Review for 0.31
This game struck me has average, honestly. It's really not a bad game, but rather suffer from a few, but major underlying issues that can't really be solved simply due to it's rigid design. Also, the Father/Daughter thing isn't really my style. I do love incest games, but i prefer by a huge margin to be the brother/son in this kind of story. But i won't deprecate the game for a personal taste.
First, the good.
It has a good graphical presentation. The quality of the pictures, sets and characters are all pretty good, but the position of the shots and the use of POV can limit the kind of shot position you can use. So on the long run the graphical presentation kind of feel repetitive and bland.
Great characters and writing, dialogue is nice and you get a long, but good build-up and pacing that ultimately leads to the sexy scenes with Dee, with a few side characters as well that you can choose. However, the quality of the dialogue and story kind of goes down by chapter 3.
Excellent overall presentation for the UI and menus, looks cool, is functional and simple to read.
There is quite a few lewd scenes, even tho there is sometimes quite a bit of space between them, but i think it's more due to the long pacing more than anything else.
Now, the bad.
The main major flaw of the game is the choice/relationship points system. It uses what i call the "Typical Lewd VN choice mechanic system".
It goes something like this: You are presented with many choices throughout the game, but you really kind of have to pick the right one to progress the story or access the lewd scenes, otherwise, you get a game over or you get into a point of no-return where you can keep progressing the story, but won't be able to engage in some activities due to you lacking the proper number of points.
This kind of system is a pet peeve of mine because it falsely presents a choice system that cannot effectively control the kind of scenes or approach to the characters AND it removes any incentive to make the choices yourself, since you have to pick the right choices anyway.
This creates a second problem where the use of a walkthrough is ***necessary*** in order to progress the game as intended. So the game might as well be a kinetic novel and spare us the chore of having to read back and forth and/or click the options you have to choose anyway.
The third major problem is the way the content is delivered. The game uses what i would call "Direct Rendering Composition" type of render. Simply put, all of the renders are made directly by hand, one by one and then rendered. So you have to compose the scene (Props, lights, background, etc...) then place the characters, pose them, set up your camera and then make the render. Then make the changes and correction (The first render very rarely give the result you want, especially when you use Daz since it's not realtime.)
All of this involves many repetitive steps to be made and is a "high-quality", but inefficient method of delivering your graphical content.
It can take a few hours just to make a single render. Not a big deal when you have a few to do, but when you have thousands to make like in this game, this result in elongated time between updates and less content per update.
The end result: This game is almost 5 years old at the time of this review, but only managed to produce about 8-10 hours of content (depend a lot on reading speed, since the main filler is dialogue)
But all of those major flaws cannot be changed without remaking pretty much the entire game. In fact, i'm quite certain MrDots Games already know about this, but he is stuck with these methods because otherwise it would mean to start back from scratch.
So in short: It's a would-be great game that is permanently crippled by the game mechanics and design choices made very early in it's development. Hence, the average review.