3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
Toying around with different morphs, dFormers and collision props to achieve more realistic points of impact between surfaces. No Meshgrabber or Blender/Hexagon involved.
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Also if someone knows a way to enhance wetness effects without getting a headache for interfering Geoshells like GP. Let me know. The in builds for GP aren't visible enough for my taste and additional Geoshells don't play nice with GP (white shell syndrome). I already tried to transfer some input via L.I.E. but only with little or no success (different UV Maps so its finiky to place the textures correct).
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,098
Also if someone knows a way to enhance wetness effects without getting a headache for interfering Geoshells like GP. Let me know. The in builds for GP aren't visible enough for my taste and additional Geoshells don't play nice with GP (white shell syndrome). I already tried to transfer some input via L.I.E. but only with little or no success (different UV Maps so its finiky to place the textures correct).
This applied on hand : Dual Lobe
Works with gens to
capture.png
1.0
denoiser_caro_hand.png
0.25
wet.png
0.10
my valentin.png
 
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5.00 star(s) 13 Votes