3D-Daz Daz3d Art - Show Us Your DazSkill

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xer.0

Member
Feb 7, 2018
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I am.. but it has been working so far.

Something strange happened there too.. it finished on its own, but without reaching the max. samples or the time limit.

I can't afford to wait that long.. shit
I'm trying to understand what did the preset change that is causing a problem I did not have before.
(or what I did to it)

Your renders are magnificient.
I cannot match that quality though, not w/ what I've got.. while trying to render a dozen scenes /day.
Yeah, I gotcha. You can always do lower percentage (down to 60-70% with post denoise should be alright for most shots), but I think your render quality is really high for trying to crank out renders. For that hair, it looks like they aren't cooking long enough to render the transparency of the fly aways.

Your lighting could also be slowing it down. How is the scene lit?

Why hurting yourself- your Mac that is- :) you can use export "everything" on or use an external Nvidia card you have ThunderBolt Right ?
Yeah I know... :cry:

I do, but Nvidia cards haven't been supported for years with the OS updates. I've thought about running in Bootcamp and doing an eGPU setup though. Would just limit where I can do my work as I work on a laptop. I may just go a Windows RTX laptop on my next upgrade.

I've also thought about going with Apple's eGPU with an AMD card and doing Octane and having it convert all the iRay materials for Octane rendering. Haven't done too much research with this yet as I'm still very much a beginner and trying to just learn the basics of DAZ right now.
 
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Techn0magier

Well-Known Member
Jul 2, 2017
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I deleted the point light aaand.. we're back to normal

Lefuc?..
:poop:
The moment where they should have told you that the point lights in Iray are buggy as hell. xD I thought they fixed them. Looks like they didn't. So back to the old rule of thump. Use ghost lights if you need light in opposing directions, otherwise use spotlights and set "render emitter" 'off'.
 

WooShang

Member
Jan 8, 2021
384
1,343
My fellow folkm3n, how are you?
I'm working on a render, as we speak, and though it is nearly done it is coming out strange, almost pixelated (specially the hair).
I'm using a HDRI render preset, and I added a point light to it.. but I reduced the rendering settings of it (quality, max samples, converged ratio).. is that the issue?
What could it be?
Anyone?
Maybe the light? Maybe it's too strong?

Unfortunately I cannot show you the problem, since it'll spoil a thing about the game I'm making.

Thanks in advance.
Hard to say w/o seeing it (of course) but is your shading rate set too high ? High SR = faster renders, but crazy looking...
Lower Shading Rate = more detail on the textures at the cost of MUCH more time (you probably know this, j/s)
Oh, btw SR can be set both on the environment light and the render settings separately for better (longer) renders
 
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csbond2

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Jun 12, 2020
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Can somebody explain to me how the limit on likes works on this thread because I haven't been on it for 16 hours and it's still telling me that I have reached my limit and it's never done me that way before.
 
5.00 star(s) 13 Votes