4.70 star(s) 20 Votes

DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
510
1,352
It's Friday, so here's something: reworked Meredith. For y'all in the back, before is on the left, after is on the right. No more blocky nose, ugly ahh lips, panda eyes, and she actually looks like she's smiling now. As for the hair, I was drained after the facial features reworking, so I rolled a dice, got 5, then pressed randomize 5 times. Clothes are stolen from Chapter 3.

before.png after.png
 

Beast Within

Active Member
Nov 9, 2017
657
3,259
It's Friday, so here's something: reworked Meredith. For y'all in the back, before is on the left, after is on the right. No more blocky nose, ugly ahh lips, panda eyes, and she actually looks like she's smiling now. As for the hair, I was drained after the facial features reworking, so I rolled a dice, got 5, then pressed randomize 5 times. Clothes are stolen from Chapter 3.

View attachment 4145391 View attachment 4145392
is there something with her lips on the right one or is it the light? otherwise she looks quite good!
 
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DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
510
1,352
is there something with her lips on the right one or is it the light? otherwise she looks quite good!
Perhaps it is just the light and shadows - these pictures came straight out of the character maker in HS2, so I didn't really have any polish for them. :oops: And thank you! I'm happy with the result for sure.
 

DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
510
1,352
Meredith is so annoying
That's why we still have Remi, Irene, Val, and Kat. ;)

But jokes aside, now it depends on your perspective. Is it "oh, she's annoying, but I need to find out why", or "oh, she's annoying, I ain't touching none of that shit"? If the latter then I'd really suggest to play the Extras (episode 1 since I do plan to have more in the future), since it went a bit deeper into Meredith backstory.

It is hard to put ourselves in one's shoes. For example, if someone never experiences depression, then they never know what it is like - not to mention that depression is not the same for everyone; they would all have different coping mechanisms. I am sure that in your life, there are people changed drastically after a (traumatic) event and they are never the same people that you know from before.
 

slick97

Active Member
Dec 2, 2021
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But jokes aside, now it depends on your perspective. Is it "oh, she's annoying, but I need to find out why", or "oh, she's annoying, I ain't touching none of that shit"? If the latter then I'd really suggest to play the Extras (episode 1 since I do plan to have more in the future), since it went a bit deeper into Meredith backstory.

It is hard to put ourselves in one's shoes. For example, if someone never experiences depression, then they never know what it is like - not to mention that depression is not the same for everyone; they would all have different coping mechanisms. I am sure that in your life, there are people changed drastically after a (traumatic) event and they are never the same people that you know from before.
I think an interesting dynamic to the story would be the amount of effort the player puts in to understanding Meredith. For example: Remi should be harder to romance if the player chooses not to put the effort in building a relationship with Meredith. From Remi's perspective she fully understands why her sister acts the way she does, but if the guy she's interested in gives up easily then she could reasonable conclude he would do the same with her if their relationship faced obstacles.

To add to the dynamic we could also see a slight impact with Kat too considering her maternal instincts towards the sisters.
 

stahlblau

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Jan 14, 2024
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That's why we still have Remi, Irene, Val, and Kat. ;)

But jokes aside, now it depends on your perspective. Is it "oh, she's annoying, but I need to find out why", or "oh, she's annoying, I ain't touching none of that shit"? If the latter then I'd really suggest to play the Extras (episode 1 since I do plan to have more in the future), since it went a bit deeper into Meredith backstory.

It is hard to put ourselves in one's shoes. For example, if someone never experiences depression, then they never know what it is like - not to mention that depression is not the same for everyone; they would all have different coping mechanisms. I am sure that in your life, there are people changed drastically after a (traumatic) event and they are never the same people that you know from before.
You may be right. When we left his room and he closed the door hard, I yelled “bitch” really loudly in my own house. I finished the game and I wanted to look at the extras and I watched Meredith and I asked myself, what would you do in her position? “I don't know, I've never been in that position”. I guess that's the whole point. I don't know.

So congratulations to the writing team, good job.
 
