- Nov 24, 2018
- 117
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I always feel like it is a little too destructive whenever I use it, worth noting though that the render I posted was only 30% complete at 5000 iterations. These are mostly be playing around and preparing scene work.
A little trick to avoid waiting for hours and thousands of iterations that are useless in the end. Just multiply by 2 the desired resolution when rendering. Example for 1080p (1920x1080) you select UHD (3840x2160)I always feel like it is a little too destructive whenever I use it, worth noting though that the render I posted was only 30% complete at 5000 iterations. These are mostly be playing around and preparing scene work.![]()
This is WIP. Morphs for head, Growing up genesis 8 F (teen) + Zbrush for eyes, eyelids, ears, nose etc. I still need to try an appropriate tooth morph with Zbrush without F the mesh.
GORGEOUS WORK!This is WIP. Morphs for head, Growing up genesis 8 F (teen) + Zbrush for eyes, eyelids, ears, nose etc. I still need to try an appropriate tooth morph with Zbrush without F the mesh.
For some f reason, I decided to render this at Subdivision level 5, just for testing i guess. My pc almost exploded (I've Made a Huge Mistake lol, level 3 is nice).
Reference
View attachment 568850
although I don’t like redheads, but your work ...
How can you not like redheadsalthough I don’t like redheads, but your work ...
SickleYield has a utility for hats/hoods.Guys... what can I do to fix that hat x hair problem?
Also, can I reduce specular on my own? (on skin)
If I can't, can I somehow lower it beyond what's being offered by the character assets that I have?
Yeah, that's the thingSickleYield has a utility for hats/hoods.
You must be registered to see the links
Also there is a free one on MCasual's site.
You must be registered to see the links
You wanted to make a witch with that nose? If not, try shrinking it a little ^^
Here's the result of your tip, few little bits to work on but not bad at all - appreciate the help!A little trick to avoid waiting for hours and thousands of iterations that are useless in the end. Just multiply by 2 the desired resolution when rendering. Example for 1080p (1920x1080) you select UHD (3840x2160)
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