3D-Daz Daz3d Art - Show Us Your DazSkill

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Powerline75

Member
Nov 7, 2019
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How to remove these marks? View attachment 765516
I can think of three methods. The first two need you to take a VERY close look at the diffuse map for the limbs, and see if the blemishes are there.
a) If the spots are there, then photoshop, VERY carefully, to remove them.
b) If they are not in the diffuse texture, then check the bump, specular and normal maps for any hints that they are the ones to blame. In that case, lower bump, specular and normal map values in the surfaces tab, or simply use a different bump, normal, or specular map (or any combination of those), from another character with the same UVs, that is smoother than the ones currently in use.
c) If it's not related to any of the mapping, then it's a geometry and/or lighting glitch. Subdividing the figure one step higher, if the hardware allows it could work, and/or play with any specular light values, angles and distances.
If none of the above works, then... photoshopping the final render may be the only option.
 
Jul 14, 2018
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Was testing a wet skin map and some settings (specifically the wet skin thing by testrender on deviantart), could probably make it better by playing with the settings and getting them right, or using a less "Pale Goth Girl" skin on the woman as out of the render she straight up looks like a corpse (or run with it and add fangs) but since the end goal is to use these as images on a screen in the background, I just abandoned the wet skin test completely and reworked it a little.

Both have the same basic process applied to them in GIMP, though not likely the same settings as I don't write those things down... probably should start doing that.

Wet Skin Test
Test omg corpse.png

And the one I'm going to actually use

PornFilm1-2.png
 

Abere Lucifer Productions

Conversation Conqueror
Game Developer
May 31, 2017
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Nice work. You must have a decent rendering rig to do that in 11 minutes. I've only done a few renders on my new box in under 10 minutes, but generally the less detail in the render(figures, props, lighting, distance vs closeup, etc.), the quicker the render.

It's an i5 gaming laptop with 16 gigs of RAM and 6 gigs of VRAM. I just bought it 2 months ago. Is that a decent rendering machine? I'm curious.
 
5.00 star(s) 13 Votes