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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes
Jul 14, 2018
419
1,609
Attaching two images, postworked and original in the thumbnail. Both are double the dimensions they'd be in a game.

Any glaring issues with the framing? The entire sequence is meant to be an introduction via the "Everyone gets a turn talking in the meeting" hence the isolated nature of the figure, so there is a bit of dead space on the sides but I am approaching that as being the point - you're meant to focus on the figure and not the surroundings.

I did quickly check for "Oh, she's got a leg coming out of her face" style errors, and didn't see any, though it's entirely possible I'm just not seeing hair or skin pokethrough.
Edited.png

And the original
Original.png
 
Jul 14, 2018
419
1,609
s. She looks good. I do feel that the desk is empty. Beside the model there is nothing much in the scene. Are you planning to create a game?
Have been for two or three months. Nothing worth showing yet as I need a shitload more renders that I can dismantle then layer over existing backgrounds to keep filesize down, so there's a lot of image changes showing absolutely nothing, and I'm a writer of the "I have a new character! What are they like? I dunno, I'll tell you after I've written a few chapters of them" sort, where I need to write the character for a bit before I have their personality in mind, then revisit their first bits to make sure it's consistent. Most of the stuff - I think all the stuff - I've been throwing in here has been a way of working out what their personalities are like.

Like this -

FlyingMuscleCar.png

It's mostly something to occupy time.

Given the room is meant to be a roundtable conference room with a holographic projector in the middle there shouldn't be much in the way of decoration (it's literally the Supervillain Conference Room enlarged to fit more people), but you're right - I could throw a few pads around for notes.
 
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5.00 star(s) 13 Votes