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Gerdybird43

Newbie
May 12, 2020
64
40
40 gigs..... mentions Vr, Multiplayer, and more?

For a game that doesn't work that well this developer is REALLY ambitious huh?
 

mgerihun

Newbie
Sep 8, 2019
16
5
So many pirate :D Our project but, we need feedbacks, so it can stay...for a while.... :) HMDOFF is a stereo streaming node in Unreal Engine. If you got this message you dont have VR. Tested on Oculus, others may have a problem. If you can't play it, you need to read the known bugs topic and the solutions on our discord. For example, if you have a VR, the maps started as VR, need to switch back to desktop mode, yes, it is a bug. If you dont known the key maps, you can't play with it :) Little help here, cos a lot of people don’t know Google :)

 

fzdc

Well-Known Member
Jul 25, 2017
1,700
1,720
ok here's a feedback/review.

1) Priority ONE. Optimize your damn game. I don't know what school you went to, but if i submitted this game as my school project for game design they would fail me instantly. RTX, VR, Character Editor... NONE of it matters if people can't even run the game. I had better performance in Cyberpunk on High. Just saying.
2) Control Options. You have Audio and Video, but you failed to implement any control scheme. Again... Nothing in your game matters if people don't know the controls to play it or if those controls are clunky.
3) Props for implementing both VR and Non VR play, but if you're having issues blending the two together then i suggest you separate them. Make one .exe for VR only and another one for non VR. This would solve the Himdoff error.
4) A well organized UI matters a lot more than what that UI does. Right now you have a shit ton of features buried behind a chaotic interface which means a lot of those features will either be ignored or missed. Simplify the Main menu by splitting it in 4 simple categories:
Options, Editor, Single Player and Multiplayer. That's it. No other tabs.
Under those tabs you can then add sub-categories like Story Mode or Custom scenarios.

The character editor is just as chaotic as the main menu. Improperly labeled options, All the features are just thrown together in the same screen space and for some reason you though it would be a good idea to import over 3000 shape morphs into a single UI button with no filtering whatsoever.
Make the Editor UI more organized by splitting it into categories and sub-categories.
Presets, Custom and Gallery should be the menu's first 3 buttons. Nothing else should be on the same screen.
Under Presets you put your own presets, under Gallery you list the user's created characters and under Custom you put the Menu for editing.

The Editing menu needs a rework as well. Morphs need to be split up/filtered by category. Right now you have Preset morphs, head, hand, feet, body, upper, lower, breast, hip, fingers and genital morphs all in the same place just thrown together like a tornado went through your UI. Use VirtAMate as an example and split all of that into filtered categories by body part.

5) If your game/app requires several convoluted tutorials for people to even begin to understand it, then you've done a poor job on the Front End of the game design. The suggestions i offered would make the game more user friendly but you might also need to implement an in-game tip/guide system for beginners.

6) IF you insist on making this project consume as much disk space as most AAA games, then i insist you include better ways to download and unpack it. Torrent, installer or launcher. If a pirate like Fit-girl can create installers that compress 90GB games into 30GB, i see no reason you can't.
 

Innocent Chloe

Active Member
Jul 23, 2017
551
905
40 gigs..... mentions Vr, Multiplayer, and more?

For a game that doesn't work that well this developer is REALLY ambitious huh?
Just saw on his Patreon, the next version is getting ray tracing (RTX) as well....

This game now has 105 supporters on patreon, but so far indeed it just looks like a massive asset dump with no actual content. Now if the dev can actually turn this into a game will be very impressive to say the least as usually projects that look too ambitious from the beginning turn out to be too ambitious and get cancelled in the end and the Patreon just vanishes along with the dev and everyone's money.

But hey, you never know, I will wait and see what happens with this project. Not going to download it at 40GB and apparently still no content based on the replies I've seen here on the forums.
 

he_found_you

Member
Jun 11, 2017
284
394
looks like another moneygrabber attempt by including all tags and all assets but having no actual content... great! Now if they compress it to like 25-30GB and .torrent it, I might check its next release...
 

mgerihun

Newbie
Sep 8, 2019
16
5
It’s the trouble if someone isn’t able to read the basics informations and wrote of something of it, or just doesn't understand what the alpha version is meaning or Version 0.7... interestingly, whoever read it wrote meaningful criticism, whether negative or positive. Question for 2 word respondents. How many took the trouble to visit the discord server or view the tutorials on youtube? Cos the bugs they described is the solution there :)

ETC.

fzdc:

1 - Check the key maps, the solution found there, than you ll got 60-80fps /little help, start F1/ or my 2 years old config is too good cos in some of my youtube videos you can see that i was able to record 4k video at 60 fps with ultra settings.


