3D-Daz Daz3d Art - Show Us Your DazSkill

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HFSTime

Member
Jul 13, 2019
111
648
This setup reminds me more of Gypsy Den in southern California. They use old artwork (which I think they pick up from garage sales) to decorate their shops. Other coffee shops use their walls as gallery walls to show (and potentially sell) artwork from artists in the community. I have not seen one coffee shop using wall images as ugly and unimaginative as the defaults that come with the i13 Trendy Cafe set.
Something I've noticed with Daz asset designers is that a lot of them have a tendency to be rather 'extra'. And not in good ways. So for environments I'll usually take out the stuff I find distracting or doesn't fit the idea I have in my head. Or even just pull bits from a few different set ups to come up with something new.

There have been a number of times where I really wonder where they came up with their designs decisions. Your comment about the wall art is a good example. I've been trying to find good looking arcade cabinet models for an idea I have (I've found them in other formats, but they take work to play nicely). The ones that have been officially released in stores make me go "Uh... did you use like... ANY reference material at all? Have you actually seen any arcade games?"
 

seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,896
2,876
Something I've noticed with Daz asset designers is that a lot of them have a tendency to be rather 'extra'. And not in good ways. So for environments I'll usually take out the stuff I find distracting or doesn't fit the idea I have in my head. Or even just pull bits from a few different set ups to come up with something new.

There have been a number of times where I really wonder where they came up with their designs decisions. Your comment about the wall art is a good example. I've been trying to find good looking arcade cabinet models for an idea I have (I've found them in other formats, but they take work to play nicely). The ones that have been officially released in stores make me go "Uh... did you use like... ANY reference material at all? Have you actually seen any arcade games?"
Yeah, I am with you on that one. I don't mind the fact that there are pictures on the wall, as most coffee shops do decorate that way, but just not with the poor choice of ones they picked. I often strip out elements to make things render faster. On the arcade cabinet situation, you may need to take one that has questionable artwork, then find pictures of the "real" ones and sub the surfaces so that you put good art on the shell of the game with lousy art. That's one way to go about it.

You also might want to check out these models being shared for free over at . Genuine copies of Donkey Kong, PacMan, Asteroids, and Space Invaders.
 
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Smbt3D

Active Member
Nov 3, 2019
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Question:
why after a 100% render
I have a result like this that can tell me what setting I need to do thank you in advance.
View attachment 626873


There's a chapter about Progressive Rendering/ Iray render quality settings

(100% does not mean that your render is perfect, it just means that the engine "considers" your rendering finished according to the progressive render settings) ;)
 
Last edited:
Jun 29, 2018
42
283
Question:
why after a 100% render
I have a result like this that can tell me what setting I need to do thank you in advance.
check progressive render first.
1587464286982.png
Max samples and max time might be small. increase them
Max time 0 will not have a max time, so max samples is used. If different from 0 daz will use that comes first

After that is checked, you can try to add more light and check filtering for fireflies, but looking at the image is more likely it could not render enough
 
5.00 star(s) 13 Votes