3D-Daz Daz3d Art - Show Us Your DazSkill

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megaplayboy10k

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Apr 16, 2018
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I mean, in theory you could have some dual CPU setup with 2 high end quadros and a ton of CPU ram that could do even the most complex renders in under a day. But most people don't have 50 grand in discretionary income sitting around...
 
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GNVE

Active Member
Jul 20, 2018
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View attachment 1082490

This one seems worth it. Going to let it go for awhile.

Question: when you have a proper rig with a good GPU, do you get "better" iterations?

I'm 3000+ iterations all HDRI and still getting noise. Other people are talking about doing 200 iterations with lights and no noise. Curious if your getting more bang for your buck when it comes to iteration "quality" with a GPU.
Usually when you get into this long a render I'd say it is using the CPU to render the scene, not the GPU. It's too late now but when you start a render you should check if the last line before the actual renders start says CPU native code generated (or something along those lines.
If you are rendering this scene on CPU and renders other scenes normal on the GPU it usually means that that your scene is too complex and doesn't fit into the VRAM of the GPU.

Other things that increase render times and or atrifacts:
- low lighting (make sure the scene is well lit use postwork to decrease the lighting for low light scenes.)
- multi coloured lights. (don't use more than 3 colours)
- larger renders (e.g. Full HD vs 4k)
 
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xer.0

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Feb 7, 2018
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Usually when you get into this long a render I'd say it is using the CPU to render the scene, not the GPU. It's too late now but when you start a render you should check if the last line before the actual renders start says CPU native code generated (or something along those lines.
If you are rendering this scene on CPU and renders other scenes normal on the GPU it usually means that that your scene is too complex and doesn't fit into the VRAM of the GPU.

Other things that increase render times and or atrifacts:
- low lighting (make sure the scene is well lit use postwork to decrease the lighting for low light scenes.)
- multi coloured lights. (don't use more than 3 colours)
- larger renders (e.g. Full HD vs 4k)
#potatosquad over here. I'm CPU only rendering as a Mac user. One day might get a RTX laptop, but we'll see how the finances fall in the next year or so.

And I agree with the over exposing and bringing down in post. I haven't had great luck with it since with CPU previews in IRay it doesn't get far enough and when I see the hot spots they're way too gone to bring down later and by then I just give up on the render and move on. Happened in this one

0310 Claire Test 10-DeNoiseAI-denoise.jpg
 
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InsertFreakyName

Active Member
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Jul 22, 2019
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Is it a kind of infection? Or is she a hybride? Nobody knows ... I may overestimate this, but I thought this has wallpaper potential, so there is a 4K 16:9 version below for your pleasure :D
Tech talk: Character with custom opacity maps and five geoshells with different negative offsets and Iray materials. Needed to reduce the resolution of some maps, cause my GPU told me to do so :LOL:

X72a_ifn_001.jpg

Wallpaper:

X72a_ifn_001wallpaper.jpg
 
5.00 star(s) 13 Votes