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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Falcon6

Active Member
Mar 15, 2018
653
4,245
Still learning new things. Got frisky and did two VERY large renders just for fun to see what would happen. Then tried the denoiser on both of them (first time using it). Then had to reduce the images to be able to post them here (they are still large though). I do large(er) renders 'cos I display them on my 65" 4K UHD Curved Screen TV. So if anyone is wondering about that, it's like the mountain climbers who are asked, "Why do you climb that mountain?". My answer is the same..."Because it is there." :LOL:

1st Image: Original render 4096 x 4096, 13.6mb. Denoised then reduced 50% to 2048 x 2048, 4.7mb

DJ 02_intel_Resized.png

2nd Image: Got really insane with this one (too much coffee probably). Original render 4096 x 6627, 28mb. Denoised then reduced to 45% to 1843 x 2982, 6.8mb. The hair on her left side rendered messed up on her arm. Still trying to figure out how to prevent that. I think it has something to do with using G3 hair on a G8 model, but not sure about that. I couldn't find any "morphs" or hair settings to prevent it with the left arm pose I used.

DJ 03_intel_Resized.png

If you're frisky you can still display them in whatever viewer you use at a 2X zoom level and shouldn't see any "noise" in either one. I'm gonna go get another coffee now.....:coffee:
 
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DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,083
4,433
View attachment 549261

I need some help. I have been developing characters for a story and I am trying to decide which of these 5 is the best choice for the MC. They are all built on the same shape but with different skins giving each a little uniqueness. If you are up to, just hit me up with which you think is best. Opinions are also welcome.
In my opinion number 5. but the fog makes it difficult to see the full skin.
 

lexx228

Engaged Member
May 30, 2017
2,108
43,080
View attachment 549261

I need some help. I have been developing characters for a story and I am trying to decide which of these 5 is the best choice for the MC. They are all built on the same shape but with different skins giving each a little uniqueness. If you are up to, just hit me up with which you think is best. Opinions are also welcome.
2,5
and Yes, you can change the size of her lats muscles ;)
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,100
Noise was actually added in post—probably too much, but I’m still experimenting. My goal is to mimic the look of the new Picard series to some degree and feel cinematic.
I wasn't talking about the noise. I was talking about DOF "depth of field".
 

Dripping

Well-Known Member
Feb 16, 2019
1,354
3,350
View attachment 549261

I need some help. I have been developing characters for a story and I am trying to decide which of these 5 is the best choice for the MC. They are all built on the same shape but with different skins giving each a little uniqueness. If you are up to, just hit me up with which you think is best. Opinions are also welcome.
I'd suggest making a few more characters, and then render them together in small groups, to decide what skins match best together under a couple of different light conditions. It isn't always obvious right away, but sometimes, placing two characters together emphasizes that one has a very bland or under-detailed skin. Or that one skin makes a character look slightly cartoony, which may not be visible at first, but becomes apparent when placed next to a different character.

Differences in SSS also become way more noticable when you put different characters together. Usually you'll tweak the light to match the skin of a character (as well as Daz Studio doing that automatically to a small degree), but when you put multiple characters together, that isn't always possible without messing up the skin of other characters.
 
5.00 star(s) 13 Votes