3D-Daz Daz3d Art - Show Us Your DazSkill

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NemesiaProductions

Dev of the Family Business
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Nikki Avalon Vignette Promo Shoot.png ''Hi guys. I did a promotional photo shoot for the Red Lotus Fitness Center in collaboration with the Vignette magazine. The magazine crew were even kind enough to let me write the article for the promo. They have also decided to include some of my best shots as posters. You can read all about it and also get an amazing poster pack of 16 pieces including the ones you see around me with the latest issue of Vignette. Hope you like it.'' - Nikki

You can find the print quality pdf of the magazine and a pack of 16 4K, print ready wallpapers at our . For a limited time you can get these goods even with the lowest tier of subscription.
 

SummmerP

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Jun 26, 2017
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My fellow folkm3n, how are you?
I'm working on a render, as we speak, and though it is nearly done it is coming out strange, almost pixelated (specially the hair).
I'm using a HDRI render preset, and I added a point light to it.. but I reduced the rendering settings of it (quality, max samples, converged ratio).. is that the issue?
What could it be?
Anyone?
Maybe the light? Maybe it's too strong?

Unfortunately I cannot show you the problem, since it'll spoil a thing about the game I'm making.

Thanks in advance.
 
Last edited:

xer.0

Member
Feb 7, 2018
250
2,073
My fellow folkm3n, how are you?
I'm working on a render, as we speak, and though it is nearly done it is coming out strange, almost pixelated (specially the hair).
I'm using a HDRI render preset, and I added a point light to it.. but I reduced the rendering settings of it (quality, max samples, converged ratio).. is that the issue?
What could it be?
Anyone?
Maybe the light? Maybe it's too strong?

Unfortunately I cannot show you the problem, since it'll spoil a thing about the game I'm making.

Thanks in advance.
What settings did you put in when you lowered them? Can you send a screenshot of your progressive renders settings?

Those shouldn't be making it pixelated, maybe grainy if your settings are too low since you won't have enough iterations to properly render the scene.

Whats your output resolution?
 
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MothManlet

Member
Nov 11, 2020
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Working on trying to improve older character materials to make them more realistic. Normally I would just use the material setup of a high quality character then change the textures but I decided to use the default character materials and do it all by hand to get a better understanding. Left is the default mats and right is my version, although I did have to borrow some spec and bump maps from another character since this one has very low quality textures.

mattest.png
 

SummmerP

(un)killed in action
Game Developer
Jun 26, 2017
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If its just a number of dots, you could try running it through a denoiser.
Don't know man.. I don't think denoiser should do the trick, it looks awful

What settings did you put in when you lowered them? Can you send a screenshot of your progressive renders settings?

Those shouldn't be making it pixelated, maybe grainy if your settings are too low since you won't have enough iterations to properly render the scene.

Whats your output resolution?
1920x1080

20210112_141940.jpg

20210112_142300.jpg

Its settings greatly changed the values of burn highlights and crush black.. I reset them, let's see if it'll work
 
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Deleted member 2741424

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Aug 17, 2020
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Working on trying to improve older character materials to make them more realistic. Normally I would just use the material setup of a high quality character then change the textures but I decided to use the default character materials and do it all by hand to get a better understanding. Left is the default mats and right is my version, although I did have to borrow some spec and bump maps from another character since this one has very low quality textures.

View attachment 982714
Are there any good tutorials out there on how to do this?
 

MothManlet

Member
Nov 11, 2020
129
2,839
Are there any good tutorials out there on how to do this?
I'm sure there are some good tutorials out there but I taught myself through playing around with materials and looking up properties on the daz docs site

I've also been using daz for a few years so I've built up some experience.

I would recommend looking at a high quality character and try to understand how the artist set up the materials and understand what maps they use. Raiya has some good characters to look at
 

xer.0

Member
Feb 7, 2018
250
2,073
Don't know man.. I don't think denoiser should do the trick, it looks awful

1920x1080

View attachment 982735

View attachment 982739

Its settings greatly changed the values of burn highlights and crush black.. I reset them, let's see if it'll work
Ahh, I see. You're limiting your machine to try to get crazy results in just over two hours. Did you let it run for the full duration or did you stop the render early?

Lower your render quality to 1, converged ratio to 95-98% (higher for closeups to get some real detail), and then the time and samples will just be what you want it to run for. I'm on a Mac so with CPU only I set max samples to max (it never gets close) to make sure it always does the most in the time, and then I set it to go for 8 hours (28,800) and monitor as it goes. Once I get it to a point I like I'll stop it.

To reference my renders from yesterday that I posted above

0111 Ava Test 01 x2048.jpg
Max Samples: 15,000
Max Time: 57,600 (this is 16 hours, I let it run over night and I think it actually finished somewhere around 9-10 hours)
Rendering Quality: 1
Rendering Converged Ratio: 98%

0111 Ava Test 04 x2048.jpg
Max Samples: 15,000
Max Time: 28,800 (8 hours, stopped it around 1.5 hours)
Rendering Quality: 1
Rendering Converged Ratio: 95%

0110 Ava Test 03 x2048.jpg
Max Samples: 15,00
Max Time: 28,800 (again, 8 hours, stopped around 2.5 hours)
Rendering Quality: 1
Rendering Converged Ratio: 95%

I let the close up render to it's full 98% to avoid any denoise filters in Photoshop. The other two full body shots I stopped probably somewhere between 40-70% because I knew that there was enough so that I would only need to denoise one of the RGB channels in Photoshop later and keep a good amount of quality.
 

SummmerP

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Jun 26, 2017
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Ahh, I see. You're limiting your machine to try to get crazy results in just over two hours.
I am.. but it has been working so far.

Did you let it run for the full duration or did you stop the render early?
Something strange happened there too.. it finished on its own, but without reaching the max. samples or the time limit.

Lower your render quality to 1, converged ratio to 95-98% (higher for closeups to get some real detail), and then the time and samples will just be what you want it to run for. I'm on a Mac so with CPU only I set max samples to max (it never gets close) to make sure it always does the most in the time, and then I set it to go for 8 hours (28,800) and monitor as it goes. Once I get it to a point I like I'll stop it.
I can't afford to wait that long.. shit
I'm trying to understand what did the preset change that is causing a problem I did not have before.
(or what I did to it)

Your renders are magnificient.
I cannot match that quality though, not w/ what I've got.. while trying to render a dozen scenes /day.
 

NeoVlahos

Member
Jun 17, 2017
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Why hurting yourself- your Mac that is- :) you can use export "everything" on or use an external Nvidia card you have ThunderBolt Right ?
 
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5.00 star(s) 13 Votes