3.00 star(s) 3 Votes
Jul 12, 2020
260
249
Is pregnancy planned?
Yep!
can you or Lerd0 put this in the gerne planned section ?
ans while ur at it , plz change " , there is health regen unless you sleep in your bed and potions "
As I understand it as long as I don't sleep or use potions = my health will restore naturally. if I sleep health regen will coime to a halt.
 

GustavoGanz

Member
May 23, 2023
233
359
Looks quite promising, with a few quirks that could be improved. The MC doesn't give me a ‘my char’ feeling. OK, it's a first release, so I don't want to talk the game down, which is why I'm not writing a review at the moment. I think if the game survives 3 - 4 updates it's definitely worth another look. Good luck DEV.
 

AlexTorch

Engaged Member
Jun 22, 2017
2,593
4,091
The story is bad...raven can kill you and your partner to steal your hammer, but you cannot do shit to her that you are turned an outlaw (mc should have killed everyone there after all that)...also for one guy that one hit k.o that bitch (who even said "my punches hurt monsters"), you are really weak, i know that there is level, but damn, enemies with random level is bad, the game should have a progression of level, a place with low level monsters, another with mid, etc, not first place you go have the bad luck of find a lv 5 and a 4 later.

Is not bad, but need some work...
 

RPmeister

Newbie
Dec 9, 2024
39
60
Looks quite promising, with a few quirks that could be improved. The MC doesn't give me a ‘my char’ feeling. OK, it's a first release, so I don't want to talk the game down, which is why I'm not writing a review at the moment. I think if the game survives 3 - 4 updates it's definitely worth another look. Good luck DEV.
Hmm interesting, I tried my best to give him a blank slate. What would you like to see added to make him better?
 

RPmeister

Newbie
Dec 9, 2024
39
60
The story is bad...raven can kill you and your partner to steal your hammer, but you cannot do shit to her that you are turned an outlaw (mc should have killed everyone there after all that)...also for one guy that one hit k.o that bitch (who even said "my punches hurt monsters"), you are really weak, i know that there is level, but damn, enemies with random level is bad, the game should have a progression of level, a place with low level monsters, another with mid, etc, not first place you go have the bad luck of find a lv 5 and a 4 later.

Is not bad, but need some work...
Haha haven’t you watched those power fantasy anime? Player is not a bad guy (now anyway). He’s a good guy in a bad world.
In the full game, there’s a lot of fighting, so I want players to start at level 1 like an RPG
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,849
7,307
Hmm interesting, I tried my best to give him a blank slate. What would you like to see added to make him better?
That's most likely the issue... you made this game in an RPG engine... haveing a bland MC is VERY likely NOT what people consider their virtual Avatar to be like.
 
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RPmeister

Newbie
Dec 9, 2024
39
60
That's most likely the issue... you made this game in an RPG engine... haveing a bland MC is VERY likely NOT what people consider their virtual Avatar to be like.
Gotcha, i'll add personality in the full release. I just thought people would prefer having a blank mc for a self insert but I see now
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,849
7,307
Gotcha, i'll add personality in the full release. I just thought people would prefer having a blank mc for a self insert but I see now
Starting with a bland MC that's a bit naive and innocent, but than shapes up through a story process is a thing though.
I mean those Isekai stories you mentioned normally all start this way, the bad experience of being betrayed and hunted for it is a character building Event people could say... mind you I haven't played the game myself yet (normally wait for 3 mayor releases to see wether the Dev can actually keep it up or is just in for a quick bug), but based on what people have been saying about the MC I'd say it's still quiet accurate.
 
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repla

Newbie
Aug 31, 2018
18
12
It's just a demo, so I am not going to be very critical of everything and I also think there is the foundation of a good game here, few things I want to say though;


Since half of the map is inaccessable, it is kind of hard to pinpoint what is available and what is not. I thought everything marked on the map with a cross was inaccessable until I accidentally clicked on the Witch waypoint. For that reason, I was completely lost when the bandits asked me to kill a giant, I was like "huh, a giant? where?". Since the game doesnt make clear what is in the game or not, I still dont know whether the weed quest exists or not, I can not interact with the bandits to get it. At least a classic quests tab would do wonders for this game I think.

I assume since it is a demo and it is not implemented, you dont actually need to collect most of the things quests need you to collect, for example you dont need to go to a market and buy ingredients for cooking, you can directly interact with the quest giver and it is treated as you already have the necessary reagents, same goes with the mermaid quest and so on. If anyone is reading this, do not waste your minutes trying to fetch items that do not exist.

