3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes
Jun 29, 2018
42
283
Converted the girls from my game Sylphia Island to Daz. Thoughts/Feedback? I've contemplated moving the game to Daz3D
If you are only looking into visual, I like the daz versions more
if you use animation on your game, it might not be so simple on daz, from what I remember from the illusion tools
 

Mabiverse

New Member
Dec 26, 2017
14
310
Converted the girls from my game Sylphia Island to Daz. Thoughts/Feedback? I've contemplated moving the game to Daz3D

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This is all just my opinion, but I much prefer DAZ characters over those made in Honey Select. Both in terms of how the characters look and the programs used to make them. Sure, you can make some pretty good looking stuff in Honey Select; but for the same amount of effort, you can make something look even better in DAZ. To get to my point - your DAZ characters look miles better than your Honey Select ones. You've managed to retain each characters identity and style, while simultaneously adding new elements that make them unique. I can't really think of anything overtly bad to say besides my own personal nitpicks. Otherwise, great job!
 
Aug 30, 2019
110
1,380
Converted the girls from my game Sylphia Island to Daz. Thoughts/Feedback? I've contemplated moving the game to Daz3D

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Alex is a miss, unfortunately. The HS version looks like an older, motherly character. Daz looks like a teenager. I'd try one of the updo hairs available and maybe mix in an older looking character for the face. The rest look pretty much prefect. Would like a little more vibrancy to Lillian's hair, though.
 

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,602
19,003
Converted the girls from my game Sylphia Island to Daz. Thoughts/Feedback? I've contemplated moving the game to Daz3D
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I think it's up to you, but, having said that, you've done some really nice work and I really like the new versions :)
 
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DillyD

Newbie
Dec 22, 2019
47
460
Hey guys, another new render and I'm looking for tips on how to improve my lighting. In this scene I have 1 ghost light along the ceiling to brighten the environment and a single rectangular spotlight aimed directly at the character, but I feel the character could still have a bit more "pop" to it and skin shine. Any advice appreciated.
denoised_BG5.png
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,079
4,424
The only advice I would give for making her pop more would be dim the main lighting a bit, so she is darker. then ad 2 side mesh lights at different colours. one slightly blueish, one slightly orangish. That way she is not too flat. you can also create a mesh light behind her. just make sure the opacity is set to 0.000000001 so the renderer does not pick it up.
 
5.00 star(s) 13 Votes