Try making a request to LaikDink on your discord maybe he'll consider it or maybe kogaDefinitley needs a WT-Mod
By that definationLesbians ??!! what are you talking about ? There is one scene when the MC can peep on his neighbourg sister playing a little for her lonely fans and you can just close the door and go.
If you are triggered by just the fact that some lesbian scene may happen eventually, i think you should really think about that and maybe get some help. Today lesbians are everywhere, in fact i'm some kind of lesbian as i'm a man who loves women!
Any samples of what've you done with my game script?This game, with a good writer, to change the scripts, dialogues, relationships.. etc could be a money maker... Always waiting for a new update to come up to continue my story on this one
I rewrite all the games I like... and this is a top5 in the list
Any samples of what've you done with my game script?
OK, I'll be waiting for it, and have a good time there yourselfI will PM you later this week with a video hopefully. So much work on Dreamland traveling with my sisters, picking up my cousins on the road etc this week
Hi, Providing you with the smoothest experience...If your rig can handle a 120 fps video file you will see yourself, if not it's ok you will run it at 60 or whatever it can, and for the time they take, my pc is faster enough to render the animations when I'm not working on itdear dev,
did you know that Avengers: Endgame runs at 24 fps? in fact all movies do.
what do you hope to gain by rendering your animations at 120 fps, other than to increase the render time by a factor of 5?
was the cg in endgame too choppy for you?
It actually costs 2X of the time to render it, instead of 12 hours per animation it takes 24 hoursbut if the time cost is 5x it doesn't worth the cost.. so it's up to the dev to decide
It actually costs 2X of the time to render it, instead of 12 hours per animation it takes 24 hours
high frame rates are important for interactivity. ie. how fast a game responds to your input in say a first person shooter. but you are using static pre-rendered video files - there is no interaction. are you saying a pixar movie that runs at 24 fps in cinemas is not a smooth experience? don't you think that disney would also like to provide us with the "smoothest experience" possible and yet they (and everybody else) are using 24 fps.Hi, Providing you with the smoothest experience...If your rig can handle a 120 fps video file you will see yourself, if not it's ok you will run it at 60 or whatever it can, and for the time they take, my pc is faster enough to render the animations when I'm not working on it
Put two videos together 120 fps and 30 fps, see for yourself the difference (keep in mind using 120hz monitor or higher) it's better than explanationhigh frame rates are important for interactivity. ie. how fast a game responds to your input in say a first person shooter. but you are using static pre-rendered video files - there is no interaction. are you saying a pixar movie that runs at 24 fps in cinemas is not a smooth experience? don't you think that disney would also like to provide us with the "smoothest experience" possible and yet they (and everybody else) are using 24 fps.