I think the MC is fine but he is not really a "blank slate" when he is actively taking stances on many things like not approving of bullying, abuse or defining himself as determined. Which is totally fine, but as a writer of both general fiction and smut, I would advise you to be clear on what kind of character development you want to create on the main character, do you want forking development where the player chooses him to be a cruel and ruthless or compassionate and caring, or do you want him to take in a direction without player input. Right now his character feels a bit inconsistent as sometimes he is indefferent and at some other point he is very caring.

I think there is potential in the game, but I think it would really benefit from some repeatable random events, so that not everything in the game is tied to a reward system from a quest. At the end of the day, this is a porn game and the expectation of the player going into it is porn. Something like random prostitute or an encounter at the tavern maybe I dont know, thats for you to decide. Don't fill up your game with slop like those html games but also make sure your game does no feel empty. There are many points where you will just spam sleep in the tent to farm potions or to reach a day where you can talk to the quest giver again in the tavern.

You can check rpgm games like roundscape and legend of queen opala series which fit the setting of your game and does the spacing of content well, where it doesnt feel like there is random porn thrown at your face every 2 seconds but it also doesnt feel like you are playing for hours on end without anything new.

Some small advise I also have is that;

I advise you to focus on specific sections in bulk instead of moving everything at once. Try to complete the quest chain and the story of one section before moving on to next instead of adding 1 new quest to every location each update for example, still this is your game and its your decision to make. No one likes a game where nothing seems finished, even though I understand it is a demo, I would much rather see for example the inn quest line or the bakery quest line complete and not much on other routes instead of having 3 routes that all seem incomplete. Though that is my preference.

I think your game has potential, try to keep your focus on what you are doing right now instead of expanding your scope way too much and make something that is so dense in shallow content.
 

RPmeister

Newbie
Dec 9, 2024
39
60
It's just a demo, so I am not going to be very critical of everything and I also think there is the foundation of a good game here, few things I want to say though;


Since half of the map is inaccessable, it is kind of hard to pinpoint what is available and what is not. I thought everything marked on the map with a cross was inaccessable until I accidentally clicked on the Witch waypoint. For that reason, I was completely lost when the bandits asked me to kill a giant, I was like "huh, a giant? where?". Since the game doesnt make clear what is in the game or not, I still dont know whether the weed quest exists or not, I can not interact with the bandits to get it. At least a classic quests tab would do wonders for this game I think.

I assume since it is a demo and it is not implemented, you dont actually need to collect most of the things quests need you to collect, for example you dont need to go to a market and buy ingredients for cooking, you can directly interact with the quest giver and it is treated as you already have the necessary reagents, same goes with the mermaid quest and so on. If anyone is reading this, do not waste your minutes trying to fetch items that do not exist.

I think the MC is fine but he is not really a "blank slate" when he is actively taking stances on many things like not approving of bullying, abuse or defining himself as determined. Which is totally fine, but as a writer of both general fiction and smut, I would advise you to be clear on what kind of character development you want to create on the main character, do you want forking development where the player chooses him to be a cruel and ruthless or compassionate and caring, or do you want him to take in a direction without player input. Right now his character feels a bit inconsistent as sometimes he is indefferent and at some other point he is very caring.

I think there is potential in the game, but I think it would really benefit from some repeatable random events, so that not everything in the game is tied to a reward system from a quest. At the end of the day, this is a porn game and the expectation of the player going into it is porn. Something like random prostitute or an encounter at the tavern maybe I dont know, thats for you to decide. Don't fill up your game with slop like those html games but also make sure your game does no feel empty. There are many points where you will just spam sleep in the tent to farm potions or to reach a day where you can talk to the quest giver again in the tavern.

You can check rpgm games like roundscape and legend of queen opala series which fit the setting of your game and does the spacing of content well, where it doesnt feel like there is random porn thrown at your face every 2 seconds but it also doesnt feel like you are playing for hours on end without anything new.

Some small advise I also have is that;

I advise you to focus on specific sections in bulk instead of moving everything at once. Try to complete the quest chain and the story of one section before moving on to next instead of adding 1 new quest to every location each update for example, still this is your game and its your decision to make. No one likes a game where nothing seems finished, even though I understand it is a demo, I would much rather see for example the inn quest line or the bakery quest line complete and not much on other routes instead of having 3 routes that all seem incomplete. Though that is my preference.

