Powiratel
Member
- Dec 29, 2017
- 443
- 425
Well,not much. This is from itch.io:whats new in this update ?
Changes:
- no slime color heredity
- small chance to buy purple and honey slimes
- no more enemies climbing on walls
- no garrison if no range attack
- no enemy spawning near buildings
- resizable window in window mode
- better placement for garrisoned allies
- no more sex with garrisoned allies
- better Wanderer rewards over time
- enemy portal sound issue
- enemies stop passing through walls
- louder enemy horn
- cliffs clipping through dungeon
- better dungeon navmesh
- climbing infirmary
- terrain bricks texture
- better dummy description
- camera clipping
- garrison warning called on house
- no respawn for candlebolds
- faster walk animation humanoids
- enemies don't teleport to player when spawning
- portal spawn rate increased
- zealot resurrects corpses properly
- removed the illuminati hole
This from Steam:
hank you all for your feedbacks! enjoy the 1.0.2 UwU
Fixes:
- no slime color heredity
- small chance to buy purple and honey slimes
- no more enemies climbing on walls
- no garrison if no range attack
- no enemy spawning near buildings
- resizable window in window mode
- better placement for garrisoned allies
- no more sex with garrisoned allies
- better Wanderer rewards over time
- enemy portal sound issue
- enemies stop passing through walls
- louder enemy horn
- cliffs clipping through dungeon
- better dungeon navmesh
- climbing infirmary
- terrain bricks texture
- better dummy description
- camera clipping
- garrison warning called on house
- no respawn for candlebolds
- faster walk animation humanoids
- enemies don't teleport to player when spawning
- portal spawn rate increased
- zealot resurrects corpses properly
- removed the illuminati hole
Fixes:
- better navmesh animation for buildings' roofs
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