- Aug 20, 2017
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Getting that pack now.I think, you need to use softboxes instead of spotlights.
Here is a good packYou must be registered to see the links
Will post the results soon.
Getting that pack now.I think, you need to use softboxes instead of spotlights.
Here is a good packYou must be registered to see the links
Thank you for the input. In regards to the background and environment, I left that out intentionally so it would force me to work with lighting in Iray. And, also, because I wanted a transparent background for the model.Character model and pose are quite nice however may I suggest the following as items to be addressed:
- An environment / background of any description will make the image more complete and more aesthetically pleasing.
- There are some skin textures and also skin shaders that will reduce the waxiness of the character.
- With lighting I typically use a main light source from an angle other than the camera and a low level spotlight right behind the camera. Removes the deer in the headlights effect, however still allows some perception of detail in shadow areas from main light.
Good start, keep trying.
Impressive serie of pics ! Awsome ! Great mastering of lightsAh, well the point was to test something so there diffrence in style betwen renders, but well. Pls look until the end guys if you have patience), if not i warn you, there is hell lot of renders.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
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Well, there is hell lot of renders, and quality was not the main point, so sorry about it) There was more but i thought, meh.
Stunning composition!!Central Park - Autumn
View attachment 123394
View attachment 123395
View attachment 123396
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Awesome details!!cameltoe
View attachment 123452
I would suggest that you check that auto headlight is turned off in the render settings (shouldn't be active if you have scene lights). You may also wish to get an indoor HDRI such as that linked below. I know that you want to move away from HDRI's however its only the lighting scheme and not a background.Yeah, lighting this model was the hardest thing I had to do. With all the time I spent morphing the face and body, was about 25% of the time I spent trying to light her. I tried 3 point, and even 4 point, lighting setups to try and get an effect I liked. In the end, no single setup worked, so I had to do 4 different lighting setups/renders and manually blend them in Photoshop to get the model lighted in a way I was happy with without using an HDRI or background. Even with the three point light setup being at angles from the model, I still ended up with the deer in the headlights look. I'll play around with it some more and try to figure it out.
Hardware: CPU - i6700 @ 3.4GHz and 32MB Ram / GPU - GeForce GTX 1060 6GBStunning composition!!
For curiosity, what kind of equipment do you use to be able to render all this and what time it usually takes?
Thanks.
Very nice effort for your first set of renders. I can certainly notice the effort you have made in posing the characters.
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I have been dabbling part time with 3D rendering for about 3 months and still make plenty of errors. Just learn from them and keep on trying.
Thanks guys !The good news is that your English is much, much better than my French!
2 quick tips...
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They'll be fast to render and you won't have to worry about the full scene affecting your lights while you're learning. Iray will render light reflections off (and through) surfaces so you have to worry about things like a light shining on a wall creating an unwanted glow on another surface.
Wow, I have 1060 6GB too but with an old i5 and 16GB RAM...Hardware: CPU - i6700 @ 3.4GHz and 32MB Ram / GPU - GeForce GTX 1060 6GB
The environment take a little while to load (~5 mins) however converges in about 5-10 mins. The render convergence is still predominately dependent upon the character models converging due to the relative complexity of the surfaces. Its also highly dependent upon number of light sources, which is an advantage of this scene as it has only a single HDRI for lighting.
The image in the spoiler below is a partial render of the left park image to show speed.
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Thanks! Cutted head just a trick with two same chars and hide bodyparts and for girl asset, thats FayeImpressive serie of pics ! Awsome ! Great mastering of lights
How did you get cutted head ?
Girl character seems cute, what is the asset ?
Thanks for tips ! Faye seems so hugly on Daz promo pic ! You should propose your render to the vendor of this assetThanks! Cutted head just a trick with two same chars and hide bodyparts and for girl asset, thats FayeYou must be registered to see the links