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AnonW123

Member
Dec 26, 2019
324
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I think an interesting dynamic to the story would be the amount of effort the player puts in to understanding Meredith. For example: Remi should be harder to romance if the player chooses not to put the effort in building a relationship with Meredith. From Remi's perspective she fully understands why her sister acts the way she does, but if the guy she's interested in gives up easily then she could reasonable conclude he would do the same with her if their relationship faced obstacles.

To add to the dynamic we could also see a slight impact with Kat too considering her maternal instincts towards the sisters.
With all due respect I think that's a terrible idea! Meredith is bound to piss off some players (like me) and possibly be written off as a Li and on top of that you want to tie her sister to her drama? That could turn people completely off the game.

How the Mc reacts to her has nothing to do with his relationship with Remi. Remi and the Mc are actually friends who care for each other and respect each other. The Mc does not have that positive relationship with Meredith, it's completely toxic (from what we've seen so far). Remi herself has expressed being sick and tired of her sister's attitude so she's bound to understand the Mc's position.


That's why we still have Remi, Irene, Val, and Kat. ;)

But jokes aside, now it depends on your perspective. Is it "oh, she's annoying, but I need to find out why", or "oh, she's annoying, I ain't touching none of that shit"? If the latter then I'd really suggest to play the Extras (episode 1 since I do plan to have more in the future), since it went a bit deeper into Meredith backstory.

It is hard to put ourselves in one's shoes. For example, if someone never experiences depression, then they never know what it is like - not to mention that depression is not the same for everyone; they would all have different coping mechanisms. I am sure that in your life, there are people changed drastically after a (traumatic) event and they are never the same people that you know from before.

While I understand your point, it's a bit of an excuse to brush aside her behaviour. Everyone at the orphanage lost their parents including the Mc and Remi. We all go through depression at various points in our lives. Not everyone is clinically depressed, but every human being experiences it. it doesn't give you a pass to treat people like crap and her attitude seems to be directed solely at the Mc.
 

DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
510
1,352
Thanks the comments! Lemme reply/address them below...

Remi herself has expressed being sick and tired of her sister's attitude so she's bound to understand the Mc's position.
Well...no. Remi is not sick and tired of her sister - she's the pacifier of the family. She's more concerned about Meredith (refer to Chapter 3 in the music shop in her dialogue again). Trust me - I'm the creator; I oughta know how the characters think and what they do. :ROFLMAO:

While I understand your point, it's a bit of an excuse to brush aside her behaviour. Everyone at the orphanage lost their parents including the Mc and Remi. We all go through depression at various points in our lives. Not everyone is clinically depressed, but every human being experiences it.
As I said, everyone has different mechanisms to deal with trauma. Remember how I said to you that every character, including Meredith, was created based on IRL observations and relationships? Lemme tell you a story. A rather heavy one - be warned.

I got two close buds from a while back - in an alternate universe, they would have been literal brothers to me in the same family. We went through the highs and lows together - we studied together at the library together till 3 am, shared the last box of Mac n' Cheese when we were tight on money, and helped each other in many ways. There were way more lows than highs, and I think that was what made us appreciate each other: we never left each other short, and would always watch out for each other. It's the low that shows the nature of a person. Well, the lowest was yet to come. As some dumb college kids who thought they could be the next big thing, we went with a dumb move financially a long time ago. Imagine the money that grant you the ability to live comfortably for the rest of your life - we lost it. Like when that happened, it was...I just wanted to throw up and to chew on something to relieve the state of my mind.

Thankfully, I recovered - though it took a while. I'm still here, making a game as a hobby (not as a job, to be clear), typing this and chatting with y'all.

The strong, jock-like dude, who didn't look like he belonged to our group; yet is truly a kind and cool human being? He began using drugs, but thank fuck he checked in rehab and same as me, it took really a while to get over it. As of now, he is married to a nice gal, got two kids, one finishing elementary school soon.

The last dude, who was the wise guy of the group and who initiated the idea? The day that the incident happened, we couldn't reach him. The next day though, we received a text that said "im sorry" from him. Dude hung himself on the ceiling fan in his home. And...the shitty thing is that, we wasn't about to blame him - all we wanted to do was to gather everyone up and to make sure that everyone was, or at least, would be okay. We wanted to make sure nobody would do anything stupid.

