Watters
Member
- Nov 9, 2017
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Here ya' go.Send me your save file please.
Here ya' go.Send me your save file please.
This worked, I downloaded the 4.0 patch from patreon and patched over my game and it corrected the bug. The version posted here is incomplete it seems.I had bugs from the version I downloaded here, I had 0 bugs from the COMPRESSED version I downloaded here and the Patreon version I downloaded directly from the Patreon links.
Send me your save file please.
That did the trick. Thanks for the info, wild!I had bugs from the version I downloaded here, I had 0 bugs from the COMPRESSED version I downloaded here and the Patreon version I downloaded directly from the Patreon links.
To each their own I absolutely love this game and think the direction their taking it is amazing. I tried the full Corrupt route and the Virgin saint route and both have been tremendously fun imo. I like it so much I signed up for the Patreon and I can't wait for the next update.I've tried to get back into this game over the last couple of updates, and unfortunately I'm finding it more and more difficult to do so.
A quick run down of the aspects that are driving me away:
- Loss of focus: More and more convoluted but superficial set-pieces are getting piled on poor Aline, yet the "battle the monsters" system and plot has been stuck with the same one basic enemy since the initial release. Instead of progressing up the ranks, fighting (and losing) to various monsters, Aline's Slayer career is quickly becoming an afterthought.
- User unfriendliness: The game is a chore to play. It's a point-and-click explorer/VN shoved into the RPGM engine that was not at all designed for this gameplay, and it shows in a myriad of ways. Now, the developer absolutely deserves credit for listening to feedback and implementing fast travel options, and other minor user friendly features - but at the same time he can't help but repeatedly undermine that in the way he approaches environmental design and pacing. If a click or a slooow, unskippable screen transition can be put in - it will be.
- Writing: I appreciate that English is not the author's first language - I get it, it's not mine either. But when Aline can't seem to order a coffee without shouting about someone BANGING her 18-YEAR OLD ASS HARD - it gets a bit much. And once you've met one "bad ugly guy" - you've met them all.
- The "corruption" system: I've written plenty about this before - but to keep it short, I'll just say that when Aline's personality flips 180 degrees on a dime (and on demand), it's difficult to care about "corrupting" her.
Note: All that being said, there are very strong elements and sections in this game - the integration of skill unlocks and gameplay, the boss monster hunt systems (most of them), some aspects of Charlotte's fall at the station, etc.
But these highlights are increasingly smothered by all these other elements, and - as stated above - I'm finding it more and more difficult to wade through the frustrating bits to engage with the appealing aspects.
Feedback taken into consideration. I'm a bit sad if you don't come back easily to the game, it means I've failed somewhere. I'm working to add variety on "bad ugly guys" and try to be better at writing. The game is becoming ambitious so it's hard to please everyone.I've tried to get back into this game over the last couple of updates, and unfortunately I'm finding it more and more difficult to do so.
A quick run down of the aspects that are driving me away:
- Loss of focus: More and more convoluted but superficial set-pieces are getting piled on poor Aline, yet the "battle the monsters" system and plot has been stuck with the same one basic enemy since the initial release. Instead of progressing up the ranks, fighting (and losing) to various monsters, Aline's Slayer career is quickly becoming an afterthought.
- User unfriendliness: The game is a chore to play. It's a point-and-click explorer/VN shoved into the RPGM engine that was not at all designed for this gameplay, and it shows in a myriad of ways. Now, the developer absolutely deserves credit for listening to feedback and implementing fast travel options, and other minor user friendly features - but at the same time he can't help but repeatedly undermine that in the way he approaches environmental design and pacing. If a click or a slooow, unskippable screen transition can be put in - it will be.
- Writing: I appreciate that English is not the author's first language - I get it, it's not mine either. But when Aline can't seem to order a coffee without shouting about someone BANGING her 18-YEAR OLD ASS HARD - it gets a bit much. And once you've met one "bad ugly guy" - you've met them all.
- The "corruption" system: I've written plenty about this before - but to keep it short, I'll just say that when Aline's personality flips 180 degrees on a dime (and on demand), it's difficult to care about "corrupting" her.
Note: All that being said, there are very strong elements and sections in this game - the integration of skill unlocks and gameplay, the boss monster hunt systems (most of them), some aspects of Charlotte's fall at the station, etc.
But these highlights are increasingly smothered by all these other elements, and - as stated above - I'm finding it more and more difficult to wade through the frustrating bits to engage with the appealing aspects.
lemme know if you find it, cause I am looking for it as wellwhat is the name of the sexp variable/item? I am trying to cheat and can't find it
+1 Loss of focus. The game seems to be opening up so wide (more and more NPC quests, Red Light, Freaks, etc.) as to be impossible to update. And no sign of new enemies to fight on the horizon.I've tried to get back into this game over the last couple of updates, and unfortunately I'm finding it more and more difficult to do so.
A quick run down of the aspects that are driving me away:
- Loss of focus: More and more convoluted but superficial set-pieces are getting piled on poor Aline, yet the "battle the monsters" system and plot has been stuck with the same one basic enemy since the initial release. Instead of progressing up the ranks, fighting (and losing) to various monsters, Aline's Slayer career is quickly becoming an afterthought.
