Trendy coffee shop, part II: i13 included some other brick surfaces in the textures that came with the set, so I used a lighter brick background. I used an emissive plane primitive to bring the room lighting up to daylight lighting, as well as adding an outdoor HDRI to bring some outside light in. I dropped the background and placed another plane primitive and put a picture from Pexels (royalty-free for commercial use) on the surface for the exterior street scene. I prefer the control that a plane primitive gives me. I realized I textured the middle table wrong, and I fixed the textures on the upper beams, tiling the wood pattern and adding roughness. It still took a hella long time to render, and I am suspecting that is because of all the stuff going on in the scene off camera. Because of the daylight lighting, the vinyl floor that I laid is now visible.
This is all on the theme of making things with free stuff: The trendy coffee shop was picked up for free with coupons from Daz3D over the weekend, the wood textures were free from another site, the wall art is all free from the Smithsonian Institute under the Creative Commons 2.0 policy, the background image (street scene) was royalty-free for commercial use from Pexels. More details here at the
Free Stuff for Daz3D thread.
Total cost for all assets in this scene: $0.
Value of creating great art without having to shell out more money to Daz3D: Priceless.