I'm thankful that me and the other bud are good now; but every other day, I would wonder what we could have done differently, before or after it took place. It sounds like a movie, but it really did take place. It goes to show that was same event - we were in it together, yet there were three different outcomes.


Her attitude seems to be directed solely at the Mc.
Well, I really need to spoiler it, so if you want the answer, click on this; if not, please feel free to move on. This applies to everyone. She was hostile with Kat as well, not only MC - but? She never hated them at all.

See, as humans, our childhood would go away as we grow up and that's fine - that's the nature of life. For Meredith, her childhood didn't go away - it got shattered. She closed herself out because she never recovered from what happened, and still trying to hold onto a broken past. It's important to note that, Remi was too small to remember the accident - so to her, Kat was like her mom, MC was like a brother, and the orphanage was her home. Meredith? It happened right before her eyes. I can't really spoil too much, because this will be revealed in another extra episode on the parents. Just know that the orphanage is nowhere near France (Meredith and Remi's origin) - so maybe, just maybe, ask yourself how they ended up at the orphanage.

That's as much as I can spoil. It goes even deeper than that - but that's all I should say for now to save some audiences from the spoiler (you are reading this even though you are not supposed, eh).


That's it - I think. Yapping a bit, but that is the usual me on a Friday.
 

AnonW123

Member
Dec 26, 2019
324
559
Thanks the comments! Lemme reply/address them below...

Well...no. Remi is not sick and tired of her sister - she's the pacifier of the family. She's more concerned about Meredith (refer to Chapter 3 in the music shop in her dialogue again). Trust me - I'm the creator; I oughta know how the characters think and what they do. :ROFLMAO:

As I said, everyone has different mechanisms to deal with trauma. Remember how I said to you that every character, including Meredith, was created based on IRL observations and relationships? Lemme tell you a story. A rather heavy one - be warned.

I got two close buds from a while back - in an alternate universe, they would have been literal brothers to me in the same family. We went through the highs and lows together - we studied together at the library together till 3 am, shared the last box of Mac n' Cheese when we were tight on money, and helped each other in many ways. There were way more lows than highs, and I think that was what made us appreciate each other: we never left each other short, and would always watch out for each other. It's the low that shows the nature of a person. Well, the lowest was yet to come. As some dumb college kids who thought they could be the next big thing, we went with a dumb move financially a long time ago. Imagine the money that grant you the ability to live comfortably for the rest of your life - we lost it. Like when that happened, it was...I just wanted to throw up and to chew on something to relieve the state of my mind.

Thankfully, I recovered - though it took a while. I'm still here, making a game as a hobby (not as a job, to be clear), typing this and chatting with y'all.

The strong, jock-like dude, who didn't look like he belonged to our group; yet is truly a kind and cool human being? He began using drugs, but thank fuck he checked in rehab and same as me, it took really a while to get over it. As of now, he is married to a nice gal, got two kids, one finishing elementary school soon.

The last dude, who was the wise guy of the group and who initiated the idea? The day that the incident happened, we couldn't reach him. The next day though, we received a text that said "im sorry" from him. Dude hung himself on the ceiling fan in his home. And...the shitty thing is that, we wasn't about to blame him - all we wanted to do was to gather everyone up and to make sure that everyone was, or at least, would be okay. We wanted to make sure nobody would do anything stupid.

I'm thankful that me and the other bud are good now; but every other day, I would wonder what we could have done differently, before or after it took place. It sounds like a movie, but it really did take place. It goes to show that was same event - we were in it together, yet there were three different outcomes.




Well, I really need to spoiler it, so if you want the answer, click on this; if not, please feel free to move on. This applies to everyone. She was hostile with Kat as well, not only MC - but? She never hated them at all.

See, as humans, our childhood would go away as we grow up and that's fine - that's the nature of life. For Meredith, her childhood didn't go away - it got shattered. She closed herself out because she never recovered from what happened, and still trying to hold onto a broken past. It's important to note that, Remi was too small to remember the accident - so to her, Kat was like her mom, MC was like a brother, and the orphanage was her home. Meredith? It happened right before her eyes. I can't really spoil too much, because this will be revealed in another extra episode on the parents. Just know that the orphanage is nowhere near France (Meredith and Remi's origin) - so maybe, just maybe, ask yourself how they ended up at the orphanage.

