Bolkeus

Newbie
Aug 5, 2022
23
2
38
So how playable is this game or the Goblinman mod in JoiPlay? Any sort of spots that aren't completable maybe?
 

adal01

Member
Feb 17, 2023
260
637
216
I finished another scene for the next update (well it's done at 95%, needs to add the music and tie it to the gallery). So far 3 scenes are ready + 1 important interlude for the story. I still need to do 2 more scenes before releasing the next update and I'd also like to make a really small scene with Ikuko. When this will be done, every character that had an ending in the base game will have had their new scene in the after story, which i consider being the 1st big milestone.
 

ShinnIkari

Newbie
Nov 5, 2017
76
40
198
I finished another scene for the next update (well it's done at 95%, needs to add the music and tie it to the gallery). So far 3 scenes are ready + 1 important interlude for the story. I still need to do 2 more scenes before releasing the next update and I'd also like to make a really small scene with Ikuko. When this will be done, every character that had an ending in the base game will have had their new scene in the after story, which i consider being the 1st big milestone.
Cool man.
 
Jun 3, 2024
23
47
32
Was super exited to see that people here are working on mod/remake which adds/changes content (especially with the fact in mind that original dev seems to abandon this game and any other chances this franchise to see sequel or simply any other work from this dev) but unfortunately most art there seems to be AI generated (missed fingers in one or two scenes made it clear to me). Have mixed feeling about it, from the one hand its awesome game still lives but from the other one AI art is a big red flag to me. Anyway, good luck for all moders who keep this game alive, its just not my cup of tea.
 

GoblinmanExtras

Member
Modder
Jun 6, 2022
381
1,508
234
Was super exited to see that people here are working on mod/remake which adds/changes content (especially with the fact in mind that original dev seems to abandon this game and any other chances this franchise to see sequel or simply any other work from this dev) but unfortunately most art there seems to be AI generated
That was in the original mod up to 6.6.
Remake
0.9's art is all drawn by me. I wanted a kind of quality and control that I simply could not get from AI.
I was tired of having to prompt everything and hope that it understands what I want.
Now I can just make what I want.
1753799224692.png
 

adal01

Member
Feb 17, 2023
260
637
216
Was super exited to see that people here are working on mod/remake which adds/changes content (especially with the fact in mind that original dev seems to abandon this game and any other chances this franchise to see sequel or simply any other work from this dev) but unfortunately most art there seems to be AI generated (missed fingers in one or two scenes made it clear to me). Have mixed feeling about it, from the one hand its awesome game still lives but from the other one AI art is a big red flag to me. Anyway, good luck for all moders who keep this game alive, its just not my cup of tea.
Well, AI allows me to add images to the scenes I create without having to recycle existing art like I did for some scenes. While I understand that it can be rebuting to some people, you have to understand that it allows people that want to mod but have 0 skill in drawing (like myself) to work alone without the need of finding someone that might want to illustrate some nsfw scenes on the long term, not even speaking of replicating the original art style...
AI generation also "draws" pics on its own once prompted, which allows me to use that time to work on modding the game. So yes, it's not perfect, but at least you don't end up with just a bunch of text.

AI generation enables people with creativity but without art skill to take part in the modding scene as solo modders, and for that I love AI.
 

Trahdas

Newbie
Nov 7, 2023
34
8
60
How many scenes with the Qos Guy are there? Because i got two in the Beach and he invited me to his house which i went to and rinko just says to him maybe another time
 
Jun 3, 2024
23
47
32
Well, AI allows me to add images to the scenes I create without having to recycle existing art like I did for some scenes. While I understand that it can be rebuting to some people, you have to understand that it allows people that want to mod but have 0 skill in drawing (like myself) to work alone without the need of finding someone that might want to illustrate some nsfw scenes on the long term, not even speaking of replicating the original art style...
AI generation also "draws" pics on its own once prompted, which allows me to use that time to work on modding the game. So yes, it's not perfect, but at least you don't end up with just a bunch of text.

AI generation enables people with creativity but without art skill to take part in the modding scene as solo modders, and for that I love AI.
I understand that. But at the same time I understand that you can drop into AI promt like "generate me a plot/stories/quests after *insert summary of game plot here*", also you can drop into AI promt like "generate me picture of *insert quest/situation here*". Also you can drop into AI promt like "generate me code for RPG Maker for *insert your quest/script here*". So in the end of the day, whats the value of actual person standing behind mod? Is he just a temporary layer between AI promt window and keyboard until AI could be able to handle it by its own? I mean, a lot of people who want do create something will be struggling to promote their stuff in pit of AI generated souless slop. Its... its just sad situation we have today because of availability of AI...
 

ShinnIkari

Newbie
Nov 5, 2017
76
40
198
I understand that. But at the same time I understand that you can drop into AI promt like "generate me a plot/stories/quests after *insert summary of game plot here*", also you can drop into AI promt like "generate me picture of *insert quest/situation here*". Also you can drop into AI promt like "generate me code for RPG Maker for *insert your quest/script here*". So in the end of the day, whats the value of actual person standing behind mod? Is he just a temporary layer between AI promt window and keyboard until AI could be able to handle it by its own? I mean, a lot of people who want do create something will be struggling to promote their stuff in pit of AI generated souless slop. Its... its just sad situation we have today because of availability of AI...
Umm what AI software do you use? Any tutorials too?
 
