The interesting thing to me is that, realistically so many of these renp'y games are easy to patch even for a novice. What I mean is that you can basically change the dialogue to whatever you want. Which makes incest patching child's play.
Hmmm...
I know where you are coming from, but what is child's play to you isn't child's play for everyone.
The reason I track Cuntswell and SSS is of
SSS.
I was fairly new to F95 back then and kept seeing games with imperfections that tweaked my sensibilities. SSS was the first game I decided to do something about. It was good enough to not require a huge amount of work with corrections (mainly spelling) and I was already playing it.
For a couple of releases, I updated "my" copy and then left messages in various places for the author to see if he wanted to incorporate my fixes into his base version. I kept holding off "releasing" it myself, so the author had a chance to reply and say yes/no.
Eventually, I realized he just wasn't going to get back to me and so I released my patched version here on the site.
Each time he did a release, I updated my patched version, left him a message and so it continued.
By this point, my changes were going beyond simple spelling corrections. Since I no longer needed to worry about him incorporating my changes into his version... I stopped holding back and went to town.
But it became clear to me as the later chapters were released that he wasn't really comfortable with RenPy. He knew enough to do what he had already done, but each time he pushed the limits a bit - it came with problems. My opinion was solidified when he initially started releasing Cuntswell using a different engine. He made some posts to Patreon (later removed as part of the Patreon review purge) to the effect that he liked the new engine better and it would avoid some programming problems he had with later chapters of SSS
(my interpretation). Eventually he swapped Cuntswell back to RenPy, after it became obvious players hated the new engine and that it also came with it's own bugs and problems.
So when he ran into his problematic Patreon review, I wasn't surprised when he chose to move to Subscribestar rather than modifying the Patreon version. I'm not sure his programming skills would quite reach the point of reworking an existing project to be Patreon friendly (though he did try with updated dialogue for a short while). Nor did I think he'd accept help adapting the game from a 3rd party like myself. He just wants to do what he does and release his games. Not that any of that is a bad thing, he's delivered a lot more good content with his limited skills than a lot of more experience programmers. So all credit to him.
But I feel I have a handle on his skill level, and doesn't extend to adapting the core code to work with an "incest patch".
Don't get me wrong, I think if someone adapted the game for him to the current release and then
IF he were willing to accept that changed code - he knows enough to continue that style of programming going forward. But doing it himself, I don't believe so.