Don't know man.. I don't think denoiser should do the trick, it looks awful
1920x1080
View attachment 982735
View attachment 982739
Its settings greatly changed the values of burn highlights and crush black.. I reset them, let's see if it'll work
Ahh, I see. You're limiting your machine to try to get crazy results in just over two hours. Did you let it run for the full duration or did you stop the render early?
Lower your render quality to 1, converged ratio to 95-98% (higher for closeups to get some real detail), and then the time and samples will just be what you want it to run for. I'm on a Mac so with CPU only I set max samples to max (it never gets close) to make sure it always does the most in the time, and then I set it to go for 8 hours (28,800) and monitor as it goes. Once I get it to a point I like I'll stop it.
To reference my renders from yesterday that I posted above
Max Samples: 15,000
Max Time: 57,600 (this is 16 hours, I let it run over night and I think it actually finished somewhere around 9-10 hours)
Rendering Quality: 1
Rendering Converged Ratio: 98%
Max Samples: 15,000
Max Time: 28,800 (8 hours, stopped it around 1.5 hours)
Rendering Quality: 1
Rendering Converged Ratio: 95%
Max Samples: 15,00
Max Time: 28,800 (again, 8 hours, stopped around 2.5 hours)
Rendering Quality: 1
Rendering Converged Ratio: 95%
I let the close up render to it's full 98% to avoid any denoise filters in Photoshop. The other two full body shots I stopped probably somewhere between 40-70% because I knew that there was enough so that I would only need to denoise one of the RGB channels in Photoshop later and keep a good amount of quality.