Question... How well did you run Alan Wake? Or Helldivers 2? The detail here puts it on par with actual AAA games. If you don't have a 3000+ card on NVidia side you'll have issues. I can run at 1440p60 with high settings on a 3070... It's just way too detailed. I have a feeling when there's more added it won't run on even my system.Developer, you've got to work on fixing the lag. I'm playing on a brand new laptop but it's still lagging, that shouldn't be happening.
Too detailed. It's probably using uncompressed 4-8K files that you really wouldn't need. Even Skyrim mods used compressed or downscaled textures since having an overly detailed game would literally fry your PC.Question... How well did you run Alan Wake? Or Helldivers 2? The detail here puts it on par with actual AAA games. If you don't have a 3000+ card on NVidia side you'll have issues. I can run at 1440p60 with high settings on a 3070... It's just way too detailed. I have a feeling when there's more added it won't run on even my system.
All textures used are compressed. I only really use 4k textures is for texture atlases containing multiple smaller textures to optimize memory access.Too detailed. It's probably using uncompressed 4-8K files that you really wouldn't need. Even Skyrim mods used compressed or downscaled textures since having an overly detailed game would literally fry your PC.
Then I'd have no idea other than just poor optimization to blame. Personally I'm not experiencing any slowdowns, I'm running a last gen low end system and I'm doing fine on 900p-1080p.All textures used are compressed. I only really use 4k textures is for texture atlases containing multiple smaller textures to optimize memory access.
Generally, higher resolution textures are more a memory issue than causing slowdown as is. They can cause slowdown indirectly when VRAM is full and has to hotswap memory.
Usually it's the hair causing the most slowdown as it's extremely high end tech. Using the simple hair option will possibly up to double the fps.Then I'd have no idea other than just poor optimization to blame. Personally I'm not experiencing any slowdowns, I'm running a last gen low end system and I'm doing fine on 900p-1080p.
Personally hair strand effects should offset more to ai computational implementation (via CPU processing), but I have always felt that way since tessellation was introducedUsually it's the hair causing the most slowdown as it's extremely high end tech. Using the simple hair option will possibly up to double the fps.
I'm not sure what you mean by ai computational implementation on the CPU, but effects like these are really only possible through using CUDA. Doing this on the CPU and not via compute shaders would turn this into frames per minute instead frames per second.Personally hair strand effects should offset more to ai computational implementation (via CPU processing), but I have always felt that way since tessellation was introduced
IE just a general comment about focused usage of resources. although dlss has come a long way
No not all Skyrim mods do, especially not skin textures and those can go up to 16k.Too detailed. It's probably using uncompressed 4-8K files that you really wouldn't need. Even Skyrim mods used compressed or downscaled textures since having an overly detailed game would literally fry your PC.