- Jul 2, 2017
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That is very helpful- Recently, I've been using SBH to make the vellus hair for the face/body. In the past I've used some of the fibermesh hairs that came with Mousso figures. Using SBH is surprisingly resource friendly though.
- If I'm not using a body morph, then I useYou must be registered to see the links, without the geoshell/overlay.
- Not sure what you mean. I don't really do anything with b/n/s maps, I just find one's I like and use them. Only thing that gets adjusted are the surface parameters.
- Never have dabbled in SBH. My GTX1060 never liked the products from the DAZ store. This will change soon I guess. xD
- I have this product but never have toyed with it directly thanks to Breastacular. I purchased it only for the textures. And to support the dev. behind them.
- You said in several posts, that you change those maps. I guess you meant the settings then, not the maps itself in Photoshop.
While we are at photoshop/Lightroom, what filters exactly do you use?
I can see film grain, some crushed blacks (maybe through levels or colour correction), in few of them I can see chromatic aberrations as well as a very deep DoF (but this looks more like the DAZ native one.)
Sorry for being this inquisitive, but I really want to wrap my tentacles around this technique, to understand it.