So i am doing a 4th playthrough (D only) and So for the 1st time I tried to refuse going with D to the park to meet her best friend and it ended with a game over, i find that a little extreme.
I'm not entirely sure exactly what moment you mean, it feels ages since I was anywhere near the beginning, but if it's a character introduction you would miss then it's kind of understandable. D's friends, particularly Elena, play an important part in the story moving forward whether you decide to get intimate with them or not.
I do agree that a decision like that would surely not be relationship ending, but it would make the progression difficult for the devs. So I don't think you should even have a choice there actually.
Some of the "choices" aren't choices at all and it makes the game feel more like a kinetic novel than a visual novel sometimes. I mean there are moments where I feel that as the reader I have some insight into what a consequence of an action may be and then the game will give me a single choice option that I, as the player, expect isn't going to result in any smooth sailing. From the MC's perspective it might seem like a good idea or an instinctual moment that doesn't need thinking about, but why are our hands being forced to make that "choice" for him? Why not just advance the story without a choice when we're only given a single option?
I kind of get the faux interactivity aspect of intimate moments but there are times when a single button simply saying "progress the story" could have just been stuck on the screen.
As far as getting me to care about characters, this title has set a bar for quality that I find myself judging a lot of other games against. But as we're heading to the final stretch I'm starting to feel more railroaded than ever. I'm also beginning to feel like any harem route on the table is going to be a long haul to a bad ending unless the corruption aspect starts to lean heavily into D's willingness to share with her friends, and if that happens then what are the pure D folk going to do during the final stretch? G on the other hand just feels like a ticking timebomb, I can't foresee her being able to be a part of the relationship as a whole because I can't imagine D or G being realistically fine with the situation. E and J I'd expect could work more easily, especially E, but there are still some pretty big steps to take. J seems like a total loose canon, and right now that's pretty much the main thing keeping me on the hook for the next update.
And given the reasonably consistent high render quality throughout the title so far, the animations during the sex scene in this update were pretty terrible. The erratic hand movements during the missionary sequence being particularly awful. It was a major milestone for the story and their relationship and I felt really let down.
I don't want to be completely negative in this word vomit, I have really enjoyed the ride so far, I'm just starting to feel a bit deflated about it all I guess. I do want to keep loving this game so I'm hoping some more meaningful choices are given to us in the final stretch that aren't just 'this way or game over'.
All that said, the still renders remain top tier for the most part, and the dialogue is a good read. I do actually find the relationship development believable despite (and maybe even because of some) MC transgressions and the character personalities all shine as individual.