2 - Please Read the Key map descriptions. You can find it to patreon, discord, youtube and reddit. I linked here as well. I cant help you more :)

3 - VR feature not implement yet, cos we ll put it to the next version which ll use UE 4.26. We use now a rudimentaly VR, that whoever wants to see what it will look like in the future can try it. But again, this is described for patreon, discord, reddit...I don't think you read it....

4 - Again, discord, patreon....we use rudimentaly UI, cos this is Alpha V0.7. We /developers/use console commands to spawn things, but the users need something, so we make it one what users can use for a while.

5 - Alpha V0.7 all things ll change. The final version need one more year development or more. Again, discord, patreon, reddit.....

6 - This is a porn game. We dont need more than 25-30 fps. We dont need a good ping. We ll not reduce textures, when this game is done, the rtx 3000 series cards more than 1,5 years olds. Some maps we use Megascan opbjects. We ll use Unreal Engine 5, which one can manage many more polygon than actual game engines. It runs on current configs between 30-60fps with ultra setting and rtx on. Try to open the video settings option and turn off the post process or set shadows to low....it ll help

Neonie : A tons of features not implement yet. Cos Alpha 0.7.... Read the descriptions below. For example, we are now testing the multiplyer and have a lot of other features which one not implement this version

MrZack : Not easy. so far 8 months of development with 5 people, and it still takes a year of development to release the 1.0. Patreon support does not cover one developer’s 2 weekly salary. Trust me, we don’t want to make money with this now.



....and others as well. Please read it, understand it, than judge. Thanks for trying our Alpha. All feedback is welcome, just make sense and don't describe what we informed before. I think this is a fair request





Cyberomance Alpha V0.7

Also arrived. We thanks everyone for their support so far, the work continues. We haven’t wanted to release it yet until Alpha V1.0, but the community is the first! We hope everyone likes what we’ve done so far, but we’re still at the very beginning.
Please Note All !

is going to use Unreal Engine 5 as soon as it is production ready. At the moment we use the old UE 4.25 physics engine, but it is being replaced by Chaos and Niagara in UE 4.26. The physics engine is responsible for character, cloth, and hair physics, and other interesting stuf too. We added tons clothes, hairs and old physics based characters, but we did not spend too much time on either the weightpainting or the physics fine tuning, because it will be replace/modified during engine upgrades. If you have a multi monitor setup, please only use your main one to avoid crashes (espeacially when taking photos of presets).

Please take a look at our for more info, tutorials and known-bugs. Please keep that in mind. Feedback is welcome, and much appreciated, but please be specific about the issue and include you config, and photos or videos, if possibe, and we will take a look ASAP.


Cyberomance Alpha Build V0.7 /UE4.25/ Normal + RTX version

- Female, Transgender and Male Locomotion system.
- Female, Male, Transgender Main Character system
- 18 Daz Genesis 8 Preset Characters
- Character Preset Save System
- Character Creator
- Main Menu
- 16 Map /mixed styles and themes/
- 1 Story Based Map /Quest and Dialogue system presentation/
- First-person, Third-Person, Free-Cam and Editor Desktop game mod
- First-person VR, Third-Person VR, Free-Cam VR game mods /controller is not yet supported/
- Daz Hairs with Unreal physics. /Xgen hair ll follow later/
- In game UI /rudimentary for the main functions/
- 200+ Clothes /note: mesh looks weird, cos physics engine currently under replacement/
- Material editor
- Poses /note: work fine in to the character editor, but the rigged characters can't keep accurately, cos physics engine currently under replacement/
- Control Rig /physics engine currently under replacement/
- Spline Animation and many more........


