3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,307
Guys... why did the girl on the right rendered all shiny like that?
I might have touched a thing or two on the Surfaces tab while I was playing with her model, but I don't know what I did I do... how can I fix this?
=/

View attachment 562575

Thank you people
One way to quickly change skin tone is to edit translucency setting (higher=darker).

translucency.png
 

Beast Within

Active Member
Nov 9, 2017
634
3,071
It depends on how the skin is done, but try to lower the scattering measurment distance.
i played with that a bit but didnt see any changes. only change I saw was when I used transmitted measurement distance. havent played around with any sss dials to be honest. also only in this and a couple more skins I have seen this effect. maybe its the way the skin was made?
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,307
i played with that a bit but didnt see any changes. only change I saw was when I used transmitted measurement distance. havent played around with any sss dials to be honest. also only in this and a couple more skins I have seen this effect. maybe its the way the skin was made?
Hard to tell without seeing the setting. Daz Iray has 3 base mixing settings (shader model) for any surfaces : PBR/Metallic (the most used one), PBR/Specular (the closest to Daz default/3DL shader, generaly older skin) and Weighted (barely used). I suspect your skin uses PBR/Specular model and that's why you see it only in a couple of skins but I could be wrong.
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
I found a drawing in the web and thought I could recreate it as a CGI to step up my lighting game. Well let me put it this way, I learned quite a few things besides lights.
1. DAZ Originals have horrible skins when it comes to close-ups.
2. Smooth and dForce modifiers are bitches when they have to work together.
3. I need to learn how to manipulate/create textures for close-ups without Substance. (I don't like Adobe as a company so I avoid their products. And the Briefs are a mess.)
4. Golden Palace isn't meant for close-ups either. Which means I need to learn, how to script for DAZ so I can transfer the collision scripts.
5. Maybe I should ditch DAZ Studio for most purposes, invest a few bucks into Blender Plugins and transition my content library to Blender for good.
close up test.png
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,079
4,424
The skin looks really nice! (too much SSS on the arms and hands tho).

View attachment 563233
I found a drawing in the web and thought I could recreate it as a CGI to step up my lighting game. Well let me put it this way, I learned quite a few things besides lights.
1. DAZ Originals have horrible skins when it comes to close-ups.
2. Smooth and dForce modifiers are bitches when they have to work together.
3. I need to learn how to manipulate/create textures for close-ups without Substance. (I don't like Adobe as a company so I avoid their products. And the Briefs are a mess.)
4. Golden Palace isn't meant for close-ups either. Which means I need to learn, how to script for DAZ so I can transfer the collision scripts.
5. Maybe I should ditch DAZ Studio for most purposes, invest a few bucks into Blender Plugins and transition my content library to Blender for good.
View attachment 563350
The biggest problum I would have using only blender, is the rigging. Every time I would create a character in blender I need to rig it and skin it and make sure all joints are set up properly and are deforming correctly. After all that is complete I would then need to create a texture for my character. a lot of hard work goes into that.

Instead using daz you can skip all that and go directly into posing and rendering.

Anyways, just wanted to say, I think all software programs have their place in the world. Just finding out how to use them the best is key. :)
 
5.00 star(s) 13 Votes