- May 16, 2017
- 818
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One way to quickly change skin tone is to edit translucency setting (higher=darker).Guys... why did the girl on the right rendered all shiny like that?
I might have touched a thing or two on the Surfaces tab while I was playing with her model, but I don't know what I did I do... how can I fix this?
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Thank you people
I like the other 2 more than than the 1st
It depends on how the skin is done, but try to lower the scattering measurment distance.true. to be honest I didnt know how to fix it, and it was too late at night to find out. any help would be apreciated
i played with that a bit but didnt see any changes. only change I saw was when I used transmitted measurement distance. havent played around with any sss dials to be honest. also only in this and a couple more skins I have seen this effect. maybe its the way the skin was made?It depends on how the skin is done, but try to lower the scattering measurment distance.
Hard to tell without seeing the setting. Daz Iray has 3 base mixing settings (shader model) for any surfaces : PBR/Metallic (the most used one), PBR/Specular (the closest to Daz default/3DL shader, generaly older skin) and Weighted (barely used). I suspect your skin uses PBR/Specular model and that's why you see it only in a couple of skins but I could be wrong.i played with that a bit but didnt see any changes. only change I saw was when I used transmitted measurement distance. havent played around with any sss dials to be honest. also only in this and a couple more skins I have seen this effect. maybe its the way the skin was made?
We're both rolled up and twisted?"I can tell you and I are going to get along just like fire hoses"
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The biggest problum I would have using only blender, is the rigging. Every time I would create a character in blender I need to rig it and skin it and make sure all joints are set up properly and are deforming correctly. After all that is complete I would then need to create a texture for my character. a lot of hard work goes into that.I found a drawing in the web and thought I could recreate it as a CGI to step up my lighting game. Well let me put it this way, I learned quite a few things besides lights.
1. DAZ Originals have horrible skins when it comes to close-ups.
2. Smooth and dForce modifiers are bitches when they have to work together.
3. I need to learn how to manipulate/create textures for close-ups without Substance. (I don't like Adobe as a company so I avoid their products. And the Briefs are a mess.)
4. Golden Palace isn't meant for close-ups either. Which means I need to learn, how to script for DAZ so I can transfer the collision scripts.
5. Maybe I should ditch DAZ Studio for most purposes, invest a few bucks into Blender Plugins and transition my content library to Blender for good.
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