- Feb 4, 2018
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Well first, her front is extremely bright and yet the shadow is from a light behind her so it looks weird. It's also overexposed and the highlights are too high, especially around the chest, arm, shoulder, and thigh. The background you chose is an overcast, cloudy day but the light set makes it look like she's standing in a very bright, sunny day.One more light test. My computer hates me.
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tell me what's wrong with these to make me better. please
Here's another render test, 30 minutes at 4K downscaled to 1080p:This is my first ever render after playing with Daz3D for a day, not perfect but a nice test to see what I can do so far I think. Took 45 mins to render. Not sure what's going on with the lighting on the chest of drawers, but in time I will learn. Characters are from a game I am planning.
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Yep, sadly it is. Same problem pages ago hahah.Tried out the IN-A-BOX series:
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Liked the result but even after 5 hours it still needed a denoiser....
Awesome work, as always. One thing: did you try using this asset here? If it's G8?
very large sofa even for Dazit's too bright eh?
lol yeah forgot I increased scale off it, can reduce that and redo easily enough, more just if people think it to bright is what am wondering.very large sofa even for Daz![]()
yeah, Photoshop would be a way to go and do have photoshop elements but not sure how to lower light in that. however, most images seem fine but some are too bright, would prefer to just use daz though and limit photoshop editing afterwards. already use PS to lower image size.Photoshop is your friend, adjust the levels a bit and you can lessen the wash.
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With a bit more post-work, you might even be able to get the lighting to look kind of interesting.
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