Unity Completed Daggan [v1.0.3] [Malerouille]

3.50 star(s) 11 Votes

Powiratel

Member
Dec 29, 2017
441
419
whats new in this update ?
Well,not much. This is from itch.io:

Changes:
  • no slime color heredity
  • small chance to buy purple and honey slimes
  • no more enemies climbing on walls
  • no garrison if no range attack
  • no enemy spawning near buildings
  • resizable window in window mode
  • better placement for garrisoned allies
  • no more sex with garrisoned allies
  • better Wanderer rewards over time
  • enemy portal sound issue
  • enemies stop passing through walls
  • louder enemy horn
  • cliffs clipping through dungeon
  • better dungeon navmesh
  • climbing infirmary
  • terrain bricks texture
  • better dummy description
  • camera clipping
  • garrison warning called on house
  • no respawn for candlebolds
  • faster walk animation humanoids
  • enemies don't teleport to player when spawning
  • portal spawn rate increased
  • zealot resurrects corpses properly
  • removed the illuminati hole

This from Steam:


hank you all for your feedbacks! enjoy the 1.0.2 UwU


Fixes:
  • no slime color heredity
  • small chance to buy purple and honey slimes
  • no more enemies climbing on walls
  • no garrison if no range attack
  • no enemy spawning near buildings
  • resizable window in window mode
  • better placement for garrisoned allies
  • no more sex with garrisoned allies
  • better Wanderer rewards over time
  • enemy portal sound issue
  • enemies stop passing through walls
  • louder enemy horn
  • cliffs clipping through dungeon
  • better dungeon navmesh
  • climbing infirmary
  • terrain bricks texture
  • better dummy description
  • camera clipping
  • garrison warning called on house
  • no respawn for candlebolds
  • faster walk animation humanoids
  • enemies don't teleport to player when spawning
  • portal spawn rate increased
  • zealot resurrects corpses properly
  • removed the illuminati hole
If the zealot dares climbing more houses, he's dead.

Fixes:
  • better navmesh animation for buildings' roofs
( )
 
  • Like
Reactions: ZorriscoSHED

Rinter

Newbie
Jul 30, 2018
41
121
I'm about 2 years late discovering this game exists because the thread is lacking the relevant tags, lol

Anyways, some of the animation seem worth watching in this game... but they're so short and far and few between, it's just begging for a gallery mode. Is there not one?
 
  • Like
Reactions: Beats9821

stuffinabox

Member
Aug 15, 2018
218
391
I'm about 2 years late discovering this game exists because the thread is lacking the relevant tags, lol

Anyways, some of the animation seem worth watching in this game... but they're so short and far and few between, it's just begging for a gallery mode. Is there not one?
I've commissioned this person and they've closed for months on end. If this is their passion project which, I'm not sure why it hasn't pumped out more updates, I'm just going to assume the french are incompetent or this one is due to how lacking these updates are. I.E. See, "Enemies no longer clip through walls". Like fuck dude, really? It took you that long?
 

Ayzek101

New Member
Feb 10, 2022
2
0
From the Russian Federation with love…

__________________________________________________
_______________________1¶¶¶1¶_____________________
_______________________1¶¶¶¶¶¶¶¶¶_________________
________________________1¶¶¶¶¶¶¶¶¶¶¶¶_____________
___________________________¶¶¶¶¶¶¶¶¶¶¶____________
_______________1¶¶¶¶1_1¶¶____¶¶¶¶¶1¶¶¶¶1__________
____________¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶1__¶¶¶¶¶1¶¶¶¶¶¶________
__________1¶¶¶¶¶¶1111_1¶¶¶¶_____¶¶¶¶11¶¶¶¶1_______
_________¶¶¶¶¶¶1¶111¶¶¶¶¶________¶¶¶¶111¶¶¶1______
_______¶¶¶¶¶¶¶11111_¶¶¶___________¶¶¶¶11¶¶¶¶1_____
______¶¶¶¶¶¶¶111__11_1¶1___________¶¶¶11111¶¶_____
______1¶¶¶1¶11_¶¶¶_____¶¶1__________¶¶¶11¶1¶¶_____
________1¶¶11_¶¶¶¶¶¶_____¶¶1________¶¶¶_11¶1¶_____
__________¶¶¶¶¶¶1__¶¶1____1¶¶_______¶¶¶_1111¶¶____
____________¶¶¶_____1¶¶_____¶¶¶_____¶¶¶_1111¶¶____
______________________1¶¶_____¶¶1__1¶¶_11111¶1____
________________________¶¶1____1¶¶_¶¶¶_111¶1¶_____
_____________1¶¶¶¶1_______¶¶_____1¶¶¶__1111¶¶_____
_______¶¶¶¶¶¶1¶1¶¶¶¶_______1¶1_____¶1_1111¶¶1_____
_______¶¶¶¶¶¶111_¶¶¶¶¶¶¶____¶¶¶¶_11__1111¶¶1______
_______1¶¶¶11¶¶_1__1¶¶¶¶¶¶¶¶¶¶¶¶_11111111¶________
_____¶¶¶¶¶¶¶¶¶¶¶¶11____1¶¶¶¶1___1111111¶1¶1_______
___1¶¶¶¶¶¶¶¶¶¶¶¶¶1¶¶11______11111111¶1¶¶¶¶¶¶______
__¶¶¶¶¶¶¶¶¶¶______1¶¶¶¶¶¶¶1¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶____
_¶¶¶¶¶¶¶¶¶1__________¶¶¶¶¶1111¶¶1¶____¶¶¶¶¶¶¶¶¶¶__
__¶¶¶¶¶¶_______________________________1¶¶¶¶¶¶¶¶¶_
___1¶11__________________________________1¶¶¶¶¶¶1_
___________________________________________¶¶¶¶___
__________________________________________________
__________________________________________________



This way brothers.

