- Dec 28, 2018
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Will this build include the lastest optix features?STILL NO NEW BETA!
Private build finally has the fixes for animation I'm waiting for ages now...
I can at least answer that one with: ...at least it shouldWill your keyframes gonna handle it (before being deleted)?
That's where you're wrong kiddo^^.I can at least answer that one with: ...at least it should
It's been adressed in the latest private build.
I'm more interested in being able to finally update my daz when the new beta comes out, I'm still on .86 because of the non functioning timeline in newer versions, cause I need a working timeline >_>That's where you're wrong kiddo^^.
Stupid drunk post aside, lastest Daz build looks neat, at least in theory.
I'm curious about fully implemented optix AI denoiser .
What is the latest version? I can never keep up.I'm more interested in being able to finally update my daz when the new beta comes out, I'm still on .86 because of the non functioning timeline in newer versions, cause I need a working timeline >_>
I have a beta on my second pc for ages now, that pc is not good enough for rendering, but at least I can use it for some tests, and there's some neat new stuff in the beta I really want to play with and even use in production
the latest beta is 4.12.2.6What is the latest version? I can never keep up.
Mines 4.12.1 told you i can never keep upand for completition the private build is at 4.12.2.43
The private build isn't available for public, it's an even earlier version than the beta. If you have the public build (the general release version), you're probably on the newest version (4.12.1.118).Mines 4.12.1 told you i can never keep up
Got you, but Daz need full cuda 11/optix support somehow tho. I just hope it's not for next year or the year after.Just when I finally start getting semi competent in my current version of Daz things are gonna change. Curse my rotten luck.
filament seems to be a drawstyle for the viewport only, I haven't found any other mentions at least and I've read the complete changelog a while ago. I hope otherwise though, cause it's fast as hell.Stuck in render queue, so I take another look at Daz private build changelog.
They're now ~40 builds ahead of the public version .
Feel like it's not Iray/Optix update for ampere cards that take time but moreYou must be registered to see the linksimplementation to replace openGL (among other thing I guess).
View attachment 855164 View attachment 855166
It was already removed once : Moved the Physically-Based Rendering (PBR) DrawStyle plugin, and supporting libraries/resources, back to the internal Win64 footprint; not ready for general public consumption yet.
but it makes a come back:
The introduction of DrawStyles that are not necessarily OpenGL based (e.g., Filament/PBR), but can be used to perform a 'render' prompted this change [...] The “Filament (PBR)” DrawStyle is now the default for new users (Windows) [...] “Texture Shaded” is now used as a fallback when the “Filament (PBR)” style is missing or disabled
View attachment 855313
Wonders how it's gonna be implemented tho. Could they make it work with Uber Iray shader (implement mdl definition to filament) or it will need a shader of its own (You must be registered to see the links, but I don't know)? Wonder also if it just be for kinda real-time preview or they will push it as an alternative to full-blown Iray render (a bit like Cycle/Eevee) .
It's rather intriguing stuff.
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Seems like tonemap setting and env. setting will be now node(s) in the scene tab.
- A singleton node is now used for Tonemapper settings
- Scenes that contain render settings will automatically cause the singleton node to be created/replaced
- Application of a Render Settings Preset will cause the singleton node to be created/replaced
- The first render performed with the NVIDIA Iray renderer will cause the singleton node to be created
- Create > New Tonemapper Options Node… will cause the singleton node to be created/replaced
- A singleton node is now used for Environment settings
- Scenes that contain render settings will automatically cause the singleton node to be created/replaced
- Application of a Render Settings Preset will cause the singleton node to be created/replaced
- The first render performed with the NVIDIA Iray renderer will cause the singleton node to be created
- Create > New Environment Options Node… will cause the singleton node to be created/replaced
From github, filament seems developed by google people mostly for android. It's all speculative but once implemented, I see no real reason to be unable to render with it (I mean can render with openGL if you feel like it). Should render fast as hell like you said lol (it could also help people with potato-pc). It seems to have rather hard limitations when I read this : 'Update to Filament 1.8.0.3 - increases number of supported spotlight shadows from 2 to 6'. Big question is how it is quality wise, especially for skins, and how far you can push.filament seems to be a drawstyle for the viewport only, I haven't found any other mentions at least and I've read the complete changelog a while ago. I hope otherwise though, cause it's fast as hell.
One thing I really don't understand is why they didn't use AMD's prorender, I mean, it's a direct competitor to iray, even has similar shader structure AND is unbiased and free.
Okay filament is free too, but I doubt that it's that much similar, and as I understand it, filament is a work of one single man, unlike prorender.
I've had really wierd results with the built in denoiser in Daz. Sometimes it works fine. Sometimes it doens't do anything at all. I suspect the version I tried last (not sure if it's been updated since then) doesn't update the results of the denoising properly as more detail is added while the render progresses.Will people stop using crappy denoiser and stop destroying any skin they may use?
I may be wrong, but I suspect Optix (where the AI denoiser come from) was never really 100% fully implemented or at least in a bad state. I remember quite old Daz build outright crashing or fallback to CPU if you dared to enable Optix feature, or 2 out of 5 denoising mode in Iray/Interactive mode doing absolutely nothing. It got way better with time and maybe a full Optix 7.1 implementation could bring some denoising improvement. Guess we gonna know when Daz dares to release its public build.I've had really wierd results with the built in denoiser in Daz. Sometimes it works fine. Sometimes it doens't do anything at all. I suspect the version I tried last (not sure if it's been updated since then) doesn't update the results of the denoising properly as more detail is added while the render progresses.
I noticed that if I set the denoiser to kick in immediately the image seems blurry and washed out and stays that way no matter how long I let the render run. If I set it to kick in after say 20 minutes then one of 2 things happens. Either it works and looks noticeably superior to when I tell it to kick in immediately, or it never engages at all and I have fireflies that never go away unless I let it run for 7 hours or whatever.
I've found that I get much better results if I just disable the built in denoiser entirely and only run a standalone denoiser on them after the fact if they have fireflies when I stop my render. So some renders are fine without any denoising while others, especially ones with dark lighting or reflections might need a little last minute denoising.
I tried standalone versions of both the Nvidia and Intel denoisers and didn't notice any difference between the two. Running both versions on the same image produced results that were entirely indistinguishable to me.