I am looking to learn how to customize existing props (in this case changing the photos used) and then saving them as a custom preset. I am sure it is not complicated, just have not gotten to it.Reworking interiors. I picked up the i13 Trendy Cafe for free over the weekend due to Daz3D's generous coupons, but I hate seeing the same scene out of the box in games. So, I have started my renovations on the property. First to go was redoing the tables and seats in nice wood using free wood shaders. Next came replacing the artwork, which was accomplished due to the generosity of Smithsonian Institution making a metric tonne of free images available. I also used some Daz Uber shaders that came with the game. Here is the first round of renovations. I may change the brick out for something different as well to differentiate it further.
This took almost 2 hours to render because it was done with all ambient lighting and was a low-light scene. Fortunately, I didn't have to monkey with that as I used one of the i13 camera presets and I was able to get sufficient light in the scene by tweaking the f-stop, ISO, and exposures.
View attachment 626310
This setup reminds me more of Gypsy Den in southern California. They use old artwork (which I think they pick up from garage sales) to decorate their shops. Other coffee shops use their walls as gallery walls to show (and potentially sell) artwork from artists in the community. I have not seen one coffee shop using wall images as ugly and unimaginative as the defaults that come with the i13 Trendy Cafe set.
It's pretty easy.I am looking to learn how to customize existing props (in this case changing the photos used) and then saving them as a custom preset. I am sure it is not complicated, just have not gotten to it.
I feel that customization breathes new air into an existing scene.
I do this a lot too as it really helps make a scene stand out, even just changing some colors and shaders around does wonders. i13s stuff is great, but the lighting isn't so friendly on the GPU so I tend to relight the scenes myself to be a bit more user friendly.Reworking interiors. I picked up the i13 Trendy Cafe for free over the weekend due to Daz3D's generous coupons, but I hate seeing the same scene out of the box in games. So, I have started my renovations on the property. First to go was redoing the tables and seats in nice wood using free wood shaders. Next came replacing the artwork, which was accomplished due to the generosity of Smithsonian Institution making a metric tonne of free images available. I also used some Daz Uber shaders that came with the game. Here is the first round of renovations. I may change the brick out for something different as well to differentiate it further.
This took almost 2 hours to render because it was done with all ambient lighting and was a low-light scene. Fortunately, I didn't have to monkey with that as I used one of the i13 camera presets and I was able to get sufficient light in the scene by tweaking the f-stop, ISO, and exposures.
View attachment 626310
This setup reminds me more of Gypsy Den in southern California. They use old artwork (which I think they pick up from garage sales) to decorate their shops. Other coffee shops use their walls as gallery walls to show (and potentially sell) artwork from artists in the community. I have not seen one coffee shop using wall images as ugly and unimaginative as the defaults that come with the i13 Trendy Cafe set.
Lovely eyes : )
Damn i wish i could render something like that...this is pure beauty
I could have changed that to use a daytime HDRI, but I really like the ambient lighting at night. I'm a sucker for that, even though it loads the GPU like crazy, and I only have a 760 GTX anyway, so it's not necessarily speedy anyway. More likely than not when I do the game renders I will change it to a daytime speed and that should speed the renders up considerably.I do this a lot too as it really helps make a scene stand out, even just changing some colors and shaders around does wonders. i13s stuff is great, but the lighting isn't so friendly on the GPU so I tend to relight the scenes myself to be a bit more user friendly.