looks good but the hair tail and the bangs.. there s no gravity.. should drop to the ground not stick with the body.
the strip pole looks meh.. try finding a nice smooth chrome shader
Toying around with different morphs, dFormers and collision props to achieve more realistic points of impact between surfaces. No Meshgrabber or Blender/Hexagon involved.
Also if someone knows a way to enhance wetness effects without getting a headache for interfering Geoshells like GP. Let me know. The in builds for GP aren't visible enough for my taste and additional Geoshells don't play nice with GP (white shell syndrome). I already tried to transfer some input via L.I.E. but only with little or no success (different UV Maps so its finiky to place the textures correct).
Also if someone knows a way to enhance wetness effects without getting a headache for interfering Geoshells like GP. Let me know. The in builds for GP aren't visible enough for my taste and additional Geoshells don't play nice with GP (white shell syndrome). I already tried to transfer some input via L.I.E. but only with little or no success (different UV Maps so its finiky to place the textures correct).