LOL! Been there done that. Have done several renders and thought, "Gee, that looks good. I wonder how that happened?"Entirely by accident...
ape says after " I'll call you"
Oh Boy! A chance for me to really contribute an answer here!The GPU is a GTX1070 but the render relied on the CPU entirely. The question for the tech-savvy crowd is what did I miss in the settings?
in your image you have 5 characters and Daz manages 3 characters well. beyond that Daz begins to have memory problems due to the number of calculations he has to do. The more characters you put in your scene, the more you increase your rendering time and Daz will preferably use the gpu"Steamy Surprise" awaiting for Dee'zGirlz after the workout!
1st attempt to render on my new (old) pc. I missed Alexis eye color and the artifact in Dee's hair. And I used OhWee's tip on Dee's hair too! TYVM OhWee. The GPU is a GTX1070 but the render relied on the CPU entirely. The question for the tech-savvy crowd is what did I miss in the settings?
Great...now I have to learn to use photoshop as well???in your image you have 5 characters and Daz manages 3 characters well. beyond that Daz begins to have memory problems due to the number of calculations he has to do. The more characters you put in your scene, the more you increase your rendering time and Daz will preferably use the gpu
when I make an image with more than three characters here is my method
1 I make my scene with one or two characters and I do everything, set up and save the scene. with for the example of your image. the three characters of the center because it intertwines
2 I erase the three characters from the center completely of the scene then I add the two characters on the sides and I do another render
3 I assemble the two images in Photoshop
I put below an image that I made with this method
View attachment 1101834
View attachment 1101836
View attachment 1101847
View attachment 1101854
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final picture
View attachment 1101862
never render characters without your scene behind. you are going to have a problem of light between your scene and your characters. beyond three Daz character will start rowing
if your 5 characters touch each other, that means you have two things to do with three characters, otherwise you will struggle to assemble your scene
I wouldn't. I refuse to pay a repeating monthly fee to use a product I used to be able to buy with a one-time purchase price. Screw that. But you may still need to learn something that could do most of what PS could do, but it's free. Do a Google search for GIMP.Great...now I have to learn to use photoshop as well???
With images at that distance you could use Scene Optimizer to cut the texture sizes of the characters to 1k from 4k. But other than that, I do pretty much the same thing if I have too many Characters for my scene to render.in your image you have 5 characters and Daz manages 3 characters well. beyond that Daz begins to have memory problems due to the number of calculations he has to do. The more characters you put in your scene, the more you increase your rendering time and Daz will preferably use the gpu
when I make an image with more than three characters here is my method
1 I make my scene with one or two characters and I do everything, set up and save the scene. with for the example of your image. the three characters of the center because it intertwines
2 I erase the three characters from the center completely of the scene then I add the two characters on the sides and I do another render
3 I assemble the two images in Photoshop
I put below an image that I made with this method
View attachment 1101834
View attachment 1101836
View attachment 1101847
View attachment 1101854
View attachment 1101860
final picture
View attachment 1101862
never render characters without your scene behind. you are going to have a problem of light between your scene and your characters. beyond three Daz character will start rowing
if your 5 characters touch each other, that means you have two things to do with three characters, otherwise you will struggle to assemble your scene
Dee misunderstood the science text book when it said "modern humans often have a small amount of ancestral ape DNA in them".
Love this. Great subject, and the poses are background are top-notch.Coco and the HeartBreakers...
WOW you got her hair perfect!After several more PM exchanges with OhWee today, I've discovered the following things:
1. Shaders vs Material Textures don't work in DAZ Studio the same way they work in the Flight and Racing Simulators I've been using for 30 years. Now I know how to use shaders in DAZ. Duh!
2. I've never really understood how to do Camera settings with DOF. New thing #2 I learned today. Duh - Duh!!
3. I'm thoroughly embarrassed it took me a year to understand those things.
In any case, OhWee (again) taught me what I didn't understand in those areas. But now D is hiding in her room and refusing to talk to me after some of the shaders I tried applying to her tonight. Sad. So, so sad.
View attachment 1101758
(Thanks again to OhWee for broadening my DAZ horizons)
Download GIMP it's free.Great...now I have to learn to use photoshop as well???
To save some time you can position all of the characters, then "hide" the set. Render the characters with the background as a transparency. Remove the characters. Then render the set without the characters. Finally combine the two in photoshop.I wouldn't. I refuse to pay a repeating monthly fee to use a product I used to be able to buy with a one-time purchase price. Screw that. But you may still need to learn something that could do most of what PS could do, but it's free. Do a Google search for GIMP.
On the other hand, you do have a GTX1070. It does have 8GB memory, and my GTX1080 isn't all that much more powerful than your 1070. Even so, if I am going to do a render I KNOW will go to my CPU regardless of what I try, I just render it overnight or while I'm taking a long nap. I did this render a while back with 9 models in it all at the same time. It "only" took 6 hours using my CPU rendering it at 4096 x 2531 (for my UHD 65" 4K TV). You probably wouldn't be rendering at that high a resolution to begin with, so that should reduce your rendering time. The only "post processing" I did after it finished was adding the vignette border, which I did with a free program too.
View attachment 1102309
But Rolmac is correct. Five models is going to tax the GPU. Depending on the complexity of the rest of the scene, you will probably have to render it using the CPU, or use the process Rolmac suggested. But I wouldn't pay the monthly recurring price Photoshop wants just to do renders here, or even for a Patreon site. I'm not making a living doing renders or selling games. It's a hobby. I wasn't able to go fully retired at 55 by throwing money away. Use an open source freeware program from the Internet. Did I mention GIMP?
And BTW, if you can learn how to use DAZ Studio, you can learn GIMP. DAZ Studio is one of the most convoluted, un-standardized, people-can-create-assets for-it-and-have-them-install-in-places-you-may-never-find-them-again application I have ever used. If I developed a program that confusing for any of the Air Force computer networks I worked on, I would have been Court's Martialed and sent to prison as a convicted felon.