Dual render composition in postwork? I like the concept.
Yes and Thanks
I love this idea. How do you do this?
Camera is key in the first stage.
I create 2 renders. A clothed one and a nude one.
Importand is that the camera position remains the same as with the lighting an background.
Then in photoshop you create 3 layers and fiddle with the opacity
Main layer is the full clothed image.
Second layer is the nude part inside the glasses (delete everything else in that image)
Then do the same with the clothed version and change it opacity to the desired effect.
It's fairly simple.
well a guy ordered some x-ray glasses off the internet. just as a joke. the advert said that they really work and the price was great. so what the heck.
He gets them in the mail and tryes them on while walking down the street. and suddenly he cant move out of surprise. They really work!!! but the problum he faces now is that there are a lot of ugly ass people walking around, not everyone is perfect and so he must pick and chose who he uses his glasses on otherwise he might get a rude site.
I like your render, but Daz seems to have some problems with doing redhead freckles and it makes them look like raised bumps as a skin condition or cancer, that is one thing you may want to take into account to see if they do a 3D effect.
The conceptualization looks like it came out fine, I like how you can still sort of see the color difference of the clothes that would be in the way, certain portions should probably have a bit more, like bra for breasts and panties.
I think the only game that does a similar concept right now is Glassix. Still well done.
I did not claim to be original or a first. Just for me its a first.
She does not wear panties but what you say have crossed my mind. It would create more layers and i was afraid it would "block" the breast and crotch area to much. Probably have to experiment a bit more on this.
Thanks for all the feedback.
To be continued......