That's as much as I can spoil. It goes even deeper than that - but that's all I should say for now to save some audiences from the spoiler (you are reading this even though you are not supposed, eh).


That's it - I think. Yapping a bit, but that is the usual me on a Friday.
Ok, here's the thing, I agree that I don't know the characters better than you. However as a player of the game I have to interpret their behaviour based on actions and words and form an opinion on their personalities and issues. So I will not share the same perspective that you have in your mind. Other players viewing the same scenes may form different interpretations from me and you. What I was trying to say is that in that particular scene, she expressed frustration with her sister's behaviour and it seemed to be building for a while, not just a one-off incident. I'm not saying she's tired of her sister being in her life, but that she understands that Meredith can be a pain in the ass (or difficult if you prefer) lol.

Regarding your traumatic incident, I'm really sorry that you went through that. Losing a friend like that must be a horrible experience and I'm glad that the two of you were able to grow and find happiness despite all of that.

I get that depression can affect people differently. I'm very familiar with depression and even suicidal thoughts. Thankfully I would never have done that and I'm far past those days (many years ago). So I get that depression affects people strongly and differently. What I'm saying is that it can't be a shield for accountability. We all have to take responsibility for how we treat people even at our worst moments. So I'm not going to give Meredith a pass just like that. Work should be done on her side (not just the Mc's) to improve the relationship with the Mc (from my point of view. You will do what you like as creator of course).
 
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DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
510
1,352
Regarding your traumatic incident, I'm really sorry that you went through that. Losing a friend like that must be a horrible experience and I'm glad that the two of you were able to grow and find happiness despite all of that.
All good! We live on to see things and to tell tales, and me and the bud will be re-united with him with one day in the future anyway.

Good to hear that you are in a better place too!


What I'm saying is that it can't be a shield for accountability. We all have to take responsibility for how we treat people even at our worst moments. So I'm not going to give Meredith a pass just like that.
I agree - having a past like that is not a pass to treating others like crap. The thing is though, I'm not trying to gaslight you into giving her a pass - I was trying to explain to you what leads Meredith to the present now. There are reasons behind her actions.

I'm merely presenting with with the causes. As both you and I agree, we have different ways to deal with things; so given the same causes, our ways of dealing (which are the effects) might vary from each other, and from another person across the street. Even how the causes lead to the effects will be different too:

Causes -----> Effects
Causes --><-- Effects
Causes ---??? Effects
Causes ????? Effects


Work should be done on her side (not just the Mc's) to improve the relationship with the Mc (from my point of view. You will do what you like as creator of course).
That's one of the goals for Meredith's route, as I explained to folks here previously.

Thanks for the good discussions! Happy Friday to you!
 
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AnonW123

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Dec 26, 2019
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All good! We live on to see things and to tell tales, and me and the bud will be re-united with him with one day in the future anyway.

Good to hear that you are in a better place too!



I agree - having a past like that is not a pass to treating others like crap. The thing is though, I'm not trying to gaslight you into giving her a pass - I was trying to explain to you what leads Meredith to the present now. There are reasons behind her actions.

I'm merely presenting with with the causes. As both you and I agree, we have different ways to deal with things; so given the same causes, our ways of dealing (which are the effects) might vary from each other, and from another person across the street. Even how the causes lead to the effects will be different too:

Causes -----> Effects
Causes --><-- Effects
Causes ---??? Effects
Causes ????? Effects



That's one of the goals for Meredith's route, as I explained to folks here previously.

Thanks for the good discussions! Happy Friday to you!
Thanks and Happy Friday to you too. (y)
 
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slick97

Active Member
Dec 2, 2021
665
1,703
DiPeppo said:

November 29th, 2024


Oh, hello again!

