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Mod Others Completed Dai Sengoku Rance [Fan Translation][2025-08-29]

raeyraey

Newbie
Aug 6, 2021
22
12
13
I believe someone made an updated table on FearlessRev, you could look in there
Thank you for the reply!
I tried that updated table on FearlessRev, yes, and it fixed the Script part, but the pointers for the consumables are still jumbled.
The script part did work though (the always active one is the one I really need) so it's fine for now. Thanks again for the great job and looking forward for the next updates too!
 

raeyraey

Newbie
Aug 6, 2021
22
12
13
Part 1 Question:
Is there a way to get Yukihime if you accidentally recruited her father the same turn he was defeated?
I looked up on wiki and it said that the Search event strangely won't appear if you recruited her dad on the same turn he was defeated...
I really want to recruit Yukihime but I'm doomed now, any possible way to change this?

EDIT:
Nevermind, the game just suddenly gave me the option to search for her after several turns has passed.
Sorry for the double post...
 
Last edited:

winterwisp

Member
Feb 13, 2022
148
115
141
Part 1 Question:
Is there a way to get Yukihime if you accidentally recruited her father the same turn he was defeated?
I looked up on wiki and it said that the Search event strangely won't appear if you recruited her dad on the same turn he was defeated...
I really want to recruit Yukihime but I'm doomed now, any possible way to change this?

EDIT:
Nevermind, the game just suddenly gave me the option to search for her after several turns has passed.
Sorry for the double post...
It's not that you have to wait several turns, you need to raise relationship with her father to normal (or trust, I don't remember) to get the option to search for vengeful Yukihime.
 

Lewdmiral

Newbie
Feb 1, 2024
37
6
59
Alright, gotta give you people tips regarding fusion tricks:

-If Okita is fused with either Masamune or Kazuhisa, she'll get their action points.
-If Maria is fused with Kasumi, her speed will increase to 9 (unless it's already at 9 or more).
-If any of the four Takeda generals is fused with each other, they'll get Extreme Fuurinkazan, which is an even stronger buff.
-You need to fuse Rance with Shouen if you want to beat Nami for a SAT bonus.
-If you want to improve a character that would lose their more useful normal attack upon class change (like Omachi's lightning, Gandhi's Super Fire Blast or Reset's arrow barrage) you could use the Fake Angel or Kaito scrolls. That way, you'll be able to buff their stats without losing their best technique.
-If you can change a character to a cheaper unit type and back and they have no skills that would get replaced, do it so you can increase their numbers with greater ease.
-Dragon Knights, Iron Knights and any unit with the Uruncel Blade will attack twice even if the target is dead. Exploit this to further empower Beezeleye.
-You can just fuse Silver/Gold Angel/Beat Angel/Super Shinobi units with other units that have no passive to spam their effects.
-Rare abilities that give you a buff to your level cap will keep it even if you replace them. However, I don't know if abilities like Angel Eater will have their secondary effects replaced.
-Likewise, new secondary attacks obtained through rare abilities like Big Banchou will remain even if you change the passive.
-Rance doesn't lose his Archfiend powers if you fuse him and he gains a new ability.
-Since Rance gets a higher percentage of a Fiend's levels during fusion, you should level the Fiends a little through dungeons and so on. I believe the Human Experimentation passive doesn't let you get a 110%.
-Levels gained by fusing while someone has Human Experimentation are rounded down. A lv39 unit will only give 3 levels, so go for that 40.
-Some unusual passives will need you to fuse twice so the target owner can use them. An example would be turning Kabachahn into a warrior/foot soldier/whatever so Omachi can use his Lightning Lord passive.
 

winterwisp

Member
Feb 13, 2022
148
115
141
Alright, gotta give you people tips regarding fusion tricks:

-If Okita is fused with either Masamune or Kazuhisa, she'll get their action points.
-If Maria is fused with Kasumi, her speed will increase to 9 (unless it's already at 9 or more).
-If any of the four Takeda generals is fused with each other, they'll get Extreme Fuurinkazan, which is an even stronger buff.
-You need to fuse Rance with Shouen if you want to beat Nami for a SAT bonus.
-If you want to improve a character that would lose their more useful normal attack upon class change (like Omachi's lightning, Gandhi's Super Fire Blast or Reset's arrow barrage) you could use the Fake Angel or Kaito scrolls. That way, you'll be able to buff their stats without losing their best technique.
-If you can change a character to a cheaper unit type and back and they have no skills that would get replaced, do it so you can increase their numbers with greater ease.
-Dragon Knights, Iron Knights and any unit with the Uruncel Blade will attack twice even if the target is dead. Exploit this to further empower Beezeleye.
-You can just fuse Silver/Gold Angel/Beat Angel/Super Shinobi units with other units that have no passive to spam their effects.
-Rare abilities that give you a buff to your level cap will keep it even if you replace them. However, I don't know if abilities like Angel Eater will have their secondary effects replaced.
-Likewise, new secondary attacks obtained through rare abilities like Big Banchou will remain even if you change the passive.
-Rance doesn't lose his Archfiend powers if you fuse him and he gains a new ability.
-Since Rance gets a higher percentage of a Fiend's levels during fusion, you should level the Fiends a little through dungeons and so on. I believe the Human Experimentation passive doesn't let you get a 110%.
-Levels gained by fusing while someone has Human Experimentation are rounded down. A lv39 unit will only give 3 levels, so go for that 40.
-Some unusual passives will need you to fuse twice so the target owner can use them. An example would be turning Kabachahn into a warrior/foot soldier/whatever so Omachi can use his Lightning Lord passive.
Welp, most of it others have known, and some infos are wrong.
First, anyone merging with Masamune or Himiko will have 6 action points, anyone merging with kazuhisa, torako, katsuko will have 5.
Second, while Gandhi's attack is powerful, it's not a good idea to turn him into a fake angel unit, or Kaito clone unit, either. Both has very low scaling on magic damage, so doing that will turn him into a useless unit.
Third, you can change a unit to a different class and then change them back for easy troops but don't do that to a unit whose normal attack has been upgraded. You'll lose that upgrade.
Fourth, it's not that passives are unusual but classes are. Directly merging diviner with mages will only result in one gaining the class of another.
 