Tested :
i9-9900KS, 32GB, RTX2070S
Ryzen9, 32GB, RTX2070S
Ryzen9, 16GB, RTX2060
Ryzen5, 16GB, GTX1060

Minimum Requirements: Quad-core Intel or AMD, 2.5 GHz or faster 8 GB RAM DirectX 11 or DirectX 12 compatible graphics card 41 GB+ SSD Win 10 64Bit.
RTX version Minimum Requirements : Nvidia RTX 2060 or higher graphics card

Before you support us, please note that is Alpha Version0.7. Only a few features got into the game. It's a important to check out the tutorials on our youtub and discord channel before you start playing.

Base Key maps

Esc - Menu

F1 - FirstPerson
F2 - ThirdPerson
F3 - Spectator

Shift F1 - VR FirstPerson
Shift F2 - VR ThirdPerson
Shift F3 - VR Spectator
F4 - Editor/CharacterCreator
F4 + Num1 - Character creator menu on/off
F4 + Num1 + Num3 - Quick Menu /currently need character creator menu on/

W - Forward
A - Left
D - Right
S - Back

Space - Jump/Climb
Alt - Crouch
Alt x 2 - Roll
Ctrl - Walk Shift - Sprint
E - Use/Interact

Z/Y - Slow Time

MB 3 scoll - Zoom
MB 1 - Select
MB 2 + MB 3scroll - Rotate Gizmo

F9 - Take screenshots

F11 - Windows/Desktop mode


Links
For download link please visit our Patreon :
For more info please visit our discord channel :
For more videos please visit our youtube channel :
 
Last edited:

Rattanak

Member
Jul 11, 2019
194
101
i got Ryzen 5 16GB Ram.. and GTX1050 Ti... i guess i'm out of luck.... might be a good time to delete the game .... ?
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
It’s the trouble if someone isn’t able to read the basics informations and wrote of something of it, or just doesn't understand what the alpha version is meaning or Version 0.7... interestingly, whoever read it wrote meaningful criticism, whether negative or positive. Question for 2 word respondents. How many took the trouble to visit the discord server or view the tutorials on youtube? Cos the bugs they described is the solution there :)

ETC.

fzdc:

1 - Check the key maps, the solution found there, than you ll got 60-80fps /little help, start F1/ or my 2 years old config is too good cos in some of my youtube videos you can see that i was able to record 4k video at 60 fps with ultra settings.


2 - Please Read the Key map descriptions. You can find it to patreon, discord, youtube and reddit. I linked here as well. I cant help you more :)

3 - VR feature not implement yet, cos we ll put it to the next version which ll use UE 4.26. We use now a rudimentaly VR, that whoever wants to see what it will look like in the future can try it. But again, this is described for patreon, discord, reddit...I don't think you read it....

4 - Again, discord, patreon....we use rudimentaly UI, cos this is Alpha V0.7. We /developers/use console commands to spawn things, but the users need something, so we make it one what users can use for a while.

5 - Alpha V0.7 all things ll change. The final version need one more year development or more. Again, discord, patreon, reddit.....

6 - This is a porn game. We dont need more than 25-30 fps. We dont need a good ping. We ll not reduce textures, when this game is done, the rtx 3000 series cards more than 1,5 years olds. Some maps we use Megascan opbjects. We ll use Unreal Engine 5, which one can manage many more polygon than actual game engines. It runs on current configs between 30-60fps with ultra setting and rtx on. Try to open the video settings option and turn off the post process or set shadows to low....it ll help

Neonie : A tons of features not implement yet. Cos Alpha 0.7.... Read the descriptions below. For example, we are now testing the multiplyer and have a lot of other features which one not implement this version

MrZack : Not easy. so far 8 months of development with 5 people, and it still takes a year of development to release the 1.0. Patreon support does not cover one developer’s 2 weekly salary. Trust me, we don’t want to make money with this now.



