- Jan 8, 2021
- 384
- 1,341
Hard to say w/o seeing it (of course) but is your shading rate set too high ? High SR = faster renders, but crazy looking...My fellow folkm3n, how are you?
I'm working on a render, as we speak, and though it is nearly done it is coming out strange, almost pixelated (specially the hair).
I'm using a HDRI render preset, and I added a point light to it.. but I reduced the rendering settings of it (quality, max samples, converged ratio).. is that the issue?
What could it be?
Anyone?
Maybe the light? Maybe it's too strong?
Unfortunately I cannot show you the problem, since it'll spoil a thing about the game I'm making.
Thanks in advance.
Lower Shading Rate = more detail on the textures at the cost of MUCH more time (you probably know this, j/s)
Oh, btw SR can be set both on the environment light and the render settings separately for better (longer) renders