this game has a story that draws people in, but is held back because of it's cinematic value.
while the characters look ok, they are usually stuck in the same couple poses, the same is true for facial expression. it gets boring quick when big reveals are reacted to with the same open mouth with a hand over it again and again
the staging for the scenes of the game, from what i remember is too rigid. i feel as if there is too much movement between the actions characters do for me to consider it smooth. there are even times when the same image is used twice or possibly more in one scene
there is also little attention paid to the use of lighting in this game. most of the game's scenes are given a high-key approach, which takes away from any kind of suspense or nuance
camerawork is also very basic. the shot angles; a lot of it is the same type of first person and some kind of third person around particular parts of the body, shots which themselves aren't very interesting.
not only the angles, but camera functions such as field of view and depth of field are, to my memory, never touched.
sound is used in this game, but rarely anything good is done with it. of memory, it is not used in either for dramatic effect, or to demonstrate the overall tone of the scene. it doesn't help the narrative along at all.
these issues cause the game's more developmental scenes; where there would be dramatic change to the story, instead fall flat as they come across as normal every day small talk.
there is also the dialogue problems. the main issue i have is that there is too much of a telegraph to what characters are thinking for there to be any interest in the dialogue. also, using "sigh" in a sentence to try and tell us a person is sighing shows an overreliance on text, move things like this to body language and facial expressions.
the environments themselves can feel so empty, at times as if the only characters that are present are the ones involved in the story. extras can exist off screen even while talking to the cast, and there are even times when background characters look like something went wrong in rendering them. i also remember one time a building block would just simply end and there would be simply an open field
overall, the interest in the narrative is drowned by the lack of experience with the use of a 3d approach to a vn. should the developer become more experienced in the advantages of the 3d approach, i would be most willing to play more of their games.
while the characters look ok, they are usually stuck in the same couple poses, the same is true for facial expression. it gets boring quick when big reveals are reacted to with the same open mouth with a hand over it again and again
the staging for the scenes of the game, from what i remember is too rigid. i feel as if there is too much movement between the actions characters do for me to consider it smooth. there are even times when the same image is used twice or possibly more in one scene
there is also little attention paid to the use of lighting in this game. most of the game's scenes are given a high-key approach, which takes away from any kind of suspense or nuance
camerawork is also very basic. the shot angles; a lot of it is the same type of first person and some kind of third person around particular parts of the body, shots which themselves aren't very interesting.
not only the angles, but camera functions such as field of view and depth of field are, to my memory, never touched.
sound is used in this game, but rarely anything good is done with it. of memory, it is not used in either for dramatic effect, or to demonstrate the overall tone of the scene. it doesn't help the narrative along at all.
these issues cause the game's more developmental scenes; where there would be dramatic change to the story, instead fall flat as they come across as normal every day small talk.
there is also the dialogue problems. the main issue i have is that there is too much of a telegraph to what characters are thinking for there to be any interest in the dialogue. also, using "sigh" in a sentence to try and tell us a person is sighing shows an overreliance on text, move things like this to body language and facial expressions.
the environments themselves can feel so empty, at times as if the only characters that are present are the ones involved in the story. extras can exist off screen even while talking to the cast, and there are even times when background characters look like something went wrong in rendering them. i also remember one time a building block would just simply end and there would be simply an open field
overall, the interest in the narrative is drowned by the lack of experience with the use of a 3d approach to a vn. should the developer become more experienced in the advantages of the 3d approach, i would be most willing to play more of their games.