....and others as well. Please read it, understand it, than judge. Thanks for trying our Alpha. All feedback is welcome, just make sense and don't describe what we informed before. I think this is a fair request





Cyberomance Alpha V0.7

Also arrived. We thanks everyone for their support so far, the work continues. We haven’t wanted to release it yet until Alpha V1.0, but the community is the first! We hope everyone likes what we’ve done so far, but we’re still at the very beginning.
Please Note All !

is going to use Unreal Engine 5 as soon as it is production ready. At the moment we use the old UE 4.25 physics engine, but it is being replaced by Chaos and Niagara in UE 4.26. The physics engine is responsible for character, cloth, and hair physics, and other interesting stuf too. We added tons clothes, hairs and old physics based characters, but we did not spend too much time on either the weightpainting or the physics fine tuning, because it will be replace/modified during engine upgrades. If you have a multi monitor setup, please only use your main one to avoid crashes (espeacially when taking photos of presets).

Please take a look at our for more info, tutorials and known-bugs. Please keep that in mind. Feedback is welcome, and much appreciated, but please be specific about the issue and include you config, and photos or videos, if possibe, and we will take a look ASAP.


Cyberomance Alpha Build V0.7 /UE4.25/ Normal + RTX version

- Female, Transgender and Male Locomotion system.
- Female, Male, Transgender Main Character system
- 18 Daz Genesis 8 Preset Characters
- Character Preset Save System
- Character Creator
- Main Menu
- 16 Map /mixed styles and themes/
- 1 Story Based Map /Quest and Dialogue system presentation/
- First-person, Third-Person, Free-Cam and Editor Desktop game mod
- First-person VR, Third-Person VR, Free-Cam VR game mods /controller is not yet supported/
- Daz Hairs with Unreal physics. /Xgen hair ll follow later/
- In game UI /rudimentary for the main functions/
- 200+ Clothes /note: mesh looks weird, cos physics engine currently under replacement/
- Material editor
- Poses /note: work fine in to the character editor, but the rigged characters can't keep accurately, cos physics engine currently under replacement/
- Control Rig /physics engine currently under replacement/
- Spline Animation and many more........


Tested :
i9-9900KS, 32GB, RTX2070S
Ryzen9, 32GB, RTX2070S
Ryzen9, 16GB, RTX2060
Ryzen5, 16GB, GTX1060

Minimum Requirements: Quad-core Intel or AMD, 2.5 GHz or faster 8 GB RAM DirectX 11 or DirectX 12 compatible graphics card 41 GB+ SSD Win 10 64Bit.
RTX version Minimum Requirements : Nvidia RTX 2060 or higher graphics card

Before you support us, please note that is Alpha Version0.7. Only a few features got into the game. It's a important to check out the tutorials on our youtub and discord channel before you start playing.

Base Key maps

Esc - Menu

F1 - FirstPerson
F2 - ThirdPerson
F3 - Spectator

Shift F1 - VR FirstPerson
Shift F2 - VR ThirdPerson
Shift F3 - VR Spectator
F4 - Editor/CharacterCreator
F4 + Num1 - Character creator menu on/off
F4 + Num1 + Num3 - Quick Menu /currently need character creator menu on/

W - Forward
A - Left
D - Right
S - Back

Space - Jump/Climb
Alt - Crouch
Alt x 2 - Roll
Ctrl - Walk Shift - Sprint
E - Use/Interact

Z/Y - Slow Time

MB 3 scoll - Zoom
MB 1 - Select
MB 2 + MB 3scroll - Rotate Gizmo

F9 - Take screenshots

F11 - Windows/Desktop mode


Links
For download link please visit our Patreon :
For more info please visit our discord channel :
For more videos please visit our youtube channel :
The complexity in Unreals main Core without modifications and with a yet unstable Chaos Physics Engine for this complexity to solve ?

Looking at the Screens and some of the Interface results oh boy but i anyway gonna try it vs something more Mature like VAM with 3 years of hard hidden Development behind it before it was even shown to the public.


But it's allways interesting to see each Unreal project failing vs VAM and this sounds to become another one of those ;)
 
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MrZack

Member
Feb 24, 2020
131
253
fzdc:

1 - Check the key maps, the solution found there, than you ll got 60-80fps /little help, start F1/ or my 2 years old config is too good cos in some of my youtube videos you can see that i was able to record 4k video at 60 fps with ultra settings.


