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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

goutch

Member
Donor
May 19, 2017
248
4,578
It is possible to post its "currently used" for character
View attachment 659163
It could be a bug between two morphs. Base morph and new morph with identical ID for exemple.
So they both charge at the same time even if only one is activated, it happens sometimes.
You should check the log.txt to see if there are more details.
It can also come from an expression morphed that is already applied and where the basic expressions are no longer of much use or makes poop like that.
Ok, thanks, i see a lot of parameters that are link to closing eyes, when i pu 0% to all other parameters it works.
 

Falcon6

Active Member
Mar 15, 2018
653
4,240
First touched a 3D software last week, please let me know how to improve and stuff, Cheers.
I'm relatively new to rendering myself, so someone else may expand on my suggestion. But I learned you need to pay attention to the skin's "bump map" setting depending on how close you are to the model when rendering. Your skin in the render has the "orange peel" effect...too much "bump mapping". Some model assets come with their own bump map preloads, and they will say something like, "bump map high for distant" or "bump map low for portrait", etc. Or you can go into the Surfaces Tab (I think it's the Surfaces Tab...someone correct me if I'm wrong) and use a bump map slider, etc. The farther the model is away in the render, the more bump map you can use without getting the "orange peel" effect on the skin. For close-ups, generally you may need to reduce the bump map setting for a smoother skin texture. Hope that helps some. I'm still learning Daz too.
 
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gagamel1

Member
Donor
Nov 17, 2017
120
558
Can we please have more art here in this forum? Too much talking and less art in the past. Please stop talking about improving your skills in this forum. You can please debate somewhere else. Thank you.
 
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5.00 star(s) 13 Votes