Sorrow2179

Newbie
Apr 3, 2023
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its already there if you complain about taking off the cow outfit it leads to the bad end
This would be a cow end that doesnt involve the suit. After 10 times, the farmhand will try to make you moo to get milked, then moo more, etc, ending with you in a cow stall, without being mindless or in a magic suit. ;)

Not to say I have an issue with the cow suit, but my first time thru there, the farmhand making me moo while he fucked me was my favorite part, expanding on that would be fun, and most of the resources I'd want to use are already in the game.
 
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bradster555

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Jul 21, 2023
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anyone know if this is going to be 100% completed or will it be stuck on 70% (I mean will we get more content for this one?)
 

Arkanae

Member
May 29, 2018
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What endings do exist? I really wanna know
What I forgot to mention is that I originally planned the following content:

1. Darkorc Quarter - Group Events (about 80% done, I'll probably add this in the future)
2. Massage Parlor (about 50% done, I'll probably add this in the future)
3. Apartment - Tentacle Scene (about 40% done, I'll probably add this in the future)
4. Armor Maker - Armor Improvement (about 30% done, I'll probably add this in the future)
5. Hypno Event - Maid (10% done)
6. Lake - another Swimming scene (0% done)
7. Various Human Scenes + Framework - Slums; Tavern; Old Quarter ...(0% done)
8. Farmer - lesbian scenes (0% done)
9. Bandit Hideout - light BDSM / slavery events (0% done)
10. Raider Hideout - No idea (0% done)

I can confirm (by looking at the Twine source) that only 7 bad endings exist in the current 0.7 version:
  • Blacksmith
  • Shaman
  • Gloryhole
  • Pigman
  • Beggar
  • Hucow
  • Shadow
I also noticed by the same token that the very nice facefuck piledriver scene from the Pigman is disabled after you reach the fallen stage (due to the scene routings bypassing it). A shame IMO.

A nice progressive spiral that I would suggest for the Darkorc raider hideout is heavy BDSM (more appropriate IMO that for the bandits, as a form of battle-training), body piercings (as armor / damage enhancements, but that need to be earned), progressing into use as a leashed camp fuckhole, then as the Darkorc chieftain's personal riding cocksleeve (valuable possibly because of some special defense powers coming from shadow contamination) , and eventually for the bad end as a permanently worn living armor (in the spirit of Demon Goblin and Mr. Knight and The Female Body Armor Ogre).
Alternatively, that last part could be limited to a much shorter bad-end with either the Warchief or Glomp if too complicated to implement in the hideout.

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JoeHiggins1949

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Dec 14, 2017
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I can confirm (by looking at the Twine source) that only 7 endings exist in the current 0.7 version:
  • Blacksmith
  • Shaman
  • Gloryhole
  • Pigman
  • Beggar
  • Hucow
  • Shadow
I also noticed by the same token that the very nice facefuck piledriver scene from the Pigman is disabled after you reach the fallen stage (due to the scene routings bypassing it). A shame IMO.

A nice progressive spiral that I would suggest for the Darkorc raider hideout is heavy BDSM (more appropriate IMO that for the bandits, as a form of battle-training), body piercings (as armor / damage enhancements, but that need to be earned), progressing into use as a leashed camp fuckhole, then as the Darkorc chieftain's personal riding cocksleeve (valuable possibly because of some special defense powers coming from shadow contamination) , and eventually for the bad end as a permanently worn living armor (in the spirit of Demon Goblin and Mr. Knight and The Female Body Armor Ogre).
Alternatively, that last part could be limited to a much shorter bad-end with either the Warchief or Glomp if too complicated to implement in the hideout.

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The ending you missed is The Honest Hero Ending. I've reached all 8.
 

Arkanae

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The ending you missed is The Honest Hero Ending. I've reached all 8.
Indeed, although I didn't mention it because we were talking about "bad" endings. Because who in their right mind would want to be a heroine in a game like that, right?

I didn't play through most of those, actually, because there is a bit too much grind to achieve those at present. The gloryhole and the slums in particular have levels of grinding that are not commensurate with the variety of content on their paths.
 

JoeHiggins1949

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Dec 14, 2017
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Indeed, although I didn't mention it because we were talking about "bad" endings. Because who in their right mind would want to be a heroine in a game like that, right?

I didn't play through most of those, actually, because there is a bit too much grind to achieve those at present. The gloryhole and the slums in particular have levels of grinding that are not commensurate with the variety of content on their paths.
If it makes you feel any better, she'll have to get screwed by the strange tentacled monster to find their hideout to complete her missions to get that ending.

You can speed up getting to any ending by cheating your morality down to get most endings and up to get the hero ending. Cheating money is handy too to cut down on grind.
 

Arkanae

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May 29, 2018
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You can speed up getting to any ending by cheating your morality down to get most endings and up to get the hero ending. Cheating money is handy too to cut down on grind.
You would also have to cheat the 50+ intercourse/prostitution (nearly identical, just picture variations) events you need to finish the respective bad end routes. Easy to to with the SugarCube console, but... what's the point.
 