2 - Please Read the Key map descriptions. You can find it to patreon, discord, youtube and reddit. I linked here as well. I cant help you more :)

3 - VR feature not implement yet, cos we ll put it to the next version which ll use UE 4.26. We use now a rudimentaly VR, that whoever wants to see what it will look like in the future can try it. But again, this is described for patreon, discord, reddit...I don't think you read it....

4 - Again, discord, patreon....we use rudimentaly UI, cos this is Alpha V0.7. We /developers/use console commands to spawn things, but the users need something, so we make it one what users can use for a while.

5 - Alpha V0.7 all things ll change. The final version need one more year development or more. Again, discord, patreon, reddit.....

6 - This is a porn game. We dont need more than 25-30 fps. We dont need a good ping. We ll not reduce textures, when this game is done, the rtx 3000 series cards more than 1,5 years olds. Some maps we use Megascan opbjects. We ll use Unreal Engine 5, which one can manage many more polygon than actual game engines. It runs on current configs between 30-60fps with ultra setting and rtx on. Try to open the video settings option and turn off the post process or set shadows to low....it ll help

Neonie : A tons of features not implement yet. Cos Alpha 0.7.... Read the descriptions below. For example, we are now testing the multiplyer and have a lot of other features which one not implement this version

MrZack : Not easy. so far 8 months of development with 5 people, and it still takes a year of development to release the 1.0. Patreon support does not cover one developer’s 2 weekly salary. Trust me, we don’t want to make money with this now.
Sorry to shit on your parade but you're out of your damn mind to even try a project of this scope with a 5 people team, specially with an obvious lack of basic understanding about game development.

First off, this is not even an "alpha", it's a concept prototype with 40gigs of bloat asset shoved in to it, have you ever heard of a "vertical slice" version? Clearly not because otherwise your Alpha would be 1/40th of its size and containing only the core functionalities (which by far I have no idea what your focus with this even is) where you would test all the systems you would like to implement, aswell as deal with initial optimization of those items BEFORE you start shoving every asset pack you come across.

Second you talk about shoving every single feature on your game without having first a stable and functional base to work over, which means you'll start implementing half assed features over half assed features you'll never be able to fully fix because the problems will keep pilling on and on not to mention the conflicts those features will generate between them. Which is already happening because your game throws a fucking error related to VR while you yourself says VR features aren't even implemented. That means you're linking VR libraries in to your project WITHOUT EVEN USING THEM YET. Not only that but you talk about been testing some kind of multiplayer BEFORE making your game not run like garbage.

Third, stop trying to excuse your shitty performance on hardware, "we don't need more than 25 fps" lmao what a fucking JOKE. Also MEGASCAN OBJECTS? ARE YOU FUCKING RETARDED? THOSE ARE NOT MEANT FOR REALTIME 3D LMFAO HAHAHAHAHHAHAHAHAHAH. Jesus fucking christ its just like YandereDev using a fucking ultra high poly toothbrush meant for TV commercials as a background asset, no wonder why your performance is shit. And if it's shit now on desktop mode you'll legit fry GPUs when (if) you implement VR.

But at least I don't believe you're a con man trying to scam people anymore, a con man would at least try to make people believe his project is achievable. You're all just a group of "ideas men" stumbling things they don't understand in the hopes to create their "amazing" game featuring literally everything, your "MMO RTX GTA in VR with time travel that will revolutionize the industry" or something.

Been to college with people exactly like that, and a spoiler: I graduated, they didn't.
 

mgerihun

Newbie
Sep 8, 2019
16
5
Sorry to shit on your parade but you're out of your damn mind to even try a project of this scope with a 5 people team, specially with an obvious lack of basic understanding about game development.

First off, this is not even an "alpha", it's a concept prototype with 40gigs of bloat asset shoved in to it, have you ever heard of a "vertical slice" version? Clearly not because otherwise your Alpha would be 1/40th of its size and containing only the core functionalities (which by far I have no idea what your focus with this even is) where you would test all the systems you would like to implement, aswell as deal with initial optimization of those items BEFORE you start shoving every asset pack you come across.

Second you talk about shoving every single feature on your game without having first a stable and functional base to work over, which means you'll start implementing half assed features over half assed features you'll never be able to fully fix because the problems will keep pilling on and on not to mention the conflicts those features will generate between them. Which is already happening because your game throws a fucking error related to VR while you yourself says VR features aren't even implemented. That means you're linking VR libraries in to your project WITHOUT EVEN USING THEM YET. Not only that but you talk about been testing some kind of multiplayer BEFORE making your game not run like garbage.

