- Jul 14, 2017
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Hi Quiller, actually in my experiences, all fights were way too easy on monster scaling (hardest difficulty). But tbh, that was after lots of testing PTs.Are other people using the monster level scaling? I'm finding the Lich King fight impossible with just the easy scaling. My parties are going in with potions, AOE healing and target healing, but the healing amounts don't scale much with level and the Lich's fireballs with vampires tanking with life stealing is a hard combo to keep up with. It shouldn't be an easy fight, but I'm not even able to take down one of the four opponents. (I went in with Paladin, Harbinger, Ranger and Druid the last time, I also tried with Harbinger, Rogue, Druid and Priestess before that IIRC). Also is monster scaling based on the average level of the party, or gametime, or what?
I agree with Pal, Harb and Priest, but to easily succeed you definitely need the sorceress (imxp).
Thats the one I try to get on day 1 (she is free!).
I was discussing with Ninoss to have a much harder difficulty level for more challenge.
That needs to look into the code again.
But what we have now is quite decent (I am talking about the remastered version ofc. - and without any further mods).
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Monster scaling is based on time (turns). After 20 turns, they become stronger every turn. And they get a boost at day 100. This means you better aim to win before turn 100 (or be strong enough at that time).
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