- User unfriendliness: The game is a chore to play. It's a point-and-click explorer/VN shoved into the RPGM engine that was not at all designed for this gameplay, and it shows in a myriad of ways. Now, the developer absolutely deserves credit for listening to feedback and implementing fast travel options, and other minor user friendly features - but at the same time he can't help but repeatedly undermine that in the way he approaches environmental design and pacing. If a click or a slooow, unskippable screen transition can be put in - it will be.
- Writing: I appreciate that English is not the author's first language - I get it, it's not mine either. But when Aline can't seem to order a coffee without shouting about someone BANGING her 18-YEAR OLD ASS HARD - it gets a bit much. And once you've met one "bad ugly guy" - you've met them all.
- The "corruption" system: I've written plenty about this before - but to keep it short, I'll just say that when Aline's personality flips 180 degrees on a dime (and on demand), it's difficult to care about "corrupting" her.
Note: All that being said, there are very strong elements and sections in this game - the integration of skill unlocks and gameplay, the boss monster hunt systems (most of them), some aspects of Charlotte's fall at the station, etc.
But these highlights are increasingly smothered by all these other elements, and - as stated above - I'm finding it more and more difficult to wade through the frustrating bits to engage with the appealing aspects.
In the long run, I think you won't lose focus. I had to work on side things in the game and I extended a bit more than expected. I prefer adding things and details, long scenes, because I like them instead of rushing things and putting 2,3 pictures and that's it (at this moment, I don't want to add more things than planned). The downside is that if you follow the updates, it can take a long time between main story chapters. This feeling, I hope, should be no longer when playing the final version as the side things will always be an option. You will be able to focus on the main story if you want to do so.+1 Loss of focus. The game seems to be opening up so wide (more and more NPC quests, Red Light, Freaks, etc.) as to be impossible to update. And no sign of new enemies to fight on the horizon.
+1 User unfriendliness. A lot of in-game text is introducing certain actions (showering, training at the gym, masturbating to x) as if Aline was doing it for the first time. Once you start repeating certain actions, you end up clicking through a lot of useless descriptions, of Aline innocently discovering things etc. I'd say about a third of all in-game text is useless repetition of introductory material like that.
Thank you for the feedback and great job on the summary of my to-do list. I thought about doing it for a long time and you did a great job of doing it for me instead, congrats !I like the fact you did a huge 'side quest' (kinda) as your most recent update and didn't just focus on the Marak/Main Cyberslayer Story (I am biased because I love fighting/wrestling sex but whatever).
But a lot of times you get games out there who rush the side quests which turn out to be 5-6 photos or even worse completely rushed/unfinished.
You actually took the time to completely develop a side quest which in is around 1-2 hours to get quite far into it (fighting in the ring etc.) and (hopefully) still has some kinda "redemption" where you can fight and win your dignity back one last time (in the new outfits) or choose to lose for good (and then can close this quest I dunno).
This game is going to be huge and like you said you've done the gym route now main focus is back to the main story and developing this. I like the Cyberslayer stuff with Kassiah and Aline and can see where this is going, but I also like things such as the Kassiah side quests.
I even see some comments on other games I'm following where people moan "you're trying to do everything all at once" and in my opinion this doesn't work because you'd end up with maybe 1x more Raph Scene, no Red District info, 1x more Maraak scene and it would just be too little across everything, in my opinion I would rather 1-2 storylines with lots of expansion than trying to expand 7x quests with maybe 10mins on each.
Again, I am biased because I love games like Officer Chloe and Manila Shaw where you play a Policewoman who gets corrupted etc. so I like the police quests and can't wait for the red light district/fight club/maybe more bloody rats. I think people need to appreciate the work and effort you're putting into all of this.
Like lets break it down some of the paths at the moment...
- Cyberslayers main story (Maraak etc.)
- Police main story (Bloody Rats)
- Police Raph/Gym (hopefully not finished for my sanity)
- Ben (I loved his first scene with the dream sequence that outfit is so hot)
- Todd
- Jack
- Alan
- Fred
- Trog (Aline & Kassiah)
- Lucius
- Bolton
- Charlotte
- Kassiah Hunter
- Kassiah Quests
- Modeling/Photoshoot
- Back Alley
- Restaurant/Pub
- Sauna/Massage
- Gym/Fight Club (could bring other slayers to this)
Possible:
- Rogue
- Tammy
There's so much content there to develop and grow, you're doing an amazing job at it all.
Keep it up, it's a masterpiece.
EDIT - The only, only thing I find a bit more 'grindy' about this game is how many times you need to go on the train and stop the pickpocket to advance Charlotte's Bond, Ii counted needing to do this at least 10x+ (I'm not sure how many I stopped counting) and because I like to start from new each time and have tried all routes this part is the only part I don't understand/if there is a quicker way to trigger Charlotte asking you to spar in the gym...
Like does it matter if I 'skip' scenes or do the Kataka exercies? Does it matter if I use the Orb? It just seems this part is always the part where I am like just clicking through it at 100mph, finding the thief on the train etc. etc. and it means like 15 days before you advance. I don't mind it if it was like 10 or so (and I understand it is a great way to build exp) but not knowing how many times it is like a relief when she finally asks to spar lol
Next updateHow many times do you eat noddles to unlock the dark streets? or is it not available yet?
That's what i was hoping for otherwise that quest is bugged.Next update![]()
Not yet.Hi
Who knows in this game there is something like a replay room?