#Potatosquad
There are only two 3D assets in this scene: the model and the bike, all the rest was made with primitives with adjusted properties from the surface tab.
I tried volumetric, God ray and fog assets but they all ended up making the picture seem unsharp even though I don't have DoF on.
The full list that is in this set up is: Model, bike, plane floor, sphere darkness, cylinder light ray, and three lightsources.
Render took around 6hrs and a bit of photoshop to remove some too obvious white pixels and to add my tag.