3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

KlodowWW

Member
Mar 18, 2019
237
3,856
I want to share with you guys my first render with DAZ and IRAY. I am not sure what I am doing, so I used the default settings. For the lighting I used three planes with the Emission shader. Some post work in Photoshop. I really need a better video card, working in IRAY viewport mode was painful. This render took about 2 hours, so I did not want to keep tweaking and re-trying. - lol. I will get better :)

View attachment 562398
What is your video card ?
 

Holloweenie

Newbie
Aug 31, 2019
57
733
I want to share with you guys my first render with DAZ and IRAY. I am not sure what I am doing, so I used the default settings. For the lighting I used three planes with the Emission shader. Some post work in Photoshop. I really need a better video card, working in IRAY viewport mode was painful. This render took about 2 hours, so I did not want to keep tweaking and re-trying. - lol. I will get better :)

View attachment 562398
Render settings aren't nearly as complicated as they look, you really only need to work with a couple for the majority of your renders unless you want to try all the extra stuff daz has to offer. These are the main settings I change aside from resolution and aspect ratio. I set progressive rendering to 98-99% to make sure the picture is rendered at a high enough sample size to denoise without losing a lot of detail. I set pixel filter radius to 1.00 to keep the pixels sharp. The higher the radius the blurry your render will be but setting it lower also adds extra noise that needs to be rendered out so you need to find a balance that works well for you. Lastly in the advanced tab I use only gpu with optix prime acceleration because I need to keep my cpu free for other things I'm working on while I wait for my renders. As for scene lighting when making portraits or concept renders I will use paper tiger's quick lights. I only use the first hdri in the set and the basic front key light to make sure all details are visible when I'm creating characters. Lastly if you want to denoise renders I would suggest using the nvidia/intel standalone denoiser https://f95zone.to/threads/nvidia-ai-denoiser-2-4.35677/ because it's all ai based and conserves details very well compared to daz's denoise feature that just makes images a blurry mess.

If you want to check out other settings like the tone mapping tab then I would suggest setting up a dedicated .duf file for messing around with settings and reading all the documents online about the features because you can do some pretty neat stuff if you know how to balance the tone mapping settings.
Screenshot (2).png
Screenshot (3).png
Screenshot (4).png
Screenshot (5).png
 
Dec 27, 2019
409
775
Render settings aren't nearly as complicated as they look, you really only need to work with a couple for the majority of your renders unless you want to try all the extra stuff daz has to offer. These are the main settings I change aside from resolution and aspect ratio. I set progressive rendering to 98-99% to make sure the picture is rendered at a high enough sample size to denoise without losing a lot of detail. I set pixel filter radius to 1.00 to keep the pixels sharp. The higher the radius the blurry your render will be but setting it lower also adds extra noise that needs to be rendered out so you need to find a balance that works well for you. Lastly in the advanced tab I use only gpu with optix prime acceleration because I need to keep my cpu free for other things I'm working on while I wait for my renders. As for scene lighting when making portraits or concept renders I will use paper tiger's quick lights. I only use the first hdri in the set and the basic front key light to make sure all details are visible when I'm creating characters. Lastly if you want to denoise renders I would suggest using the nvidia/intel standalone denoiser https://f95zone.to/threads/nvidia-ai-denoiser-2-4.35677/ because it's all ai based and conserves details very well compared to daz's denoise feature that just makes images a blurry mess.

If you want to check out other settings like the tone mapping tab then I would suggest setting up a dedicated .duf file for messing around with settings and reading all the documents online about the features because you can do some pretty neat stuff if you know how to balance the tone mapping settings.
View attachment 562485
View attachment 562499
View attachment 562500
View attachment 562501
Holloweenie, thank you so much for this detailed explanation. I am going to try some render tests. :)
 
  • Like
Reactions: DD3DD and Namco15

SummmerP

Disrespected User
Game Developer
Jun 26, 2017
1,190
3,790
Guys... why did the girl on the right rendered all shiny like that?
I might have touched a thing or two on the Surfaces tab while I was playing with her model, but I don't know what I did I do... how can I fix this?
=/

error.png

Thank you people
 
Last edited:

CulayTL

Sneaky Bastard
Donor
Game Developer
Jan 31, 2018
4,384
35,371
Might be just the spotlight.. too bright, to close, focus point..
 
5.00 star(s) 12 Votes