3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

DiosDecay

Member
Mar 2, 2018
282
1,663
Converted the girls from my game Sylphia Island to Daz. Thoughts/Feedback? I've contemplated moving the game to Daz3D

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All the new versions look really good, only minor things like why didn't you use a tied up hairstyle for the first girl and not kept the second girl in a dress? I haven't played your game so I am not familiar with their personalities but to me they kind of conflict in a way.
 

DillyD

Newbie
Dec 22, 2019
47
460
The only advice I would give for making her pop more would be dim the main lighting a bit, so she is darker. then ad 2 side mesh lights at different colours. one slightly blueish, one slightly orangish. That way she is not too flat. you can also create a mesh light behind her. just make sure the opacity is set to 0.000000001 so the renderer does not pick it up.
I am a bit of a lighting noob- are mesh lights just meshes that have emissive lighting? And what is the point of adding a light behind the character if the renderer does not pick it up? Should I create these lights by scratch, or is there content available I could use for this purpose?
 

Alley_Cat

Devoted Member
Jul 20, 2019
8,993
17,559
Converted the girls from my game Sylphia Island to Daz. Thoughts/Feedback? I've contemplated moving the game to Daz3D

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Love the Daz conversions, but then from what I understand of HS it's only advantage is it's simplicity. That said, I don't play male MC games, so my opinion for your game is irrelevant. It may be better just to continue using HS until you finish that game, then start a new one in Daz.
 

DiosDecay

Member
Mar 2, 2018
282
1,663
I am a bit of a lighting noob- are mesh lights just meshes that have emissive lighting? And what is the point of adding a light behind the character if the renderer does not pick it up? Should I create these lights by scratch, or is there content available I could use for this purpose?
Can be yes, adding the light behind the character can highlight the shoulders, top of the head etc to help highlight them better.
What they mean by setting the opacity to the light to 0.00001 is that the light will still show in the render, but what is emitting the light will not be seen (if that is what you are asking). The back light will be a little high to get the top back of the head and shoulders.

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In this image I have back lights to her right and left. You can create the lights yourself and there are ones available in the DAZ store (not sure if there are ones in the forums here as I don't check), I usually create my own and experiment with different setups.

 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,079
4,424
Yes you can create your own light. Just use a primitive or basically any object and put an emissive shader on it. :)
 

algunas_cosas

Member
Jul 8, 2019
381
4,496
[QUOTE = "Larry Kubiac, publicación: 3224253, miembro: 421564"]
Una mezcla de Megan Fox y la heroína del juego "Fashion Business" no está mal (y) .
¿Qué piel usaste sin indiscreción?
Gracias.
[/CITAR]


Querido amigo Larry, espero que estés bien en los tiempos.
bueno para su consulta use: Dalila para Génesis 3 y 8 Femenino.
un abrazo.
 
5.00 star(s) 13 Votes