Greedy moneybags shame us.

Everyone deserves the right to enjoy Furry porn, this is necessary for the qualitative development of public relations.

Version 1.0.3 for everyone:

Mega
Thanks Vatnik. Much obliged!
 

Pusspuss

Member
Feb 18, 2018
440
662
I wish this game had a bigger focus on the lewd stuff. It's a nice little game, just gets boring after 30 mins when you've beat it.
 

Malerouille

Newbie
Game Developer
May 2, 2021
57
137
the french are incompetent
I did more than 80 sprite animations for this game, 4/6 hours of drawing each. I spent 3 years on this game.

It was a passion project. But I'm not gonna spend my whole life working on it. At some point it has to stop.
I did everything I wanted with Daggan, now I'm onto new games. Even if people don't care about them.

My passion project is just to make games I enjoy, and who could make some people happy.

And about the need to insult me on the internet, maybe you could use your time and efforts for better purposes.

Edit: Another example, I needed 1 hour to make a proper rock asset in my new project (sculpting, texturing, retopology, integration, testing). I needed a week in Daggan, learning the tools and being never satisfied with the results. In Daggan I remade the rocks 4 times. So in total it took me almost a month, just for the damn rocks to be easy to read, not too complex, optimized for procedural generation, etc.
 
Last edited:

h0lym0ly

Member
Mar 3, 2019
110
28
help cant move ive tried hitting every key idk why i can't move (i can still jump and the skill tree is unopenable)
 
Aug 11, 2019
65
121
I did more than 80 sprite animations for this game, 4/6 hours of drawing each. I spent 3 years on this game.

It was a passion project. But I'm not gonna spend my whole life working on it. At some point it has to stop.
I did everything I wanted with Daggan, now I'm onto new games. Even if people don't care about them.

My passion project is just to make games I enjoy, and who could make some people happy.

And about the need to insult me on the internet, maybe you could use your time and efforts for better purposes.

Edit: Another example, I needed 1 hour to make a proper rock asset in my new project (sculpting, texturing, retopology, integration, testing). I needed a week in Daggan, learning the tools and being never satisfied with the results. In Daggan I remade the rocks 4 times. So in total it took me almost a month, just for the damn rocks to be easy to read, not too complex, optimized for procedural generation, etc.
Well I for one enjoy the game, tho I am playing it on itch.io and tbh I think it is your best game. Might be because I love tower defense and building stuff.

Lastly, sadly this is the internet, people say whatever they want here since they behind a screen. Like everyone should know by now, people who cries are always louder than the people that cheers.

And if you want a idea for the game is animations. I already think the mechanics of both assigning allies and well abilities is good enough. Of course the pathfinding is rough, but well that is something that can be fixed later.

For buildings: These are just examples and not actually recommendations.
-A tower that shoots automatically (Then no one can complain about it being buggy since well, there is no ally on it. Tho then enemies need to priotize destroying it)
-Decorations! I just wanna build a city! Literally a fountain would be nice
-Armoury (Makes so you can like change cloths on your allies, or well armor them, or go the lazy way and simply give them more hp without changing their appearance, which many games do!)
 
  • Heart
Reactions: Malerouille
Aug 11, 2019
65
121
Anyway here is some pictures of my city, well fort. (Ignore that I am getting attacked, my people should be able to handle it)

Edit: I was wrong, I am getting hammered! 11 people died while I was photographing!

1661346283836.png 1661346375419.png
 
  • Heart
Reactions: Malerouille

Thranduil77

Member
Sep 7, 2018
308
54
Question i have a Daggan version 0.12.1- WIP (Newlewdninja. Downloaded on feburary) is this version 0.3.1 newer as the one i have?
 

Malerouille

Newbie
Game Developer
May 2, 2021
57
137
FelixTheBigBoi: My strategy is to cover the ground with spikes and build more than one infirmary (faster healing in pool, less queue). Also I do love to put bombs on the most crowded paths. Usually very effective. That and teaching self healing to the allies.

Thranduil77: Well someone posted the 1.0.3 above so it's even newer.

h0lym0ly: I have no clue about your issue, could you give me more details? Like version, setup, etc.
 

Thranduil77

Member
Sep 7, 2018
308
54
I have cleared the underground cave but there is a wall with anything red figures and a red visible wall with treasures. How can i open it? i have destroy all Urn and the bosses but it dont open.
 
  • Like
Reactions: dot7z
3.50 star(s) 11 Votes