3 point lighting + Dome + tone mapping = no need for post processing and you get some great depth without the need for setting up Cameras with DoF.
I'm kinda liking that I'm developing my own style that's slightly different to others. My lighting, my overblown gamma, it works well with my custom characters. Of which I've provided an extreme close up, with DoF from a camera, to demonstrate they're more cartoon than real world people. Something I kinda also think adds to my particular style and reminds me of the Sims, a game that was the seed that sought me to start using Daz3D. FWIW, the closeup was taken without changing any of the lighting at all in the slightest, once you setup 3 point lighting, you're pretty much good to go for about 180 degrees.