3D-Daz Daz3d Art - Show Us Your DazSkill

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xer.0

Member
Feb 7, 2018
250
2,072
Decided to go back to basics and try and learn more before going into bigger scenes. Here's a few tests with Ava.

0111 Ava Test 01 x2048.jpg
0111 Ava Test 04 x2048.jpg
0110 Ava Test 03 x2048.jpg

Color lookup, gradient map, curve and sharpen adjustments in post. Tried to not do too much to them, just unify the color.

Would love some feedback!
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,382
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You can find the print quality pdf of the magazine and a pack of 16 4K, print ready wallpapers at our . For a limited time you can get these goods even with the lowest tier of subscription.
 

SummmerP

Disrespected User
Game Developer
Jun 26, 2017
1,190
3,793
My fellow folkm3n, how are you?
I'm working on a render, as we speak, and though it is nearly done it is coming out strange, almost pixelated (specially the hair).
I'm using a HDRI render preset, and I added a point light to it.. but I reduced the rendering settings of it (quality, max samples, converged ratio).. is that the issue?
What could it be?
Anyone?
Maybe the light? Maybe it's too strong?

Unfortunately I cannot show you the problem, since it'll spoil a thing about the game I'm making.

Thanks in advance.
 
Last edited:

xer.0

Member
Feb 7, 2018
250
2,072
My fellow folkm3n, how are you?
I'm working on a render, as we speak, and though it is nearly done it is coming out strange, almost pixelated (specially the hair).
I'm using a HDRI render preset, and I added a point light to it.. but I reduced the rendering settings of it (quality, max samples, converged ratio).. is that the issue?
What could it be?
Anyone?
Maybe the light? Maybe it's too strong?

Unfortunately I cannot show you the problem, since it'll spoil a thing about the game I'm making.

Thanks in advance.
What settings did you put in when you lowered them? Can you send a screenshot of your progressive renders settings?

Those shouldn't be making it pixelated, maybe grainy if your settings are too low since you won't have enough iterations to properly render the scene.

Whats your output resolution?
 
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MothManlet

Member
Nov 11, 2020
129
2,837
Working on trying to improve older character materials to make them more realistic. Normally I would just use the material setup of a high quality character then change the textures but I decided to use the default character materials and do it all by hand to get a better understanding. Left is the default mats and right is my version, although I did have to borrow some spec and bump maps from another character since this one has very low quality textures.

mattest.png
 

SummmerP

Disrespected User
Game Developer
Jun 26, 2017
1,190
3,793
If its just a number of dots, you could try running it through a denoiser.
Don't know man.. I don't think denoiser should do the trick, it looks awful

What settings did you put in when you lowered them? Can you send a screenshot of your progressive renders settings?

Those shouldn't be making it pixelated, maybe grainy if your settings are too low since you won't have enough iterations to properly render the scene.

Whats your output resolution?
1920x1080

20210112_141940.jpg

20210112_142300.jpg

Its settings greatly changed the values of burn highlights and crush black.. I reset them, let's see if it'll work
 
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Deleted member 2741424

Well-Known Member
Aug 17, 2020
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Working on trying to improve older character materials to make them more realistic. Normally I would just use the material setup of a high quality character then change the textures but I decided to use the default character materials and do it all by hand to get a better understanding. Left is the default mats and right is my version, although I did have to borrow some spec and bump maps from another character since this one has very low quality textures.

View attachment 982714
Are there any good tutorials out there on how to do this?
 
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