Third, stop trying to excuse your shitty performance on hardware, "we don't need more than 25 fps" lmao what a fucking JOKE. Also MEGASCAN OBJECTS? ARE YOU FUCKING RETARDED? THOSE ARE NOT MEANT FOR REALTIME 3D LMFAO HAHAHAHAHHAHAHAHAHAH. Jesus fucking christ its just like YandereDev using a fucking ultra high poly toothbrush meant for TV commercials as a background asset, no wonder why your performance is shit. And if it's shit now on desktop mode you'll legit fry GPUs when (if) you implement VR.

But at least I don't believe you're a con man trying to scam people anymore, a con man would at least try to make people believe his project is achievable. You're all just a group of "ideas men" stumbling things they don't understand in the hopes to create their "amazing" game featuring literally everything, your "MMO RTX GTA in VR with time travel that will revolutionize the industry" or something.

Been to college with people exactly like that, and a spoiler: I graduated, they didn't.
I see you can't read the description, you're talking against yourself. This is made for Unreal Engine 5. It ll release around early summer.

Content size? This is a test build we need to test the maps as well. Some character use 4k textures. So 1 character can reach 100-150MB only the textures. You cant package it cos it is moddable, you can set new textures in runtime. The final version ll contain the base characters with 2-3 map. Characters and maps can download and add separately. But it is written on the discord a 5 months ago...read it, than wrote relevant review. Again, alpha V0.7 test build...

Performance? How can I record 4k video on my 2 years old config, with ultra setting and rtx on? If you have problem with the performance, go to settings and set high-medium or low, or turn off post process etc....or you downloaded a normal or rtx build?

Megascan? Again, it is made for Unreal 5. We ll use a lot of megascan objects.

Read the descriptions.....
 

mgerihun

Newbie
Sep 8, 2019
16
5
The complexity in Unreals main Core without modifications and with a yet unstable Chaos Physics Engine for this complexity to solve ?

Looking at the Screens and some of the Interface results oh boy but i anyway gonna try it vs something more Mature like VAM with 3 years of hard hidden Development behind it before it was even shown to the public.


But it's allways interesting to see each Unreal project failing vs VAM and this sounds to become another one of those ;)
You not remember how VaM is started? It have a tons of bugs and random crashes,character explodes, and can use 2 characters max at same time or it is crashed or fps dropped below 10...and that was already the released version, not an Alpha...Vam is a fantastic program but behind them already have 7 years /or more/ of development and a lot of content creator who gave plenty of scripts to the vam. What do you want? All new programs to be at VaM level immediately in alpha state? For us at least another 1 year development or more. By the way, why don't you set an example with Honey Select? They have many more subscribers and are older than vam and contains about every function that vam.
 
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mgerihun

Newbie
Sep 8, 2019
16
5
i got Ryzen 5 16GB Ram.. and GTX1050 Ti... i guess i'm out of luck.... might be a good time to delete the game .... ?
Tested on Ryzen5, 16GB, GTX1060. I dont know this pirated is an RTX or the Normal version. Base settings all On and Ultra, so start there.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Fact is Epic isn't going to explicitly work towards your own Specific Goals it's going to be a tough ride no matter Unreal 5 or not.
Illusion worked also for years on their System to Mature and later porting the important parts and also redesign some of them for Unity there is a lot of own IP in Honey Select like it is in VAM nothing you can buy and implement so easily from a 3rd party and you're rarely going to find it in the quality you need on the Marketplaces either.
It is its own Research apart from Epic and others and yes in VAMs Case part of this is driven by a very versatile community of some very smart dev/engineers content devs and character artist that experiment with it and in that way they contribute to a bigger system, solving bit for bit very complex problems.
It's like a team of 100 of devs that build ontop of Unity and most of them in a very open way giving their knowledge away.
And its Ecosystem is growing and becoming more and more advanced it is already partly in a state of a VR Content Creation toolset.
This is very problematic also to reach under Epics Licensing Model.
 
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