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JoeHiggins1949

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Dec 14, 2017
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You would also have to cheat the 50+ intercourse/prostitution (nearly identical, just picture variations) events you need to finish the respective bad end routes. Easy to to with the SugarCube console, but... what's the point.
There's no need top use the SugarCube console to cheat in this game. There's a built in cheat in the Diary. The point is some people don't like the grind. To each his own.
 

Arkanae

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May 29, 2018
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There's no need top use the SugarCube console to cheat in this game. There's a built in cheat in the Diary. The point is some people don't like the grind. To each his own.
Please read better.

The diary doesn't let you change the number of time you have performed a specific action. Like for instance:
JavaScript:
SugarCube.State.active.variables.Beggar_Hooker = 51
Which is what is needed to cut down the hours you would need to click through the 50 x 5 = 250 scenes of this particular story arc.
 

JoeHiggins1949

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Dec 14, 2017
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Please read better.

The diary doesn't let you change the number of time you have performed a specific action. Like for instance:
JavaScript:
SugarCube.State.active.variables.Beggar_Hooker = 51
Which is what is needed to cut down the hours you would need to click through the 50 x 5 = 250 scenes of this particular story arc.
Do as you wish, but the in game cheats are sufficient enough to speed through all 8 endings in 80 game days. If you cheat more than potions, money, and morality there's really no point left in playing the game in my mind.
 
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Arkanae

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May 29, 2018
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Do as you wish, but the in game cheats are sufficient enough to speed through all 8 endings in 80 game days. If you cheat more than potions, money, and morality there's really no point left in playing the game in my mind.
First, I want to make clear that I am not complaining: I did enjoy the game... It's well written, and the large number of very different paths is something that isn't often found in games like this.

I actually didn't use cheats at all (or, none of the buiilt-in ones, anyway), I didn't feel that was needed. I only skipped ahead in the number of times some scene sequences had been played through.
The issue for me wasn't the time it took to play the game, but the sheer repetitiveness of the scenes. After seeing the same scene a dozen time, it wasn't enjoyable anymore. If there had been a bit more variety in the scenes, I would not have had that need. And while I totally understand that variety means writing content and that takes time, I would suggest that "fleshing out" those paths with a larger number of sequences (perhaps shorter ones, but with a noticeable progression), that each wouldn't need to be repeated that much, would really enhance the game.
 
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JoeHiggins1949

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Dec 14, 2017
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First, I want to make clear that I am not complaining: I did enjoy the game... It's well written, and the large number of very different paths is something that isn't often found in games like this.

I actually didn't use cheats at all (or, none of the buiilt-in ones, anyway), I didn't feel that was needed. I only skipped ahead in the number of times some scene sequences had been played through.
The issue for me wasn't the time it took to play the game, but the sheer repetitiveness of the scenes. After seeing the same scene a dozen time, it wasn't enjoyable anymore. If there had been a bit more variety in the scenes, I would not have had that need. And while I totally understand that variety means writing content and that takes time, I would suggest that "fleshing out" those paths with a larger number of sequences (perhaps shorter ones, but with a noticeable progression), that each wouldn't need to be repeated that much, would really enhance the game.
Perfectly valid observations. I've also played through the game without cheats which takes considerably more time. I just wanted to show how quickly one can get through the game with the cheats provided.
 

Sorrow2179

Newbie
Apr 3, 2023
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A lot of scenes have the potential for variety, and modding wise, adding variety is something thats dead easy to do, so if someone were to expand said scenes, add 5 types of whatever, the how to is already in pigman scenes, each of his has multiple variants

If one were adding variety to darkorc sex for example, you already have about 25 variants provided, and would just need to plug them in, you dont even need to find or gen art.
 

xenrevk

Newbie
Jun 4, 2020
16
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I think this is onto something, though the file size really needs to be optimized. 25 gigs for a html game that has this (relatively) little content is kinda crazy, especially when most of the files can be taken down to a quarter of their resolution without looking any different in practice.
 

Arkanae

Member
May 29, 2018
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A lot of scenes have the potential for variety, and modding wise, adding variety is something thats dead easy to do, so if someone were to expand said scenes, add 5 types of whatever, the how to is already in pigman scenes, each of his has multiple variants

If one were adding variety to darkorc sex for example, you already have about 25 variants provided, and would just need to plug them in, you dont even need to find or gen art.
Exactly. I think it is worth doing as part of the game development roadmap, and can quite effectively be done later when the game has more traction and contributors.
What I would suggest for now is to have a config option that players can select to effectively reduce these number of scene requirements (called for example "fast bad-ends"), so impatient players can be molles... eh, I mean mollified a bit.
 

Beowulfthetitan

New Member
Jul 14, 2017
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This is a barber mod, for haircolors.. There are no missing images, but I need to generate a lot more images until its complete. So only thin body in armor has visible haircolorchagnes now, but I am working on all player file pictures to have all haircolor variants. The code and filenames are adjusted, so no stopping you from doing it yourself. Have fun.
you have to overwrite the player file and start the new html file.
 
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