- Jul 23, 2017
- 551
- 905
Firstly, thank you for the detailed response and again I genuinely hope and would love to see you complete this project!Hi.
Thank you but the money does not come from supporters. Five of us are working on it + trainees from universities and we will expand soon. Some of the tasks we outsource to external company.
Multiplayer is already under test, now on a dedicated server. The physics of the hairs, cloths and the locomotion works well in multiplayer. VR as well, but it is not ready yet. Now all we have to do is finish our animation plugin/widget/blueprint, which can be set 2 or more characters and can set and controll their anim sequences with anim blends or splines.
Many features have not been included in released alpha, cos as they are already made for the new physics /Chaos UE 4.26, alpha use UE 4.25.1/ the main project will only be transferred to Chaos physics.
We still have a lot to do, but what we promised for the basic functions of the game will be done nearly. Most of them are under optimization. One more year /or more/ before 1.0 is ready, by then they might be bug-free as well. We have time, we are not in a hurry, it already works genesis 8 morph copy also the user versions. We are pretty good at keeping our promises
The following build /Alpha 0.8/ already includes the initial multiplayer functions + genesis 8 morph copies / texture was already included the v0.7/, Xgen groom hairs, realistic waters and the whole project already comes with the new Chaos physics that Unreal 5 will use.
Secondly, just an observation but you seem to be trying to defend your project on here quite a lot and I get that urge too but it can become a vicious cycle.
My advice is to read the criticisms on here and either respond to it by actually taking it into consideration and ignoring the criticism you don't like.
But explaining things, at least in the manner you have benefits no one. The people on these forums have played many of these projects (1000+ of these projects to be exact) and have seen them come and go and seen what has worked and what hasn't worked. Most people on here are not game devs even myself I would not class as that as I own a company but am not a dev myself but that does not mean they have not developed a finely attuned sense of things based on those 1000+ projects they have played and seen come and go.
So arguing or defending yourself against such a community is just a waste of your own time. It would be better to just ignore the feedback you don't like and think to yourself; they will be proven wrong in our future versions.
Just pick your comments out on here - explain things simply and make note of genuine feedback that you can use to improve your project, but arguing with the community and attacking the community will get you no where (your post about people not being able to Google something a few pages back among a few other attacks on the feedback you've gotten)
Just bear in mind many people on this forum (myself included) have been burned by other devs where we supported them on Patreon and they have just cancelled their project with no warning and vanished with everyone's money.
As a result, you are dealing with people who are cautious not to be rude or mean but due to prior experiences and it is important not to take that personally but rather to just prove us wrong with your future updates and by seeing this project through to completion. As you update this project and follow through on your promises you will see an instant change in the tone of the community.
A good example of this tone change in the community is Last Barbarian just look the first few pages of comments and then look how overly positive the comments are on the last pages of the thread as well as how positive the 19 reviews are.
https://f95zone.to/threads/the-last-barbarian-v0-9-8-viktor-black.14637/
This is especially a good example as just look at Viktor Black's Patreon - 806 supporters - 4000 USD per month in support. Which when they started Last Barbarian was nil or nearly nil as far as I can recall.