I think your game has potential, try to keep your focus on what you are doing right now instead of expanding your scope way too much and make something that is so dense in shallow content.
Wow thanks for this! I really really appreciate it. I've written down all of this into notes and going to incorporate it now. Question, which route do you think most players would prefer? A blank slate or a predefined character with his own thoughts and morals?
 

RPmeister

Newbie
Dec 9, 2024
39
60
Starting with a bland MC that's a bit naive and innocent, but than shapes up through a story process is a thing though.
I mean those Isekai stories you mentioned normally all start this way, the bad experience of being betrayed and hunted for it is a character building Event people could say... mind you I haven't played the game myself yet (normally wait for 3 mayor releases to see wether the Dev can actually keep it up or is just in for a quick bug), but based on what people have been saying about the MC I'd say it's still quiet accurate.
Yeah that was my plan initially, the game's storyline is already written and finished and in the story, the player goes through a lot of personality changes.
 

repla

Newbie
Aug 31, 2018
18
12
Wow thanks for this! I really really appreciate it. I've written down all of this into notes and going to incorporate it now. Question, which route do you think most players would prefer? A blank slate or a predefined character with his own thoughts and morals?
There is no one good answer to this, I think it depends on the developer and also the story. Coming in with another long reply with examples;

Does the character having a changable personality benefit the story and the setting? If you wrote the story with the MC becoming a benevolent guildmaster and creating a guild where everyone is appreciated, It would be weird if the MC is suddenly evil or ruthless. It seems like your initial aim is to create a good guy MC from the bakery storyline, which is completely fine. A MC that has a set character is easier to write around and also is of much more solid foundation. There are many non-linear RPG games in here that does not have a player defined MC. For example;

Renryuu Ascension is a non-linear RPGM game that has a main character that generally plays the role of a benevolent ruler. The world is open and free for exploration, and even though the content it offers is not necessarily reactive to the players' choices. But the MC has a clear character and does not step outside their expected character.

Harem Hotel is a super-popular illusion based harem collector with an over-arching story, that stars a pretty definite MC, your classic "straight-man" trope you see in these games. This works because the focus is not on the MC but on the content around the MC. I don't think this would work in your game because the MC is a main focus of the gamei and you want your main focus to show some personality.

If you were to let the players' descisions decide the character path of the MC, it would quite literally double your work to write the smae scene twice at least for two different character paths. Let me think of two games where a reactive MC is implemented and you can take a look;

A bad example of a bad implementation would be the game "Corrupted Kingdoms". The game acts like it gives you choices to be the bad guy or the good guy. But since the story of the game sincerely would not allow the main character to be the "bad guy" and still make sense, even if you act "cruel" nothing changes, the story progresses as usual and the player feels annoyed because the choices feel pointless. If adding branching personailty traits for the MC is not going to affect the NPCs, the story, or the scenes in a meaningful way, I would advise you to steer clear of it.

Now, a good example of a karma system would be -this is a hard example because it is hard to find a game that both fits the setting of your game and features a karma system among the ones I've reviewed- someting like, Trials in Tainted Space or Corruption of Champions (1 or 2 doesnt matter). Now these are inherently different from your game, they are text based sandbox rpgs, and they are able to go above and beyond when it comes to customisation of your own experience since it is text based. I would not advise you to attempt at mimicking them simply because how astronomically large the workload of imitating the content available in a text based game in a 3d game would be, but you can maybe at least check out one of them and see how they handle character development when the entirety of the MC is dependent on the player, both physical and characteristic based.

A final thing I want to say, perhaps the most important, is what you feel like as a writer. This is your own story, and you ahve to be comfortable writing it. Most games which have branching paths in the smut genre fail, simply because the author is not comfortable writing some branches.

For example, if we dont beat around the bush, generally a benevolent path is more romantic and based around the feelings of love and built up trust, and the malevolant path is generally based around domination and emotional-abuse. Now, you may not be comfortable writing abuse, you may not like putting your NPCs in degrading or painful situations or you may hate the fact that you write an MC you would hate in real life. This is totally understandable, and you should avoid doing so, unless you truly believe you can do it well.

You can also follow the character path many corruption and harem building based games follow for their MC, which is what I call "Submission through loyalty and trust" where the MC becomes a paragon of leadership and trust, so much so that those around him feel compelled to follow him and submit to him, trusting that the MC will keep them safe and satisfied, overall It is all up to you and whatever you feel confident and comfortable writing. If you think you can handle the creative and the effortive load of writing branching paths in a story and enjoy doing so, go for it, if not, nothing wrong with a MC that stays consistent with his character path throughout the story.

