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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Empiric

Throbbing Member
Respected User
Game Developer
Jan 13, 2020
2,456
35,208
It is.
You may like it or not.
Well then go ahead and show me how you light up a scene that has four characters, complex environment with many lights and reflections and render it out without grain on a single gtx 1080 rig.

I'll just patiently wait here. :whistle:
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,308
Without an albedo and normal pass, denoiser gonna fail, you just gonna wash your skin to win (and any good details) - for a not so great- render time

6ea4e7b0517bcdd0d8f4767f84081f7140ac7f5bd0a61934c191a3c01c3d3440.jpg
 
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fenelia

Member
Mar 25, 2020
129
803
Albedo etc are nice to have, but art is not about fidelity. It's not the only thing.

And production art is not about reproduction of reality. It's about production. Speed, efficiency, repeatability.

Especially if you're going to work it in post, and add effects there. Especially if you're making art for a VN or something other than 100% glorious reproduction of reality, who cares about high fidelity reproduction?

To me, turning away from tools because it's not 100% faithful to reality? I think that's a mistake, IMO.
 
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Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,308
Albedo etc are nice to have, but art is not about fidelity. It's not the only thing.

And production art is not about reproduction of reality. It's about production. Speed, efficiency, repeatability.

Especially if you're going to work it in post, and add effects there. Especially if you're making art for a VN or something other than 100% glorious reproduction of reality, who cares about high fidelity reproduction?

To me, turning away from tools because it's not 100% faithful to reality? I think that's a mistake, IMO.
I got you somehow while I disagree.
Its not about being faithful to reality, who cares?
Don't fall for obvious and easy trap, craft your scene carefully
No, denoiser ain't gonna save you (maybe trap you even more, there is plenty of exemples)
that's all i say lol
 

SecsMurphy

Member
Dec 25, 2018
298
7,063
Made a first attempt with d-force simulations.
View attachment 682489

I have an issue though, although minor.
Whenever i want to run the simulation, the character also reverts back to her original pose, along with the cloth, and then is simulated to the current pose.
Does anyone know how i can put the character in place, and run the simulation only for the cloth? In this senario, let it fall over her and drape itself around her legs.
Select item, right-click simulation settings tab, then simulate selected.
 

Shinita

Member
Game Developer
Jun 4, 2017
305
2,668
"Come over tonight! My parents are having dinner and I'll leave the door unlocked. Say... 8?"

Your date can't come fast enough so you head over a little early. Her parents must already be out as all the lights are off except for a glow coming from her room. The door is unlocked so you call out to her as you head up the stairs.

You step inside and there she is listening to music on a beanbag wearing almost nothing. She smiles. "You're early. I'm not even ready!" and with that hooks a thumb into her panties.

Cara-Gamer.jpg
 

Tranquil Rain

Member
Jul 8, 2018
177
1,064
Guys I can't decide on my new characters eyes for the life of me, they just all look good to me... help.
Here are the three different ones I have narrowed it down to.

1. CO Reine Dark (most realistic eye color)
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2. Chanel
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3. Stephanie (hypnotizing eyes, def the most unrealistic but I love them)
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Unexpected Error

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Donor
Oct 17, 2018
174
874
Guys I can't decide on my new characters eyes for the life of me, they just all look good to me... help.
Here are the three different ones I have narrowed it down to.

1. CO Reine Dark (most realistic eye color)
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2. Chanel
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3. Stephanie (hypnotizing eyes, def the most unrealistic but I love them)
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They all look amazing! but I will go for #1. :love:
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,083
4,433
Guys I can't decide on my new characters eyes for the life of me, they just all look good to me... help.
Here are the three different ones I have narrowed it down to.

1. CO Reine Dark (most realistic eye color)
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2. Chanel
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3. Stephanie (hypnotizing eyes, def the most unrealistic but I love them)
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I go with number 1. They all look great though.!
 
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MG-Gaming

Active Member
Nov 11, 2018
665
1,528
Have you only one dforce item? Where is your model?

Also, you can turn 'Start from a memorised pose' to off and your model won't move.
That works better, thank you, yet still not optimal.
Now when i move the character a bit to position her a bit better, she still moves back to the original spot as soon as i click 'simulate'.
I thought D-force would spare me head-aches.... i'm starting to re-think that :)


I didn't right-click anywhere. I clicked left on where the red arrow is pointing. It opens that menu which shows "Simulate Selected" option which is what you were looking for.

I would have helped you more but that's the extent of my knowledge in dforce. I haven't tried simulating a single item yet.
I'm also clicking on the same location, yet i do not get an option of 'simulate selected'.
Oh well. I'll have to find some more tuturials on this. Thanks for the help though.
 
5.00 star(s) 13 Votes