I did played this some days ago (female MC ; using wine to play on linux) ;
- Overall, it was a nice experience, as other said, the story is indeed nice!
- The sex "scene" are... More like "they had sex" with picture. Since that's not my cup of tea - sex scene wise - it was a shame, especially when I DLEd this on purpose on a porn site.
- For such an story and dialogue heavy game, the use of RMGM definitively did bring more annoyance than benefit for me.
Here a list of point that could be improved (coupled with some questions/suggestion) in the game IMO:
- Thanks for adding the option of a female protag! I'm somewhat curious of the difference of lore when you play as a male (since the fact than "but lesbian is sin" is told at pretty much every occasion)
- since most of the game is "talk talk talk" > "save point" > "talk talk talk" ; I would have really enjoyed it more if it was made in renpy (which would bring way more control on where to save)
- For the same reason, the rare moment you can freely explore a place feels off (it feel more like two different game smashed together than a smooth, unified gaming experience)
- having to speak to everyone to find the sub event was not fun. In the same way, I never found the blacksmith for the cog thingy (I haven't looked hard into it, but these fedex side quest were way less appealing than the main event)
- Instead of going from purely scripted even with no control to the other, I would have liked it more if you had control of your character on (part of) map and decide when you talk to the NPC to make it process (which in turn would help with save timing control)...
- ... but it would be even worse with replaying the game. I did try a second playthrough to try to drug and betray Merrin ; but I still had the message telling me my stats were not adequate. If that scene don't exists, that would be great if the game would tell it more clearly. If it exists... then walkthrough please ! (and any way to make replaying the game faster while picking different choice would be a godsend)
- Holding the space to skip dialogue is nice and help a bit with replay-ability, but it is still slow as heck and have the really big downside of overwriting your save every time you fumble on an auto save slot (when you hold a button and a choice box pop, it wait for you to release and press it again to continue, but it's not the same case with the save menu)
- Hammering again the "way to skip/progress fast in the story after some change of choice": seems multiple personality are planned per character and the game seems mostly linear outside of that, any way to speed up subsequent playthrough to see how your choice affect the characters would be great ! (or alternatively a gallery when you can watch alternative version of scenes too, that would solve the issue)
- After going on a date with miss nurse, her CG did not disappear and the game seemed pretty broken, that's as far as I was able to go. Corrupt route ended pretty similarly (after grabbing back a certain someone from the baker gal)
- After the tower part, the game did ask extremely often to save twice in a row. The story felt a bit finicky at that part too, so I do wonder if some scene were not skipped for whatever reason (also thanks for allowing to skip it, I was more interested to fast forward to see the story than play a different game)
- On the bug front : in the first battle, the game propose you to avoid all battle. Picking the option does either loop again on that choice or put a game in a pretty weird state ; I was not able to skip it at all
- In the same way, it say you can enable/disable battle (and seeing even when you're not there) with (IIRC) a key item - I never seen such item in my inventory, and haven't found anything remotely close to that in the option
- I wasn't impressed with the tactical combat ; there is definitively a lot of work here to make it feel nice (currently it's "ensure you're out of the npc range during their turn, then one shot these" which is not complex enough to be interesting, and worse doing these basic action on the mouse didn't felt smooth) ; since combat seems pretty rare in the story I'm not sure they are a good time investment.
- Same with the first person exploration, in a way it did surprise/impress me to see that in a RMGM game, in another way I don't think it did really add much to the game overall (disclaimer here: I wanted to know what would happen next in the story and see if you could get inside blushing merrin's pants, so I didn't really want to engage with these nor the combat and wanted to progress instead)
- Town exploration feels a bit aimless, since I didn't see any direction or big quest marker on npc you need to interact with for the sub scenes (compared to just enjoying the story, the prospect of randomly visiting every house and talking to every one is not exciting at all)
- The baker felt (for me) a bit out of place in the pure route (why the heck would someone direct you there ?!), and a bit annoying in the corrupt route (not seeing any option to keep your pet on the inn instead was not really nice - but on another hand I did not disable NTR so it's on me, albeit way earlier tha I expected)
- And to conclude: **throw libra out of the window** I love that character !