"Must have a PC"I once saw someone, without a trace of irony, complain that a game didn't support Windows XP. I'm pretty sure any specs from the last decade will rule out like half the people on the forum.
Some people use the tags to show what is only currently in the game. Others use the tags to show what is currently there, and also what is planned in the future, basically tagging everything that the ending product will contain.why does it say "lesbian" when there are none?
by the time the game will be completed rtx3070 will be sold for 200$ xDJesus fucking christ dude.
Time to upgrade then.
Sure i do, i don't see how it's relevant since the shape of the eye is clearly human, but even in anime they are concave with a convex transparent lens that is not drawn, there's a reason the eyes does not bulge out from a side perspective, they do in fact sink in.You never watch anime at all then we can presume?
I still occasionally see people asking for 32-bit versions of things. Or people that are dead set on never upgrading past Windows 7.I once saw someone, without a trace of irony, complain that a game didn't support Windows XP. I'm pretty sure any specs from the last decade will rule out like half the people on the forum.
Oh yeah, I will cut down generally on polygons. Though most of them are on the bodies. In modern day graphics polygons aren't as much of bottleneck as it used to be like 20 years ago, but it's still good to reduce it.@ dev - why so many (useless) polygons on your props ??
cut down on em and your users will have better experience
Most porn game developers are incompetent as fuck(no pun). I don't know this dev but I'll be watching this game for a while to see if this dev is any different.A 3070 with 32G ram is actually insane for recommended specs for a porn game.
Fucking Subverse has recommended specs of GTX 970 and 8 GB ram for christs sake.
Sure - new model@ dev - why so many (useless) polygons on your props ??
cut down on em and your users will have better experience
Holy shit, I love how detailed you are. My excitement for this just shot up 10 fold. It sounds like you seriously know what you're doing. I love hearing detailed info/updates like this. Will you be giving us info like this regularly?Hello there,
glad you like the game. A few things about optimization:
The reason a better card is currently recommended is solely because of the hair. Turning off high-quality-hair in the options will likely give you +40% or more on your fps depending on your system.
It's pretty much the latest in graphics technology unity has to offer (so much so, that I had to fix it for unity).
I plan to add a geometry hair option, which will turn the hair into what most games are using: textures cards, instead of individual strands. With that the minimum graphics requirement will come down a ton.
However, I need an artist to commission the hair with textures which isn't cheap, so I held off for now.
There is also still some stuff I can do on the strand hair, but it's a lot more complex.
The second bigger thing is VRAM. The textures of the girl use mostly 4k textures. This is where most of the VRAM usage comes from. Putting the quality settings on lower will cut those sizes a lot, but there is no balance (she still looks decent on lowest, but the room deteriorates).
So the plan is here to carefully group the textures so saving can be done more efficiently allowing the game to be played on lower-end cards.
The room itself has little on performance by the way. It even uses LOD already which is massive overkill but I implemented it as a system, so when I add bigger locations, I will already have it.
If you get slideshow fps, it's often because of VRAM running out. To explains what happens: once it runs out, the system automatically stores textures and other data on system RAM as it pulls in other buffers that are required to draw the frame. So you would have a bunch of data pushed between your graphics card and your system RAM each frame, which costs A LOT of time.
Currently, setting the graphics quality to low is the only way to reduce VRAM requirement.
And of course, I will further be optimizing everything I come across, including doing extensive analytic tests to see where the bottlenecks are.
Despite my other game being a sandbox/VN game rendered in DAZ, I've been a graphics programmer for over 15 years, making my own engine back in the day. Graphics programming is my main bread and butter, so I will do my best with my experience to make this game as good as possible.
A world renown studio that makes 90 million dollars per second has the capability to optimize their games.Most porn game developers are incompetent as fuck(no pun). I don't know this dev but I'll be watching this game for a while to see if this dev is any different.
Just to make a comparison, RDR2, a photorealistic open world game with lots of activity happening everywhere lists gtx 1060(6gb) and 12gb ram under recommended system specs. It was also perfectly playable on ps4 which is basically as powerful as gtx 750ti or radeon HD7850.
I was using 7850 to play the first crysis game that was released back in 2007, those were good times.