Jun 3, 2024
23
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32
Umm what AI software do you use? Any tutorials too?
Personally, I dont use any software which includes AI. Thats my position about AI. I also dropped my 15+ years career in IT because of all this "vibe coding" kids who just ctrl c ctrl v from chat gpt without any idea what this code do and generall shift towards AI development or aggressive policies to use AI in workflow. With all this "AI this, AI that" we are just degrading as a mankind.
 
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adal01

Member
Feb 17, 2023
260
637
216
Personally, I dont use any software which includes AI. Thats my position about AI. I also dropped my 15+ years career in IT because of all this "vibe coding" kids who just ctrl c ctrl v from chat gpt without any idea what this code do and generall shift towards AI development or aggressive policies to use AI in workflow. With all this "AI this, AI that" we are just degrading as a mankind.
I understand your stand towards AI, especially if you work in the IT field, or that of anyone who is against it. I m not trying to sell it to you. It's a bit more complex than just putting prompts in a chat box, but if you've experience things like chat gpt or grok (which i've never tried) i think i can understand your previous comment.
As for prompting an AI for the scenario and story, idk, i don' feel like it could maintain coherence or consistency and get the plot from the source material, so i wouldn't rely on it.
And for getting it to code the mod for rpgmaker, i don't know if it's possible, as you don't code inthe engine, rather you use pre existing functions (so yeah, pre made bunch of code) that affect objects on a map you've created.
Coding is not use directly except for plugins, which brings functions that aren't existing in the engine, so rather than modding the game, it's more like modding the engine. Anyone can use rpgmaker without a slight knowlegde of coding.

I'll join screecaps if that can help anyone visualize what i mean.

ShinnIkari to answer your question i use stable diffusion via comfyui, plenty of tutorials on how to get it and use it on the web.
 
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GoblinmanExtras

Member
Modder
Jun 6, 2022
381
1,508
234
That's a little misrepresentative of the process.

Yes RPG Maker is easier than, say, C++, but if its functions are used for their default purpose you just end up making a default RPG maker role playing game with a hero, a demon lord, and some turn based combat.

Making a slice of life game as expansive as endless summer is an order of magnitude more complex.

All of the events in the game are set up using object oriented program principles, where you have to know what you're doing ahead of time in terms of abstraction otherwise you'll just shoot yourself in the foot.

The hundreds of switches and variables whose logic has to be handled carefully so as not to break the game.

Setting up plugin calls so parallel events don't ruin each other.

And a programming language is in and of itself a set of pre coded functions called at convenience.
C++ has the most abstraction among the modern ones, but Java and Python are packed with pre made functions that are called when needed with little editing.

A project on the scale of Endless Summer is extremely difficult to make, even modern RPGMs that came years later don't compare.
 
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Pobl9dyn

New Member
Apr 15, 2025
8
1
13
That's a little misrepresentative of the process.

Yes RPG Maker is easier than, say, C++, but if its functions are used for their default purpose you just end up making a default RPG maker role playing game with a hero, a demon lord, and some turn based combat.

Making a slice of life game as expansive as endless summer is an order of magnitude more complex.

All of the events in the game are set up using object oriented program principles, where you have to know what you're doing ahead of time in terms of abstraction otherwise you'll just shoot yourself in the foot.

The hundreds of switches and variables whose logic has to be handled carefully so as not to break the game.

Setting up plugin calls so parallel events don't ruin each other.

And a programming language is in and of itself a set of pre coded functions called at convenience.
C++ has the most abstraction among the modern ones, but Java and Python are packed with pre made functions that are called when needed with little editing.

A project on the scale of Endless Summer is extremely difficult to make, even modern RPGMs that came years later don't compare.
Hello! I have a problem with downloading your gorgeous mod. Download via mediafire always stops in the end and doesn't download file, though before that download is normal. Don't you have this mod uploaded on MEGA or smth like that? I want to play it but just physically can't even download it because of some troubles between me and mediafire, will be very grateful for your answer
 
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adal01

Member
Feb 17, 2023
260
637
216
Hmmm, i don't know, I've never learn how to code, I don't remember watching tutorials on how to use rpgmaker, yet I'm able to use at least part of it. So yes, the dev made an amazing job creating such a big and complex game, i don't want to diminish his achievement. He provides us with documentation ( comments in the common events explaining what is doing what) allowing us to make use of all the variables and switches he made and use, and that's great.

My point was that modding an rpgmaker game, has nothing to do with coding skills or knowlege, and seems fairly easy compared to modding other games. Just load the game in the engine that was used to create it and boom you can modify it just like if you were the dev.

Making a game from scratch is really hard as you also have to create a coherent world, make good map and character design. Especially if you want to create your own plugins to modify the game, then you need to know how to code. Unless you use some made by others people since the community is sharing a lot of things. The game creator used many plugins made by other people in this game.
 
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TheCroc

New Member
Apr 15, 2021
3
0
43
So people are talking about a goblin and some kinda password here... where exactly do I have to enter this password? Could someone help me out here im a bit lost. I downloaded the newest Version provided by our Kind Goblin but I dunno what password and stuff you all are talking about. A possible "Guide" for the newest Version would also be MUCH appreciated only if someone has it.
 
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