I am open to more questions, if you want to ask anything else, I've dabbled in writing for a long time both professionally and recreationally before, I do not mind helping whenever I can.
 

GustavoGanz

Member
May 23, 2023
233
359
Thanks for your answer.
Sorry Rpmeister I can't tell you what you should/can do differently on the MC. I am not a story writer. I can only tell you how I feel when I play the MC. In the games I play, I identify with the MC ... Here I play the MC and I feel like I'm standing next to him and watching what he does. Sorry but I can't describe it any other way.
 
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tehmasta

Active Member
May 1, 2017
711
2,252
Haha haven’t you watched those power fantasy anime? Player is not a bad guy (now anyway). He’s a good guy in a bad world.
In the full game, there’s a lot of fighting, so I want players to start at level 1 like an RPG
I can understeand the weak to strong type of thing, i just hope mc won't be one of those goodie-two-shoes manga protagonists where he just repeatedly lets go of anybody that harms him/ppl around him and lets himself be thrown around for no reason.
One of thee reasons i got more into chinese stuff where mc's just kill off anybody that piss him off/deserve it :LOL:
Anyhow, more rpg style games are always welcome.
 

Rawx2018

Newbie
Aug 20, 2018
22
6
How do I unlock the scene with the giant? Nothing happens after I beat her.
I would like to know as well. I beat her and nothing happend. I got the bandit quest next and the "new lvl 4 giant" stops me in 2 attacks, so I dont stand a chance.
 

MidnightKing

Member
Jun 27, 2017
499
2,869
Lot of good feedback already given but I'll put in more of my opinions as well. To elaborate more on the MC because I think that is my biggest issue: I do like the ability to respond how the player wants in dialogue, but I think I'm on the side of him being a bit too much of a blank slate. You can give him a bit of personality while still maintaining that player agency. He wanted to be a guild leader right? Give him that sort of charisma to back it up. The journey with Hazel as an example I feel he's mostly on the sideline following her advice, which is fine since she has the knowledge, but there aren't really scenes of the MC actually doing anything meaningful. I like when he actually stood up for her in that shop despite not being able to physically do anything about it. More of that would be great. I mentioned it in my review but it feels like the ONLY thing he has going for him is that determination. But he doesn't seem to really have actual plans for anything. Like he just lacks a certain intelligence maybe is the word. Hopefully this rambling makes sense.

The other thing I'm finding strange is this: So the MC travels to this mountain of power, obtains a weapon of the gods and becomes strong enough to defeat that big monster, flies around, knock's out Raven etc. etc., but then when you go into the sandbox it feels almost forgotten about. For example why would the MC even have to fight a random goblin and not immediately defeat it? Why does he just accept to sweep the temple of all things when those priestesses treat him like scum? Maybe I'm missing something but it almost feels like the MC is getting randomly nerfed I guess? There seems to be no explanation for it. I almost feel like this would work better if the MC inherited some other type of power and had to slowly nurture it while doing all these little quests, story wise anyway. Just spitballing though, obviously make the game you want to make and write the story you want to write. I just think some details need expanding.
 

Tyrranus

Well-Known Member
May 4, 2017
1,330
1,440
ugh damn I tried, I really tried..... but the writing is so fucking amateurish an the plot contrived as all fucking hell.....

good luck to the dev I guess but Imma have to hard pass
 

AlexTorch

Engaged Member
Jun 22, 2017
2,593
4,091
Haha haven’t you watched those power fantasy anime? Player is not a bad guy (now anyway). He’s a good guy in a bad world.
I understand, he is not evil but in a shit place where almost everyone is bad, even so, there is so much that someone can hold until he become evil, i'm not saying that i wish to him be evil, but sometimes you need to punch someone idiot on the face and break some bones, for him to learn. For example, i cannot wait to see those people that messed with us and hazel to suffer, even that shopkeeper.

In the full game, there’s a lot of fighting, so I want players to start at level 1 like an RPG
Right, but even old rpgs you need to start with small enemies, take for example final fantasy, you don't start fighting lv 50 enemies while your character is lv 1. If the game could give you an action style combat (dark souls for example), i understand that you can fight some annoying high level monsters since if you are good enough you can win the fight without any problem, but in this kind, while you hit and get hit, fighting high level monsters is a disadvantage, even more because you only get one potion back per day.
 
3.00 star(s) 3 Votes