The last two weeks have been okay-ish. Either that, or I actually got more things done than I expected, but I would still be too excited since we are near the close-out phase now, aka, "99% is not 100%" type shit.
  • My primary focus was animation, since I got bored of preparing + post-working combo for renders already. For the later chapters, I will have to realize that perfectionism is killing the progress - hence I will need to take a step back, find the line where it's acceptable (at least to me), and get as close to that line as possible. Anyway, speaking of animation, it was the the cinematic! And let me tell you... who thought doing a cinematic was a good idea, smh... We are getting somewhere though!
  • We are up about 9 renders in total, and this is before changing to a new angle. I took some notes about certain shots on objects and stills (shoutout to random films and animes I watched on the train/bus), so that is being applied to the latter bits of the chapter.
  • Song has been narrowed down to two selections - one on the softer side, one on the John Wick type beats. I am thinking of finishing the cinematic and let music to be the last phase - so I can try both songs and see which vibe is the more appropriate one.
  • Some UI choices have been added.
For the next two weeks:
  • I will have to finish either some parts of the cinematic or the next-to-last sequence (in render, that is). Whenever I'm done with either, obviously moving on to the other one is the move.
  • The last scene (aka Mei's) will be next.
My semester is ending - which means that I will be busier with wrapping things up; but that doesn't mean that I won't push through for the update to be out.

Cheers, and I will see you again soon!

Peppy
My two cents (if I may):

Addressing the first point... Perfectionism is equivalent to hitting 100% accuracy with any type of machine learning algorithm. The key aspects that matter in terms of visuals - at least in my opinion - are the following:
  1. No obvious seams, discoloration, or clipping
  2. Lighting sources make sense, such as if a lamp in a room is on then a light source should originate from there
    • Note: If you have competing light sources then keep keep it simple in how they compete (i.e. don't get too technical with trying to model real life physics)
  3. Avoid focusing on too many little details. As much as I love the continuity from clocks following time passing, you should only prioritize larger aspects where it's more noticeable - such as the sun rising and setting while visiting the city.

Addressing the last paragraph - don't stress too much about getting the update out. Motivation is tough to get back once you burn out, so if you feel yourself getting close then don't worry about slowing down and taking a step back :)

And take some time to enjoy the upcoming holidays!
 
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DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
510
1,352
My two cents (if I may):

Addressing the first point... Perfectionism is equivalent to hitting 100% accuracy with any type of machine learning algorithm. The key aspects that matter in terms of visuals - at least in my opinion - are the following:
  1. No obvious seams, discoloration, or clipping
  2. Lighting sources make sense, such as if a lamp in a room is on then a light source should originate from there
    • Note: If you have competing light sources then keep keep it simple in how they compete (i.e. don't get too technical with trying to model real life physics)
  3. Avoid focusing on too many little details. As much as I love the continuity from clocks following time passing, you should only prioritize larger aspects where it's more noticeable - such as the sun rising and setting while visiting the city.

Addressing the last paragraph - don't stress too much about getting the update out. Motivation is tough to get back once you burn out, so if you feel yourself getting close then don't worry about slowing down and taking a step back :)

And take some time to enjoy the upcoming holidays!
Happy Thanksgiving and Blackfriday to you, too, slick!
 
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OhGodNotAgain

Well-Known Member
Aug 11, 2023
1,505
3,753
It's Friday, so here's something: reworked Meredith. For y'all in the back, before is on the left, after is on the right. No more blocky nose, ugly ahh lips, panda eyes, and she actually looks like she's smiling now. As for the hair, I was drained after the facial features reworking, so I rolled a dice, got 5, then pressed randomize 5 times. Clothes are stolen from Chapter 3.

View attachment 4145391 View attachment 4145392
The after picture seems to be a bit more masculine than feminine.
 
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DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
510
1,352
The after picture seems to be a bit more masculine than feminine.
Interesting. She looks just as feminine to me.

I guess it depends on the hair style too, and then there's everyone's perceptions and preferences. ;)
 

DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
510
1,352
A lot of the "roundness" has been removed. Her face looks more chiseled and straight.
Huh, interesting. Because the new version's literally the exact same mesh, with just more defined curves now via extra subdivisions :ROFLMAO: You can see how "blocky" she was previously, just by looking at her nose or even her lips. But oh well, agree to disagree. Thanks for the comment though!
 
4.70 star(s) 20 Votes