Lewdmiral

Newbie
Feb 1, 2024
37
6
59
Welp, most of it others have known, and some infos are wrong.
First, anyone merging with Masamune or Himiko will have 6 action points, anyone merging with kazuhisa, torako, katsuko will have 5.
Second, while Gandhi's attack is powerful, it's not a good idea to turn him into a fake angel unit, or Kaito clone unit, either. Both has very low scaling on magic damage, so doing that will turn him into a useless unit.
Third, you can change a unit to a different class and then change them back for easy troops but don't do that to a unit whose normal attack has been upgraded. You'll lose that upgrade.
Fourth, it's not that passives are unusual but classes are. Directly merging diviner with mages will only result in one gaining the class of another.
With that I meant abilities you can't get from any other place but specific characters, like Tsuji Healer from Lordring, who you'd probably want to turn into another class before fusing him to a miko unit, for example.
As for the action point fusions, thanks for the tip. Now, while I know that certain attacks have different damage multipliers, I didn't know that there was also a difference when it came to their classes. Other that speed, that is, in which case it seems like it's Ninjas/Jounins > Musketeers/Iron Knights > Cavalry/Dragon Kights > Foot soldiers/Hatamotos/Warriors/Shoguns/Diviners/Knights/Monsters > Monks/Archers/Bowsaints > Strategists > Mages/Sages.
Speaking of, what I've noticed is a significant damage modifier is the troop number when it comes to mages. Magic attacks start getting crazy when the troop sizes grow large enough. Speaking of, the Z-Guardians deal that much damage because their max HP is used as the base for their Lightning attack, instantly frying anyone without Absolute Magic Defense or ludicrous troop numbers.

At any rate, it was mostly as a mark of reference for anyone new to the mod. Maybe I should edit it and also add the fusion items later.
 

KawaiiNeko69

Member
Jul 24, 2020
231
455
131
I would really like the English Wiki for this mod, but I really don't have time lately and idea how the pages should look like.
 

Lewdmiral

Newbie
Feb 1, 2024
37
6
59
Another bug:
Any affection increases obtained during a blitzkrieg might be reset if the battle ends with an event that cancels all further actions and you have Serachrolas. Well, doesn't happen regularly but it happened to me after Helman.
 

imbigv

New Member
May 12, 2020
4
1
86
Thank you, I love Rance series! Can't believe this mod already translated:love:
Really enjoying play it and your translation work prefect!

Also, any chance to modify the dungeon system more quicker to beat or even skippable?
8th 魔王 is a cool idea, She just kick my ass though:ROFLMAO:
 

Lewdmiral

Newbie
Feb 1, 2024
37
6
59
Does kou join in part 2 if i finished part 1 in kenshin route?
Kou only joins in the True Route. Likewise, she only gives you the Protection Paper (again) after a True Route. Best you can get is her "joining" Katsuie in Kenshin's Route. But, hey, you can get Nobunaga and therefore Galtia in Kenshin's route.
Besides, Kou still has the issue of causing game over if she gets defeated in army combat, so her use is limited outside of fighting Archfiends and any other boss with a lot of HP.
 

ipenguin

New Member
Jun 6, 2024
4
0
78
Does anyone know how this mod increases the skill count limit to over 300?
I can't replicate it. I tried editing the global settings, but the bug log still gives me an "index out of range" error. HELP : (
 

KawaiiNeko69

Member
Jul 24, 2020
231
455
131
Does anyone know how this mod increases the skill count limit to over 300?
I can't replicate it. I tried editing the global settings, but the bug log still gives me an "index out of range" error. HELP : (
Check for AllocVariables() in this code and do the same in your mod
 
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Al_hacen

New Member
Aug 20, 2024
1
0
20
Is this mod exactly like the original version but with more content or is it a seque?
I have no idea if I should play it instead of the original version
 

Loligeddon

Newbie
Jul 9, 2019
90
98
86
Is this mod exactly like the original version but with more content or is it a seque?
I have no idea if I should play it instead of the original version
It introduces a bit of new content, but it's nowhere near what we would consider a sequel. There are almost no changes within the already-existing elements of the mod.

Disregard, I misunderstood the question - I assumed you asked about the additional content we introduced as part of the translation patch.

Dai SR essentially introduces and entirely new storyline after Rance conquers JAPAN, it could be considered a non-canon sequel to the vanilla SR story.

It is very strongly recommended to play through the main series before picking up this mod.
 
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Luzhic

New Member
Jan 13, 2025
1
0
1
Hello everyone, is there anyone who has completed Part 1 and Part 2 100%? If so, please share your save file, as I don't want to replay every route to unlock all the content for NG+, and playing Part 2 without NG+ is not as enjoyable.
Additionally, in Part 1, if you start NG+ and choose the bonus for additional slots in the form of a second army, it disappears when you switch to Part 2. So, is this a bug or not?
 

4rturo47

Newbie
Jun 29, 2023
42
10
141
How long do i have before bad things start to happen to hornet factions members in last difficulty?