I did skim through the list of available tags so I might have missed some. What was the tag that you are interested in?If a tag that I am interested in or looking for isn't in any of the 3 tag sections then is it not going to be implemented?
I did skim through the list of available tags so I might have missed some. What was the tag that you are interested in?If a tag that I am interested in or looking for isn't in any of the 3 tag sections then is it not going to be implemented?
Virgin gals are in the game, but I'm not sure if this will count virgin in your mind - since I've seen some folks define virgins as having hymen intact. To me, I just think that it's fragile - some horse-riding and then some acrobatics and it's gonario So yeah, being virgin in this case would be defined as "never have sex at all" type of thing.It isn't a deal breaker if it isn't there or won't be there but I would like to know if the Virgin tag will be in the mix or not. I will still try the game regardless because it looks really interesting but bonus points if it has that tag.
Perfecto then! Thank you for the reminder to add that tag, and thank you for the kind words.Yes. Thank You. I don't care if the hymen isn't intact as long as she isn't shoving toys/stuff up there, fingers from mastrurbation is almost inevitable while growing up anyway.
Patience is hard when you actively keep pumping out superb quality updates But seriously, this game is well worth the wait considering the fact that you account every minute detail (such as time on the clock during Irene's introduction)
Hey there! The game is fairly short now, so I haven't thought about building a walkthrough mod yet. The branching isn't exactly crazy yet - you can still fit the whole game into one page of saves (9 slots) and you will do just fine.Hi, Does this game need any type of Walkthrough mods to make sure no content will be missing or is it not needed?
I do have a basic point guide that can be found here. As it stands in the current build, you can get the following RP/LP:Hi, Does this game need any type of Walkthrough mods to make sure no content will be missing or is it not needed?
You'd be a legend if you managed to create a walkthrough, especially considering that you're using custom choice boxes instead of Ren'Py's built-in styles.Hey there! The game is fairly short now, so I haven't thought about building a walkthrough mod yet. The branching isn't exactly crazy yet - you can still fit the whole game into one page of saves (9 slots) and you will do just fine.
However, as more contents are added, I will be sure to create one.
Thanks slick for helping out! And nah, I have to create walkthrough for that exact reason because I'm using custom choice boxes so no one would be willing to create an in-game walkthrough mod.I do have a basic point guide that can be found here. As it stands in the current build, you can get the following RP/LP:
- Remi = 5
- Meredith = 6
- Kat = 1
- Val = 2
You'd be a legend if you managed to create a walkthrough, especially considering that you're using custom choice boxes instead of Ren'Py's built-in styles.
Something a bit unrelated to the above discussion... I'm curious to know if Kat's love arc will involve starting a family with her all things considered. She's very nurturing and clearly concerned about her age, not to mention extremely adorable. It's also made evident how much the decline of her family own foster home affects her. I think giving her a family to take care of once Remi and Meredith become independent (if that is part of their character stories). It would also provide Kat's solo arc with a unique ending, unless such type of endings are also planned for the others (e.g. Remi or Meredith).
For Kat...I want to spoil but I won't. Something is just better with first-hand experience - it will give folks something to look forward to. I promise it will be nice!
Thanks, slick! Of course, I couldn't stand the default looking ass males in HS2, but overediting them and we have a dude straight out of a Picasso's painting. You probably have seen me using another model that has a similar face as Ezio now (not as defined as Ezio's face is now, but has a similar base), but slapped on a long hair style for him. My stupid ass really thought that it was a bright idea. In hindsight, based on everyone's comment here and in other places, I decided to remaster him along with Chapter 1.While this may just be coincidence, I do find it interesting that Ezio and Irene have nearly identical eye color:
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A more skeptical person than I (*cough* *cough*) could go as far as arguing that Ezio's unnatural talent for coding could be related to him being some type of synth as well...
Okay, all joking and references aside (sorry about the Fallout 4 one...), Ezio's updated appearance is by far the most appreciated aspect of the updated visuals. Not saying he looked bad before, but most devs that use HS2 as a base for renders usually only care about writing the story rather than working on the visuals as well.
Below is probably one of my most favorite scenes so far:
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Not all of us are born with the talent of Michelangelo I wish I would've kept a few screen grabs of the initial release to show the massive improvement to those joining in during the later chapters... The main thing though is that I honestly think that HS2 brings a certain charm to a story that you lose out on with Daz/Blender assets. Characters like Remi would be way more difficult to pull off the cuteness aesthetic since that style poorly translates to more realistic looking models.Thanks, slick! Of course, I couldn't stand the default looking ass males in HS2, but overediting them and we have a dude straight out of a Picasso's painting. You probably have seen me using another model that has a similar face as Ezio now (not as defined as Ezio's face is now, but has a similar base), but slapped on a long hair style for him. My stupid ass really thought that it was a bright idea. In hindsight, based on everyone's comment here and in other places, I decided to remaster him along with Chapter 1.
But I think it still very much depends on folks' preferences. As much as I like Ezio's look enough to use it in Cyberheart; I know some folks don't like the way he looks. However, I also know that not everyone likes coffee and not everyone likes tea - and I respect their preferences. Besides, his look is only a part of the game anyway.
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I think I can still pull it off actually. It will just be like the cast now but with better skin textures, better eyes textures, etc. You are right that they shouldn't be ultra-realistic, and they will be pretty mixed between the styles of HS2 and DAZ. I think Remi can still retain that cute look in the Blender render, like the GTA one.Not all of us are born with the talent of Michelangelo I wish I would've kept a few screen grabs of the initial release to show the massive improvement to those joining in during the later chapters... The main thing though is that I honestly think that HS2 brings a certain charm to a story that you lose out on with Daz/Blender assets. Characters like Remi would be way more difficult to pull off the cuteness aesthetic since that style poorly translates to more realistic looking models.
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damn, if they ever made a game or vn i'd love to check it out, that rendering is cleannn, sick characters tooThe first collab with my buddy Mei. I'm really proud of his progress he's made in HS2, so I just wanna share the piece with everyone here too!
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