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Ren'Py Completed Damsels and Dungeons [v1.2.41 Remastered] [Amaraine]

3.60 star(s) 34 Votes

Rolo

Well-Known Member
Jul 14, 2017
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Sadly a sequel seems unlikely since, IIRC, the dev had to stop working on his games because his eyesight was failing.
Yes, thats why I wrote that - unless there is a new volunteer - there is no one to do a sequel. Ninoss is also unlikely for that.
 

zeranta

Member
Apr 23, 2023
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The dev still active at least but on writting, not the game.
Shame, the dev was excellent ... there are games - project that is so good and quality but did not get the interest that they deserve.
Saddoggames - TheGary - ititnenon... many
 
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synthph

Newbie
Jan 4, 2019
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I have a bug where Demonic Insight uses up Mana, but doesn't actually do anything else. I get the pop up telling me what the girl is into, but the trait doesn't display on her stats screen, and I can immediately select it again. Any clue how to fix this? I tried reloading, to no avail
 

muschi26

Engaged Member
Jun 22, 2019
3,182
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I ran into a bunch of bugs in the "remastered" version. I think the changes just broke stuff and no one noticed while testing.
 

Heyesey

Member
Sep 28, 2017
355
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I have a bug where Demonic Insight uses up Mana, but doesn't actually do anything else. I get the pop up telling me what the girl is into, but the trait doesn't display on her stats screen, and I can immediately select it again. Any clue how to fix this? I tried reloading, to no avail
Demonic Insight does not GIVE the girl that trait - it just tells you that she's particularly open to it. You need another spell, Demonic Dreams, to be able to add a trait to her.
 
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synthph

Newbie
Jan 4, 2019
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hmm
Demonic Insight does not GIVE the girl that trait - it just tells you that she's particularly open to it. You need another spell, Demonic Dreams, to be able to add a trait to her.
hmm yeah I know that, but I could've sworn it wasn't infinitely castable and showed you that you had discovered that information

like this there really isn't any reason not tocast and then immediately roll back
 
Sep 21, 2019
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From the many new projects I have in mind, I'm still wandering if a sequel-like of DnD would be a right call :unsure:
Main issue being to find enough medieval/fantasy DaZ assets to work with, assuming no era change.
In some games, fans made their own image packs to share. You could try a text only version where fans put the images they want, but that may go against what your vision.
 

Ninoss

Active Member
Donor
Game Developer
Nov 20, 2017
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In some games, fans made their own image packs to share. You could try a text only version where fans put the images they want, but that may go against what your vision.
It's really dry in terms of appeal, reliability, consistency and dev workflow.
I'll probably need to do it all myself, which is fine, but I don't think I have time for it atm or the updates will be very super slow assuming I free enough time to make the basics of a DnD first o_O

For ease of asset finding, moving this to modern era with a whatever disaster like idk AI android robot taking over or something, this might be simpler!
Imagine more of a survival post-apo setup but technically it keeps most of the premises of damsels => You fight in dungeoned loot runs, improve your base, recruit/save girls across the city / town / country / whatever.
It keeps all the kinks, "monster" girls can be done bc ennemies android can be any shape or form and can be reprogrammed (catgirls?).

Idk if such a variance in "backstory" might be a turn off for anyone?
 
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Rolo

Well-Known Member
Jul 14, 2017
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It's really dry in terms of appeal, reliability, consistency and dev workflow.
I'll probably need to do it all myself, which is fine, but I don't think I have time for it atm or the updates will be very super slow assuming I free enough time to make the basics of a DnD first o_O

For ease of asset finding, moving this to modern era with a whatever disaster like idk AI android robot taking over or something, this might be simpler!
Imagine more of a survival post-apo setup but technically it keeps most of the premises of damsels => You fight in dungeoned loot runs, improve your base, recruit/save girls across the city / town / country / whatever.
It keeps all the kinks, "monster" girls can be done bc ennemies android can be any shape or form and can be reprogrammed (catgirls?).

Idk if such a variance in "backstory" might be a turn off for anyone?
I definitely would prefer not to have it in modern era.
The middle age /phantasy spirit was what me attracted.
 

jahall

Well-Known Member
Feb 20, 2019
1,850
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It's really dry in terms of appeal, reliability, consistency and dev workflow.
I'll probably need to do it all myself, which is fine, but I don't think I have time for it atm or the updates will be very super slow assuming I free enough time to make the basics of a DnD first o_O

For ease of asset finding, moving this to modern era with a whatever disaster like idk AI android robot taking over or something, this might be simpler!
Imagine more of a survival post-apo setup but technically it keeps most of the premises of damsels => You fight in dungeoned loot runs, improve your base, recruit/save girls across the city / town / country / whatever.
It keeps all the kinks, "monster" girls can be done bc ennemies android can be any shape or form and can be reprogrammed (catgirls?).

Idk if such a variance in "backstory" might be a turn off for anyone?
I like both fantasy and science fiction games, and find myself torn. On the one hand, the fantasy setting worked extremely well for D&D; on the other hand, a different setting could open up some interesting new possibilities. So I think what I'm saying is that I'd be happy with either.
 
Mar 13, 2023
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Sci-fi version could also be fun / interesting, captain a ship and have it run like a Rogue Trader or Traveler ship (more likely start as the latter and work into being at the scale of the latter).
 
3.60 star(s) 34 Votes