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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Mescalino

Active Member
Aug 20, 2017
953
6,738
Alright so that'd be enough, 5% really didn't look good :cry:



Yeah, I'd prefer working on GIMP for stuff that can't be fixed in DAZ


Thanks to you both!
5% was a guess and it seemed for me to be the magic number sometimes more or less is required you just need to play around with that setting a bit.
 

ArturiousDesign

Engaged Member
Jan 31, 2019
3,986
15,031
Adding a smoothing modifier can help too. It will help with other clipping issues as well...particularly with longer hair. I do this plus your suggestion on all the OOT hair and it works pretty well.
You can also check if you're going to have black lines by using the Smooth Shaded Viewer. It will show you if you have any Poke through.

Screenshot (86).png Screenshot (87).png Screenshot (88).png no hairline fail.jpg
 
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galora

Cute as a button
Donor
Oct 15, 2019
285
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5% was a guess and it seemed for me to be the magic number sometimes more or less is required you just need to play around with that setting a bit.
Hahah sorry didn't actually remember you said 5, I tried it to see if it'd help to do more. But those hair are large enough on my chars small head already...

Thanks for the answer :)
 
Jul 14, 2018
419
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It's been a while since I created scenes with Monique. But today...

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If you like my artwork, so don't be shy and consider supporting me on Patreon with a small donation. You are very welcome and my heartfelt thanks are guaranteed.
And yet, all I can think is "Is she gonna clean up, or leave it for the next person like a jerk?"

That, and the super wide squat stance. But that's excusable as the purpose isn't "A good workout" Well, not that kind of workout.
 
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Jul 14, 2018
419
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This kind of opinions are really useful when the render is in beginning stages. I have been tinkering with this one from 4-5 days and rendered about 15-20 tests. Right now i am not very motivated to do it again but i have noted your point outs. Next time i won't do these mistakes. Thanks!
The number of renders I've spend 20+ hours on tweaking every little thing, finally hitting the "Render this bastard" button, come back in a few hours and realize I've got something clipping through something else is TOO DAMN HIGH.

But yeah, always double-check their center of gravity and where it appears to be versus what they're doing. It'll be forward if they're running forward, backward if they're moving backwards, sideways if etc etc etc - and if they're receiving a hit, they'll likely be planting their feet as a steady base.

Which isn't to say a pose like that wouldn't work in a "SURPRISE MOTHERFUCKER" sucker punch, as it's unexpected and likely to knock the recipient back.
 
Jul 14, 2018
419
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I was thinking of creating a sequenced fight scene. I was trying to render two variations of poses here and layer them in Photoshop adding a motion blur on the leg with slight offset to fake the motion and after countless errors and lots of retry render i just stopped and worked with only 1 layer and it turned out a disaster. Then I quit.

I am trying to Learn Photoshop to make the renders better. Been 2 days since i began.
Image Editing is a beast. Good luck.

But that explains the boxes around the figures.
 
Sep 20, 2017
300
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Thanks for the reply, you mean the head bone of the head?
Did make it better but mostly looked terrible
No I mean select the hair and go to the shaping menu with the slide bars. There are normally bars for head size, width and height. I find I only have to adjust the bars a few percentage points and the black marks disappea.
 
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5.00 star(s) 13 Votes