CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

fenelia

Member
Mar 25, 2020
129
803
Smoke and steam... another effect to add in post. That way, you can get the volume that you want without obscuring what's important.

No big reason to do it in the engine, IMO.
 

2C3D

Member
Aug 18, 2017
332
11,389
No, the smoke is too linear but Great render and good effort. Try post work on it. Open in gimp and add a layer and try to paint smoke with some opaque brush. Experiment. Or try Sketchbook and look at some youtube tuts. It will be easy.
Yeah, I'll give that a shot. Tried to smudge it a little in Photoshop but I'm not thrilled with the results. The prop itself was quite large and I hid most of it in DAZ before I rendered. I think it's more like cigarette smoke than steam.

It was a fun experiment at least.
 

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,605
19,028
Guys I can't decide on my new characters eyes for the life of me, they just all look good to me... help.
Here are the three different ones I have narrowed it down to.

1. CO Reine Dark (most realistic eye color)
You don't have permission to view the spoiler content. Log in or register now.
2. Chanel
You don't have permission to view the spoiler content. Log in or register now.
3. Stephanie (hypnotizing eyes, def the most unrealistic but I love them)
You don't have permission to view the spoiler content. Log in or register now.
I like the second one, but genetically speaking, the first one is more likely.
 
  • Like
Reactions: Tranquil Rain

2C3D

Member
Aug 18, 2017
332
11,389
Hmm maybe scale it so it's 'fatter' and dial down the opacity a lot. Not perfect but I made the shot below in under 2 minutes. I think it came out decent even if it can still be improved.
Base:
View attachment 682839
Adjusted:
View attachment 682838
That looks pretty good actually. I did dial down the opacity but it didn't even occur to me to scale it to make it fatter. I had other issues going on with that render so I kinda ran with it. Thanks for the suggestion!
 

2C3D

Member
Aug 18, 2017
332
11,389
I don't think it's worth the resources. Post work is better and can get way better results. My opinion of course :)
You're probably right. I spend too much time trying to get all the details right in DAZ and forget that a lot of things can be done in post. Time to step up my post-work game!
 
  • Like
Reactions: koleoptero

koleoptero

Newbie
Mar 3, 2020
94
276
You're probably right. I spend too much time trying to get all the details right in DAZ and forget that a lot of things can be done in post. Time to step up my post-work game!
Yeah.. i was trying to do everything in Daz... but then i just said.. Nope! smoke, lightnings and other effects, can be done in post most effectively and quicker (well the first time will require some research but then, especially if u create brushes, it all makes sense and you'd be done quicker)
 

koleoptero

Newbie
Mar 3, 2020
94
276
Now that i think of it.. work got me very behind in my creations. Don't want to create a game or something.. not me.. i'm bored. But i want to create various scenes and now i think i'm back on track! :D if only i had a better PC to make my life a bit easier lol
 

2C3D

Member
Aug 18, 2017
332
11,389
Yeah.. i was trying to do everything in Daz... but then i just said.. Nope! smoke, lightnings and other effects, can be done in post most effectively and quicker (well the first time will require some research but then, especially if u create brushes, it all makes sense and you'd be done quicker)
Makes sense. I need to do a lot more learning about what I can do in post. I recently picked up a bunch of the Adobe stuff and it's a bit overwhelming to learn. Shit, learning Daz took years and I think I've only scratched the surface there!
 
  • Like
Reactions: koleoptero

GNVE

Active Member
Jul 20, 2018
724
1,185
I don't think it's worth the resources. Post work is better and can get way better results. My opinion of course :)
I agree that in post you can get better results… if you know what you're doing. (Not me). As for resources it depends. I don't mind having the PC render a little longer as I do it in dead time (asleep, at work or otherwise occupied). whereas I'd have to do post in time that I could prepare new scenes. It both has pro's and cons and I may opt for either depending on needs, knowledge and time.
 

koleoptero

Newbie
Mar 3, 2020
94
276
I agree that in post you can get better results… if you know what you're doing. (Not me). As for resources it depends. I don't mind having the PC render a little longer as I do it in dead time (asleep, at work or otherwise occupied). whereas I'd have to do post in time that I could prepare new scenes. It both has pro's and cons and I may opt for either depending on needs, knowledge and time.
Of course.. didn't want to start an arguement there :) I just quoted your post because i was too bored to go to the original actually lol! but it was for the same topic that's why :) I believe that as long as you can render most of the scene someone wants it's better and it creates better results! especially on dead time as you say. But even so, when you need 1 hour of render time for a smoke let's say, when you can do it in post in 5-10 minutes max, i think it is worth it. This 1 hour can be less time for another render that someone can start.

and yes.. i know what you are saying because i spent too much time on tutorials for post software.. so.. I get you ;)
 
  • Like
Reactions: GNVE

koleoptero

Newbie
Mar 3, 2020
94
276
Makes sense. I need to do a lot more learning about what I can do in post. I recently picked up a bunch of the Adobe stuff and it's a bit overwhelming to learn. Shit, learning Daz took years and I think I've only scratched the surface there!
If you want to learn a few thing to get you started in photoshop (since you said adobe) try to watch some of the tutorials in these YT channels

He also collaborates with adobe. He is very good


He is also very good and explains everything
 
  • Like
Reactions: 2C3D

GNVE

Active Member
Jul 20, 2018
724
1,185
Of course.. didn't want to start an arguement there :) I just quoted your post because i was too bored to go to the original actually lol! but it was for the same topic that's why :) I believe that as long as you can render most of the scene someone wants it's better and it creates better results! especially on dead time as you say. But even so, when you need 1 hour of render time for a smoke let's say, when you can do it in post in 5-10 minutes max, i think it is worth it. This 1 hour can be less time for another render that someone can start.

and yes.. i know what you are saying because i spent too much time on tutorials for post software.. so.. I get you ;)
Don't worry wasn't taken as such. Just wanted to add my two cents. I think we are saying pretty much the same thing. You have to balance several resources and we will make different balancing decisions depending on what we value more or have less of.
 
5.00 star(s) 13 Votes