- Dec 28, 2018
- 1,716
- 3,294
It depends on how the skin is done, but try to lower the scattering measurment distance.true. to be honest I didnt know how to fix it, and it was too late at night to find out. any help would be apreciated
It depends on how the skin is done, but try to lower the scattering measurment distance.true. to be honest I didnt know how to fix it, and it was too late at night to find out. any help would be apreciated
i played with that a bit but didnt see any changes. only change I saw was when I used transmitted measurement distance. havent played around with any sss dials to be honest. also only in this and a couple more skins I have seen this effect. maybe its the way the skin was made?It depends on how the skin is done, but try to lower the scattering measurment distance.
Hard to tell without seeing the setting. Daz Iray has 3 base mixing settings (shader model) for any surfaces : PBR/Metallic (the most used one), PBR/Specular (the closest to Daz default/3DL shader, generaly older skin) and Weighted (barely used). I suspect your skin uses PBR/Specular model and that's why you see it only in a couple of skins but I could be wrong.i played with that a bit but didnt see any changes. only change I saw was when I used transmitted measurement distance. havent played around with any sss dials to be honest. also only in this and a couple more skins I have seen this effect. maybe its the way the skin was made?
We're both rolled up and twisted?"I can tell you and I are going to get along just like fire hoses"
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The biggest problum I would have using only blender, is the rigging. Every time I would create a character in blender I need to rig it and skin it and make sure all joints are set up properly and are deforming correctly. After all that is complete I would then need to create a texture for my character. a lot of hard work goes into that.I found a drawing in the web and thought I could recreate it as a CGI to step up my lighting game. Well let me put it this way, I learned quite a few things besides lights.
1. DAZ Originals have horrible skins when it comes to close-ups.
2. Smooth and dForce modifiers are bitches when they have to work together.
3. I need to learn how to manipulate/create textures for close-ups without Substance. (I don't like Adobe as a company so I avoid their products. And the Briefs are a mess.)
4. Golden Palace isn't meant for close-ups either. Which means I need to learn, how to script for DAZ so I can transfer the collision scripts.
5. Maybe I should ditch DAZ Studio for most purposes, invest a few bucks into Blender Plugins and transition my content library to Blender for good.
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When we get turned on, there's bound to be flames.We're both rolled up and twisted?
You never played as Malk?When we get turned on, there's bound to be flames.
Quality renders here!
I agree with the "all software has its place" part.The biggest problum I would have using only blender, is the rigging. Every time I would create a character in blender I need to rig it and skin it and make sure all joints are set up properly and are deforming correctly. After all that is complete I would then need to create a texture for my character. a lot of hard work goes into that.
Instead using daz you can skip all that and go directly into posing and rendering.
Anyways, just wanted to say, I think all software programs have their place in the world. Just finding out how to use them the best is key.
Actually no, but I just got the game on GOG again and have installed it with the Unofficial Patch and Clan Quest mod. Looking forward to some crazy shit.You never played as Malk?
Oh, you will be in for a treat, especially with the two sisters.Actually no, but I just the game on GOG again and have installed it with the Unofficial Patch and Clan Quest mod. Looking forward to some crazy shit.